Nice unit frame layout - you thinking of sharing the addon or your ui compilation ?
probably both eventually. I'm currently mulling over ways to make the UF's slightly more readable healer-wise, and think i've found a solution that keeps the elegance and adds a little functionality.
Neals spacing personally doesn't bother me greatly. Great works of art don't all have perfect perspective or have been created out of the best tools avaliable, and i view UI's in the same light.
Most great works of art that lack those qualities, though, are either great works of art because of a historic rather than aesthetic nature, or adhere to one school or another that intentionally defies tradition or distorts realism. Layout design, whether it's a game or newspaper or a table spread, is a combination of form and function. Any part of the form that overly distracts from the function (or vice versa) hurts both the artistry and utility of the design, and the quality of the final product. In other words, if the player keeps looking at straight lines that don't line up and can't readily see a good or post-modern reason for it, the UI has ceased to become a seamless interface to the tool, and has failed at its original goal, no matter how pretty it is.
Most great works of art that lack those qualities, though, are either great works of art because of a historic rather than aesthetic nature, or adhere to one school or another that intentionally defies tradition or distorts realism. Layout design, whether it's a game or newspaper or a table spread, is a combination of form and function. Any part of the form that overly distracts from the function (or vice versa) hurts both the artistry and utility of the design, and the quality of the final product. In other words, if the player keeps looking at straight lines that don't line up and can't readily see a good or post-modern reason for it, the UI has ceased to become a seamless interface to the tool, and has failed at its original goal, no matter how pretty it is.
That said, I really like Neal's UI anyway. :D
While this is undoubtedly true (I'm doing history of art atm :P ) i think there's also a case for 'artistic liscence'. Things don't always have to be perfect copies of each other, else everything would look like a photograph. This can be applied to UI designing too; Sure some things are slightly off centre, but if it's beatifully designed then does it make it any less of a UI?
It's just horses for courses really, some people care if frames aren't all perfectly aligned, some don't.
The wife gives me the strangest of looks whenever I update the UI on her machine and sit there shuffling frames around pixel by pixel. :x
Ah so I am not the only sitting there grumbling because an frame/UI element is off by one pixel! I like to have things aligned just right. Then again since I do some graphic design work, if there is a stray pixel or something is not aligned correctly, I will notice it and it will annoy me. Its one of those little annoyances that then morph into a big annoyance. Kind of like that grain of sand in you shoe thats ends up feeling as though you have a friggen boulder in there.
Here are two screenshots of my current UI, one OOC and one in-combat picture. It's still very much work in progress, I find myself constantly changing little things. Comments and criticism are very much welcome. :)
OOC:
Combat:
Credits to Crow for the background art which I took from his UI.
Few alignment issues and that damn raid header needs a new missing health tag, but here's an update. Comments on the introduction of healthbars? I can't decide whether i like them or not :|
I'm liking the unit frames a lot more with the health bars, although personally I'd prefer them horizontally since my tiny mind can't cope with vertical healthbars. :c
What texture is that on the player/target frame bars though? It looks familiar but I don't have Sharedmedia running myself right now to try and track it down.
Here are two screenshots of my current UI, one OOC and one in-combat picture. It's still very much work in progress, I find myself constantly changing little things. Comments and criticism are very much welcome. :)
OOC:
Combat:
Credits to Crow for the background art which I took from his UI.
Few alignment issues and that damn raid header needs a new missing health tag, but here's an update. Comments on the introduction of healthbars? I can't decide whether i like them or not :|
Few alignment issues and that damn raid header needs a new missing health tag, but here's an update. Comments on the introduction of healthbars? I can't decide whether i like them or not :|
Here are two screenshots of my current UI, one OOC and one in-combat picture. It's still very much work in progress, I find myself constantly changing little things. Comments and criticism are very much welcome. :)
OOC:
Combat:
Credits to Crow for the background art which I took from his UI.
probably both eventually. I'm currently mulling over ways to make the UF's slightly more readable healer-wise, and think i've found a solution that keeps the elegance and adds a little functionality.
Neals spacing personally doesn't bother me greatly. Great works of art don't all have perfect perspective or have been created out of the best tools avaliable, and i view UI's in the same light.
That said, I really like Neal's UI anyway. :D
While this is undoubtedly true (I'm doing history of art atm :P ) i think there's also a case for 'artistic liscence'. Things don't always have to be perfect copies of each other, else everything would look like a photograph. This can be applied to UI designing too; Sure some things are slightly off centre, but if it's beatifully designed then does it make it any less of a UI?
The wife gives me the strangest of looks whenever I update the UI on her machine and sit there shuffling frames around pixel by pixel. :x
That is ridiculously gorgeous. I can barely wait for you to release it.. if you do. :)
Ah so I am not the only sitting there grumbling because an frame/UI element is off by one pixel! I like to have things aligned just right. Then again since I do some graphic design work, if there is a stray pixel or something is not aligned correctly, I will notice it and it will annoy me. Its one of those little annoyances that then morph into a big annoyance. Kind of like that grain of sand in you shoe thats ends up feeling as though you have a friggen boulder in there.
OOC:
Combat:
Credits to Crow for the background art which I took from his UI.
http://i35.tinypic.com/wslnok.jpg
What texture is that on the player/target frame bars though? It looks familiar but I don't have Sharedmedia running myself right now to try and track it down.
very nice where are the casting bars ?
I dont like the healthbar. Dont think its needed anyway, might think of displaying something like: CurrentHP - HP Percentage.
I'd prefer the health bar under the portrait. Thin, the same width as the portrait. :)
But hey, that's my personal preference. :P
Hi,
Beautiful UI.
What addons do you use?
Here's a screenshot of my AddOns folder. :)
@Faction1673:
The casting bars are just over the player and target frames, done with Quartz. I don't have a screenshot where you can see them atm.
What are the fonts you are using in your UI?
http://img301.imageshack.us/my.php?image=dkuiog8.jpg
Addons
http://img89.imageshack.us/my.php?image=addonstz8.jpg
i still need some tweaking not sure i like the mining map there
and need to remove Runinca since Plim added Dk support