Latest take on my UI, though it still needs work I gather.
Great font. I especially like how the numbers look in the unit frames. The unit frames themselves are nice too! Please give more info. Font name? UF addon?
By the here here is the UI I am using atm. Mostly it is based on Lyn's UI! Thank you! :) The buttons in my bars are like this for a purpose! :P Any comments welcome...
Great font. I especially like how the numbers look in the unit frames. The unit frames themselves are nice too! Please give more info. Font name? UF addon?
Thanks! The font is Interstate (Condensed). The UFs are PitBull.
The unitframes under the party ones are actually party pets, I've noticed that most people don't have these showing, is that because I'm not supposed to heal them?
Oh, party pets. That's alright to show, I guess. :)
Well, I've been using Lyn's UI for a long time and frankly it just works so unbelievably well for everything I do that I don't really feel like making my own right now. However, for people that don't know much about Ouf, or much about the warcraft programming side, it becomes increasingly difficult to understand how to change major things about your layout. Though I caught on fairly quickly in building my own layout, I really don't want to have to go through all of that if Lyn changes the layout, or quits updating it.
So, here's the short version :P I took Lyn's layout, installed Pitbull along side it, and remade her entire Ouf layout with Pitbull. Sure, it takes up about 2megs more memory, but if any code breaking changes happen within ouf or the game, you don't have to have a broken layout until someone figures out how to fix it.
It's not 100% done, I still have a few colors and dogtag things I have to work out yet. I've asked for permission from Lyn to release the Pitbull version, being that I don't want to take the popularity away from the ouf layout for people that want that. I just know that not everyone out there wants to mess with editing code.
Well, I've been using Lyn's UI for a long time and frankly it just works so unbelievably well for everything I do that I don't really feel like making my own right now. However, for people that don't know much about Ouf, or much about the warcraft programming side, it becomes increasingly difficult to understand how to change major things about your layout. Though I caught on fairly quickly in building my own layout, I really don't want to have to go through all of that if Lyn changes the layout, or quits updating it.
So, here's the short version :P I took Lyn's layout, installed Pitbull along side it, and remade her entire Ouf layout with Pitbull. Sure, it takes up about 2megs more memory, but if any code breaking changes happen within ouf or the game, you don't have to have a broken layout until someone figures out how to fix it.
It's not 100% done, I still have a few colors and dogtag things I have to work out yet. I've asked for permission from Lyn to release the Pitbull version, being that I don't want to take the popularity away from the ouf layout for people that want that. I just know that not everyone out there wants to mess with editing code.
Where did you ask me for releasing it? I never got any request.
Edit: Found your "question" - Yeah, put it as optional file (not the whole UI!) for my UI on WoWI... if you want. But you know, it's only a barely 70% rebuild of the UFs?
Well, the rest of the UI is yours, as I said. Not sure what you mean about the 70% rebuild, but it's not quite finished yet. I asked for your permission in case anyone asks for it because the layout is originally yours. I was trying to be nice. Also I know that not everyone has the time to learn the in's and out's of ouf, and I really wanted to preserve the things I love about the layout for myself to use.
You can put it as optional file (the pitbull saved vars + pb maybe) - not the whole UI.
And its only a 70% rebuild, cause your player uf + pet frame is not as I have on my UI, etc
As I said the layout isn't finished yet. I use your layout so I know there are changes left to be made, not to mention that Pitbull isn't able to do all the things that ouf can do, it probably never will be perfect. I've installed Pitbull alongside ouf_Lyn so they will match as perfectly as I can get them.
I eventually will add the layout to my own UI, but I was just working on the first steps of building my own. I obviously know not to upload yours.
I'm not quite sure what you mean about you having the Pitbull variables, I built the Pitbull version myself from scratch and it didn't pick up any saved layouts from your folder.
No reason to give up, I must just not be understanding what you mean.
Lyn tried to tell you that he used PitBull before he switched to oUF and that he still has a PitBull layout that looks 100% the same as his oUF layout on his harddrive.
