not bad waldo. like some before me im not a fan of the uf up that high, but thats a matter of personal taste, as is the the position of your bar cluster. there is one thing you can fix: the tooltip statusbar texture and hight. i would like to see that as high as the rest of the bars (castbar, threatmeterbar) or atleast bigger and textured.
since i realized i cant play w/o debuffs on target... i put them back.. but they are not really big since i have my own 2 debuffs in my forte bar.
edit: changed side where debuffs start on target :)
Looks really good Lyn.
I'm changing a few things in mine and contrary to you I think I'm going to do without target buffs/debuffs on the UF. I'm also trying to find a way to reduce the bars I have right in the middle of the screen
Changed EavesDrop so it doesnt show SkillIcons, it also ONLY shows (de)Buffs gained and faded. No damage or healing done/gain.
Normally recount goes in the lower right corner filling the gap a bit.
Build around tanking, good vieuw in the middle, Omen can be seen in a blink of the eye. (de)Buffs I get and fade are seen instantly...
Thinking of adding Forte for Cooldowns and a few spell I can track more eaily on the target then. As seen in Lyn's UI.