Buggrabber and Bugsack
_Cursor
Bartender 4 (this may switch to rbars this week)
Blipstick (extra set of blips added, don't update)
Butsu
Button Facade
DK_Sounds
evl_nameplates(can be removed, custom nameplates in blp files)
Fubar2broker
Grid
Neonchat
OmniCC
PhanxChat
Pitbull
pMap
Powerauras (just for Rime proc, may find something lighter)
Quartz
rbuff
rMinimap
RPtext (addon made by a friend, just puts my runic power on my screen, not customizeable except through lua
rtextures
runica (code added to make rune frame moveable)
sellfish
SLDataText
teksloot
tiptac
tomtom
vendorbait
questhelper
Couple things I dont like about that ui JohnyBoy: - massive raid interface, and raid interface split in 2.. - the fonts, they dont match (I like single font interfaces) - I think it is too high. Specially with the raid interface so big. - and last but not least: the fact that it takes over 70mb of addons. >_< So basically: a 6 out of 10 for effort, a 3 out of 10 for end result :P
Buggrabber and Bugsack
_Cursor
Bartender 4 (this may switch to rbars this week)
Blipstick (extra set of blips added, don't update)
Butsu
Button Facade
DK_Sounds
evl_nameplates(can be removed, custom nameplates in blp files)
Fubar2broker
Grid
Neonchat
OmniCC
PhanxChat
Pitbull
pMap
Powerauras (just for Rime proc, may find something lighter)
Quartz
rbuff
rMinimap
RPtext (addon made by a friend, just puts my runic power on my screen, not customizeable except through lua
rtextures
runica (code added to make rune frame moveable)
sellfish
SLDataText
teksloot
tiptac
tomtom
vendorbait
questhelper
I'm glad you like it. After removing a few addons that were unused and fixing up a couple, I hope to get it on wowinterface tonight with a real page instead of just filefront. Would anyone like to help give the compilation a name?
Raid frames + buffs done. Probably gonna tweak them further though.
Playing with Proximo and sThreat atm, once i've finished with them will probably release this. Addons are the same as before + rBuff and oUF_debuffhighlight.
Edit: Just noticed that things are out of line with each other, probably because i just changed the UI scale >.<
Specially with the raid interface so big. - and last but not least: the fact that it takes over 70mb of addons. >_<
Considering that performance meters like Recount can occupy over 70mb just by themselves, I would hardly consider an entire UI occupying 70mb in a raid excessive.
I like the idea of the chat frame that you had going, but there's a few (few?) issues that I've mainly got with your UI:
1) Fonting. Pick a font and use it universally. I, much like Phanx, enjoy a UI with a consistent font face. (I personally do not like pixel fonts, but others do.) Healbot(?)/panel on the top (Yz's?) Looks like an Arial type font, while PitBull is using a pixel font, along with EBB. I can understand a font that's easily readable for chat frames, but please change it everywhere else.
2) Doubling up. If you're going to use Healbot(?), please disable PitBull's Raid. Same with vice versa. You've got the same raid frames in two different spots, cluttering up the UI.
3) Buttons. You can save some more room by disabling some of the minimap icons - oRA, PitBull, Aloft, DrDamage, and Bartender are all easily accessable through the /rock command, while DMB is popped from /dbm. And it also looks like your panel has some of the exact same buttons.
4) Minimap. Most minimap addons have the ability to zoom in and out with the mousewheel. Is there a reason the + and - buttons are being shown?
5) Consolidation. You might want to invest in a small mod, such as Buffet to handle your potions/healthstones/foods/drinks/etc. Also, you might want to move some things around to clear up the center of your screen so you can see the action going on around you. :)
Considering that performance meters like Recount can occupy over 70mb just by themselves, I would hardly consider an entire UI occupying 70mb in a raid excessive.
True, but that is why I dont use recount :) Im used to having under 15mb of memory full raid, thats with raid mods and all on. see where im coming from :P?