What I probably should have said was : there's a third bar (left over from my old priest who was lvl62, thus had more spells.) which is invisible until hover over. I could implement that in the stats module. Or do it much like pelim has it, with a minimap mouseover.
It's still a waste of space to have the big gap under the bars. Even if you're really attached to the stats text, it doesn't take up all that space! You could move the stats text to the top edge of the screen, move the always-on bars to the bottom edge, and put the mouseover bar above that.
I'll give that a try. Omen takes up some space in that not-used corner, as do my tooltips, so I am not too sure about it. I've actually never had a minimap NOT in that topright corner. Are your tooltips in a set place, or at the cursor?
Cursor. I have them anchored by their bottom-right corner and offset by 40 up and to the left so they don't obstruct my view of what my mouse is over too much. But if you like having them in a fixed position, you could put the minimap in the corner, and move the tooltip anchor to just above the minimap. Omen will fit between the minimap and your action bars.
Quote from Kerie »
Suggestions welcome (Phanx?)
Your minimap is in desperate need of a border. A thin black border to match your action buttons would do nicely. Move the stats text above the minimap, and set it to only show on mouseover... do you really need to know how much memory your addons are using at all times? Negative! :P
Also, put these four lines of code at the top of any addon's Lua file to eliminate the annoying space in the timer abbreviations (as seen on buff timers, and OmniCC if you use it, and anything else that uses the Blizz abbreviate functions):
I've been stalking this thread for a while now, might as well post my silly looking UI.
What is that icon on your minimap? Get rid of it. Other than that, the portraits could use a border and/or background to better match your unit frames, and would look better if they were aligned with the bottom of the unit frames rather than the top. Whatever button that is down at the bottom edge bound to Shift-V looks out of place. Your tooltip needs to move down a little to align with the chat frame and action bar. Target cast bar would look better moved over to the left so it lined up with the target frame, since it's clearly the same width. The button-bordered tracking icon on your stats text thing looks out of place too.
Quote from yarikh »
Edit: Phanx, I know those arcane protection pots stick out and the focus makes it not fully symmetric, don't hate!
They say a picture is worth a thousand words, and I was bored, so... BEHOLD! Fix please. :P
Quote from Tombi Lee »
I haven't tried that many minimap addons, currently using simpleminimap because it can also move those other frames (like the quest tracker and the durability man). You wouldn't happen to know a minimap addon that can do what you describe or should I maybe use the default mail and tracking icons instead?
SimpleMinimap is fine. It's a good balance between ultra-minimal Basic Minimap, do-it-yourself oMinimap and clones, and everything-and-the-kitchen-sink Chinchilla. I use NefTracking (wowinterface.com) for tracking; it lets me right-click the minimap to access the tracking menu. Alternatively, if you use a buff mod like Satrina Buff Frames (also wowinterface.com) it can show you a buff-style icon for tracking. I'm not sure if there are any standalone mail display addons that will show you nothing if you have no mail, so unless you're feeling up to playing with Lua, the default icon will have to do.
I wouldn't know where to place my clock, fps and memory either, maybe next to or under the map? The unitframes under the party ones are actually party pets, I've noticed that most people don't have these showing, is that because I'm not supposed to heal them? I'll fix the information overload on the uniteframes too, I do like to show my level though :(
I haven't posted a party screenshot in a long time (probably because I haven't done anything other than raid or solo in a long time) but I always show party pets. I can't understand why any healer would not show party (or raid) pets... your job is to heal your group. Pets are part of your group. If they die, hunters lose DPS, and have to lose even more DPS by spending time resurrecting them. It's much easier and more efficient overall to throw them a Chain Heal or an HoT and keep them alive.
Personally I'd just get rid of the FPS and memory. If you're not a developer, and you're not experiencing performance issues that you think are caused by an addon, you don't need to be concerned with memory at all. If you really want to see FPS, hit CTRL-R to bring up the default FPS display. Scale down the clock and move it inside the minimap; I have my minimap in the bottom-right corner of my screen, with the clock in the bottom right corner and coordinates in the bottom left corner.
As for information overload... you don't really need to show the max health on the party frames, or even the current health. If you're healing, all you really need to know is how much health each person is missing. Level on party frames isn't necessary either, but it's not very big, so if you really want it, keep it. But fix the level/class/race text on your target frame (isn't the portrait sufficient to know what race someone is though?) so that it's not truncated. Maybe change the target health text to show current and deficit on friendly players, and current and max for everything else. Same with your player frame; knowing the deficit value makes it much easier to choose the appropriate healing spell and rank without having to think about it every time you cast.
Quote from senpriun »
By the here here is the UI I am using atm. Mostly it is based on Lyn's UI! Thank you! :) The buttons in my bars are like this for a purpose! :P Any comments welcome...
Too many buttons showing, too many fonts that don't complement each other, and the default voice chat button is ugly. Other than that, not bad. :P
THanks Phanx, you're a sweetheart really. I've moved the stats to top left, only showing clock and xp (the rest is now in the tooltip), I am hoping to make my clock change color based on my latency. The minimap is bottomright, which is taken more adjustment than I thought. I did leave my Quest Tracker where it was, it's less in my way there. Moved the actionbars down. I am testing out something called eXpertia or something, which is an xp bar, which hides until mouseover/xp gain. I am messing around with the UFs a little more too. The tooltip location I'll definately try, right now it's set to show on the right side of the screen. Cork tooltip was right above the minimap, but I may move that above my chat.
I'm using Xparky, attached to the bottom of my screen, and very thin so that it's not really noticable unless I'm looking at it. The "latest" version has been nonfunctional for quite a while, as I think Wobin is rewriting it several times over, but I'm using an older version and it works great. I think I'm using r63066:
I've actually just restyled and relocated the Blizz clock in my UI. It's not a whole lot of code, and wouldn't add much to color by latency... or even add latency to the tooltip. I'll post a screenshot later, and I can share the code if you (or anyone else) is interested.
The coloring on latency doesn't quite work lol, I changed and changed some more, but it's black. I suspect I am making a mistake, but honestly I can't be bothered, since I removed all text strings, I might as well add it as tooltip to the tracking stuff lol.
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Great font. I especially like how the numbers look in the unit frames. The unit frames themselves are nice too! Please give more info. Font name? UF addon?
By the here here is the UI I am using atm. Mostly it is based on Lyn's UI! Thank you! :) The buttons in my bars are like this for a purpose! :P Any comments welcome...
Thanks! The font is Interstate (Condensed). The UFs are PitBull.
Oh, party pets. That's alright to show, I guess. :)
Which layout are you using ? Would you mind sharing it ? It looks like the good old Halcyon's pitbull layout.
Witch font do you use? :0
So, here's the short version :P I took Lyn's layout, installed Pitbull along side it, and remade her entire Ouf layout with Pitbull. Sure, it takes up about 2megs more memory, but if any code breaking changes happen within ouf or the game, you don't have to have a broken layout until someone figures out how to fix it.
The Original Lyn Layout:
http://s.wowinterface.com/preview/pvw17962.jpg
http://s.wowinterface.com/preview/pvw16771.jpg
My Pitbull Version:
http://www.hdimage.org/images/w972cqqoh2f5hg5ng87p_ocrnhot091208104318.jpg
It's not 100% done, I still have a few colors and dogtag things I have to work out yet. I've asked for permission from Lyn to release the Pitbull version, being that I don't want to take the popularity away from the ouf layout for people that want that. I just know that not everyone out there wants to mess with editing code.
Where did you ask me for releasing it? I never got any request.
Edit: Found your "question" - Yeah, put it as optional file (not the whole UI!) for my UI on WoWI... if you want. But you know, it's only a barely 70% rebuild of the UFs?
And its only a 70% rebuild, cause your player uf + pet frame is not as I have on my UI, etc
As I said the layout isn't finished yet. I use your layout so I know there are changes left to be made, not to mention that Pitbull isn't able to do all the things that ouf can do, it probably never will be perfect. I've installed Pitbull alongside ouf_Lyn so they will match as perfectly as I can get them.