Lol, yeah. I've actually already done it, I just hadn't done it for the screenshot. Also fixed up Recount a bit as well.
what bar mod is that looks pretty nice over all i like the ui
Have to reposition some stuff, msbt between Chat and UF for example, Timers a bit down, BigWigs a bit down,...
Edith says repositioned msbt looks a lot better:
This
http://www.wowinterface.com/downloads/info10225-nMainBar.html
In the first ss, how do you get the class color to display in the background of the player portrait in the unit frames?
In the second ss with Pitbull going, what's the texture you've chosen for the bars?
Thanks for your time.
------------------------------------
New UI from me: Thankyou to Nezoia for layout ideas.
http://www.hdimage.org/images/58s0d9hukx4n5xkncxvb_ocrnhot112808223419.jpg
Addons:
Buggrabber and Bugsack
_Cursor
Bartender 4 (this may switch to rbars this week)
Blipstick (extra set of blips added, don't update)
Butsu
Button Facade
DK_Sounds
evl_nameplates(can be removed, custom nameplates in blp files)
Fubar2broker
Grid
Neonchat
OmniCC
PhanxChat
Pitbull
pMap
Powerauras (just for Rime proc, may find something lighter)
Quartz
rbuff
rMinimap
RPtext (addon made by a friend, just puts my runic power on my screen, not customizeable except through lua
rtextures
runica (code added to make rune frame moveable)
sellfish
SLDataText
teksloot
tiptac
tomtom
vendorbait
questhelper
Download:
http://files.filefront.com/TaieDKrar/;12537400;/fileinfo.html
Adapt makes the portrait background class coloured (but also makes the portraits animated).
http://www.wowinterface.com/downloads/fileinfo.php?id=4729
and the texture is Smooth v2 (in SharedMedia).
clean
target
focus
casting
http://img372.imageshack.us/img372/9029/wowscrnshot113008192827ks5.jpg
very nice ui ! i have been using it i added a few addons for my personal usage thx for the great ui
Raid frames + buffs done. Probably gonna tweak them further though.
Playing with Proximo and sThreat atm, once i've finished with them will probably release this. Addons are the same as before + rBuff and oUF_debuffhighlight.
Edit: Just noticed that things are out of line with each other, probably because i just changed the UI scale >.<
weee
Considering that performance meters like Recount can occupy over 70mb just by themselves, I would hardly consider an entire UI occupying 70mb in a raid excessive.
I like the idea of the chat frame that you had going, but there's a few (few?) issues that I've mainly got with your UI:
1) Fonting. Pick a font and use it universally. I, much like Phanx, enjoy a UI with a consistent font face. (I personally do not like pixel fonts, but others do.) Healbot(?)/panel on the top (Yz's?) Looks like an Arial type font, while PitBull is using a pixel font, along with EBB. I can understand a font that's easily readable for chat frames, but please change it everywhere else.
2) Doubling up. If you're going to use Healbot(?), please disable PitBull's Raid. Same with vice versa. You've got the same raid frames in two different spots, cluttering up the UI.
3) Buttons. You can save some more room by disabling some of the minimap icons - oRA, PitBull, Aloft, DrDamage, and Bartender are all easily accessable through the /rock command, while DMB is popped from /dbm. And it also looks like your panel has some of the exact same buttons.
4) Minimap. Most minimap addons have the ability to zoom in and out with the mousewheel. Is there a reason the + and - buttons are being shown?
5) Consolidation. You might want to invest in a small mod, such as Buffet to handle your potions/healthstones/foods/drinks/etc. Also, you might want to move some things around to clear up the center of your screen so you can see the action going on around you. :)
True, but that is why I dont use recount :) Im used to having under 15mb of memory full raid, thats with raid mods and all on. see where im coming from :P?
The unitframe are oUF :) (yes a rbuild of the blizz UF'S)
looks great as usual, love the runebar and your Unitframes