I eventually will add the layout to my own UI, but I was just working on the first steps of building my own. I obviously know not to upload yours.
No reason to give up, I must just not be understanding what you mean.
Lyn tried to tell you that he used PitBull before he switched to oUF and that he still has a PitBull layout that looks 100% the same as his oUF layout on his harddrive.
It's still a waste of space to have the big gap under the bars. Even if you're really attached to the stats text, it doesn't take up all that space! You could move the stats text to the top edge of the screen, move the always-on bars to the bottom edge, and put the mouseover bar above that.
Cursor. I have them anchored by their bottom-right corner and offset by 40 up and to the left so they don't obstruct my view of what my mouse is over too much. But if you like having them in a fixed position, you could put the minimap in the corner, and move the tooltip anchor to just above the minimap. Omen will fit between the minimap and your action bars.
Your minimap is in desperate need of a border. A thin black border to match your action buttons would do nicely. Move the stats text above the minimap, and set it to only show on mouseover... do you really need to know how much memory your addons are using at all times? Negative! :P
Also, put these four lines of code at the top of any addon's Lua file to eliminate the annoying space in the timer abbreviations (as seen on buff timers, and OmniCC if you use it, and anything else that uses the Blizz abbreviate functions):
What is that icon on your minimap? Get rid of it. Other than that, the portraits could use a border and/or background to better match your unit frames, and would look better if they were aligned with the bottom of the unit frames rather than the top. Whatever button that is down at the bottom edge bound to Shift-V looks out of place. Your tooltip needs to move down a little to align with the chat frame and action bar. Target cast bar would look better moved over to the left so it lined up with the target frame, since it's clearly the same width. The button-bordered tracking icon on your stats text thing looks out of place too.
They say a picture is worth a thousand words, and I was bored, so... BEHOLD! Fix please. :P
SimpleMinimap is fine. It's a good balance between ultra-minimal Basic Minimap, do-it-yourself oMinimap and clones, and everything-and-the-kitchen-sink Chinchilla. I use NefTracking (wowinterface.com) for tracking; it lets me right-click the minimap to access the tracking menu. Alternatively, if you use a buff mod like Satrina Buff Frames (also wowinterface.com) it can show you a buff-style icon for tracking. I'm not sure if there are any standalone mail display addons that will show you nothing if you have no mail, so unless you're feeling up to playing with Lua, the default icon will have to do.
I haven't posted a party screenshot in a long time (probably because I haven't done anything other than raid or solo in a long time) but I always show party pets. I can't understand why any healer would not show party (or raid) pets... your job is to heal your group. Pets are part of your group. If they die, hunters lose DPS, and have to lose even more DPS by spending time resurrecting them. It's much easier and more efficient overall to throw them a Chain Heal or an HoT and keep them alive.
Personally I'd just get rid of the FPS and memory. If you're not a developer, and you're not experiencing performance issues that you think are caused by an addon, you don't need to be concerned with memory at all. If you really want to see FPS, hit CTRL-R to bring up the default FPS display. Scale down the clock and move it inside the minimap; I have my minimap in the bottom-right corner of my screen, with the clock in the bottom right corner and coordinates in the bottom left corner.
As for information overload... you don't really need to show the max health on the party frames, or even the current health. If you're healing, all you really need to know is how much health each person is missing. Level on party frames isn't necessary either, but it's not very big, so if you really want it, keep it. But fix the level/class/race text on your target frame (isn't the portrait sufficient to know what race someone is though?) so that it's not truncated. Maybe change the target health text to show current and deficit on friendly players, and current and max for everything else. Same with your player frame; knowing the deficit value makes it much easier to choose the appropriate healing spell and rank without having to think about it every time you cast.
Too many buttons showing, too many fonts that don't complement each other, and the default voice chat button is ugly. Other than that, not bad. :P
http://files.wowace.com/Xparky/Xparky-r63066.zip
I've actually just restyled and relocated the Blizz clock in my UI. It's not a whole lot of code, and wouldn't add much to color by latency... or even add latency to the tooltip. I'll post a screenshot later, and I can share the code if you (or anyone else) is interested.