Was going to edit my last post but since someone already replied...
My UI. C&C are welcome because I'm having a tough time finding anything I don't like about it atm.
Solo/Clean
Solo/Target/Focus/Casting
Raid/Combat/Boss/Sekrit Officer Chat
I changed very little of oUF_P3lim, mostly because I really like how it is out of the box. I just added support for BarFader on the player frame, commented out the party frames and moved everything down. I may try to change the health text displays on all the frames because I don't really like them. They seem better suited for a healer. I'll probably try to remove the health text displays altogether for the pet, focus and ToT frames -- useless info imo.
I came up with some interesting functionality features with kgpanels. Here they are if you're curious:
OnClick for a skinny/tall frame the height of my chat frame and just to the left of it, along the side of my screen that is completely transparent:
local a,c=DOCKED_CHAT_FRAMES for i=1, #a do if a[i]==SELECTED_DOCK_FRAME then c=a[i+1] break; end end c=c or a[1] FCF_SelectDockFrame(c) c:ScrollToBottom()
It cycles through my chat tabs to my loot log, combat log, and Trade/General/Battleground tab (aka ignore this tab).
My bottom panel changes color depending on if it'd be a good idea to pop a mana gem(-2460), a mana pot(-3000) or use Evocation(20% -- w/ t6 2set). I used to use a dogtag to tell me this but I don't have dogtags anymore. You can see an example in my third SS -- notice it's gray, meaning it's safe to take a mana gem (yes it's subtle, but that's by design -- the other colors are more noticeable). This is way better imo. I'm a noob so tell me how bad my little scripts are please. :D
local power = UnitPowerType("player")
local mana = UnitMana("player")
local maxmana = UnitManaMax("player")
if (power==0) then
if UnitIsDeadOrGhost("player") then
self.bg:SetTexture(0.15, 0.15, 0.15, 1)
elseif ((mana / maxmana) < 0.2) then
self.bg:SetTexture(1, 0.25, 0.25, 1)
elseif ((maxmana - 3000) > mana) then
self.bg:SetTexture(0.53, 0.27, 0.07, 1)
elseif ((maxmana - 2460) > mana) then
self.bg:SetTexture(0.46, 0.53, 0.6, 1)
else
self.bg:SetTexture(0.15, 0.15, 0.15, 1)
end
else
self.bg:SetTexture(0.15, 0.15, 0.15, 1)
end
PS: Yes, I fixed the border on recount. I kept changing it and forgetting I set the width of the panel to 101% and that's why it kept changing back after a log in/reload. It's 105% now.
PPS: The "Interface Action failed" blah blah blah is from my macro to change my Closetgnome gear set. I have a little script to change my keybindings in it and it says that when I queue my gear up while in combat. I'm sure there's something to add to the script so it wouldn't do that, if I cared.
A few suggestions:
Make minimap fit with the rest of the ui (make a new backdrop/texture)
Change some backdrop coloring on the casting bars to match unitframes/rest of UI
A few suggestions:
Make minimap fit with the rest of the ui (make a new backdrop/texture)
Change some backdrop coloring on the casting bars to match unitframes/rest of UI
My UI. C&C are welcome because I'm having a tough time finding anything I don't like about it atm.
The subtle fade around the sides is gorgeous and i may well have to incorperate that into my own. Also, is that just normal BF_SimpleSquare, or one modified by you? (Can't tell if it has a darker background or not :P)
It's normal. I just changed the color in BF. Also, I can't take credit for the fade idea. It comes from ZynUI. In fact, I even went as far as to download that UI and steal the overlay texture for lack of will to do it myself. :D I don't have it as dark as in ZynUI, though -- I thought that was too dark.
It's normal. I just changed the color in BF. Also, I can't take credit for the fade idea. It comes from ZynUI. In fact, I even went as far as to download that UI and steal the overlay texture for lack of will to do it myself. :D I don't have it as dark as in ZynUI, though -- I thought that was too dark.
Oh god, somebody actually use the overlay *sheds a tear*
Sojik, I added a change to pMinimap just for you :)
The default backdrop is now optional!
Thanks! :D
Quote from Zyndrome »
Oh god, somebody actually use the overlay *sheds a tear*
Hope that's alright. :)
Quote from Sojik »
I eyeballed the colors for the casting bar. Maybe if I look through the oUF layout I can find the exact RGB codes.
I have the exact RGB codes. I even have the HSL ones or whatever they're called, yet, quartz is pissing me off. It does something to the color so that it doesn't look anything like what it's supposed to. Grrr... All my alphas are up but it still makes it semitransparent.
I have the exact RGB codes. I even have the HSL ones or whatever they're called, yet, quartz is pissing me off. It does something to the color so that it doesn't look anything like what it's supposed to. Grrr... All my alphas are up but it still makes it semitransparent.
I believe oUF_p3lim has casting bar support as i've been looking at it for suggestions on how to make it work on my layout.
I upgraded oUF and oUF_p3lim to beta and added oUF_Castbar and oUF_Experience(not shown). I moved the player castbar in a hackish way imo, but it works. I also added a focus castbar (mainly for when I'm tanking Council and want to back up the other interrupters on the Priest =.o). I also added a pet castbar for when I'm PvP Frost spec (if I don't have it, I have on rare occasions forgot to tell the welemental to do shit, like ATTACK!). I'm also showing Omen, which I had forgot that in the first phase of RoS is hidden. Any opinions on how I have the right edge of the backdrop for the minimap cut off? I thought it was best since I did that with Grid but I'm not sure. Maybe I should shrink the Grid border in tighter, have it not cut off the right edge and then just move the minimap over to the left slightly. *shrug*
I should turn up my graphics for screenshots but I always forget. =.=
the only thing that bug me on that UI is the buff timers. the buff border overlap them a bit and they're not centered.
other than that, very nice and clean.
My UI. C&C are welcome because I'm having a tough time finding anything I don't like about it atm.
I changed very little of oUF_P3lim, mostly because I really like how it is out of the box. I just added support for BarFader on the player frame, commented out the party frames and moved everything down. I may try to change the health text displays on all the frames because I don't really like them. They seem better suited for a healer. I'll probably try to remove the health text displays altogether for the pet, focus and ToT frames -- useless info imo.
I came up with some interesting functionality features with kgpanels. Here they are if you're curious:
OnClick for a skinny/tall frame the height of my chat frame and just to the left of it, along the side of my screen that is completely transparent:
It cycles through my chat tabs to my loot log, combat log, and Trade/General/Battleground tab (aka ignore this tab).
My bottom panel changes color depending on if it'd be a good idea to pop a mana gem(-2460), a mana pot(-3000) or use Evocation(20% -- w/ t6 2set). I used to use a dogtag to tell me this but I don't have dogtags anymore. You can see an example in my third SS -- notice it's gray, meaning it's safe to take a mana gem (yes it's subtle, but that's by design -- the other colors are more noticeable). This is way better imo. I'm a noob so tell me how bad my little scripts are please. :D
OnLoad
OnEvent
PS: Yes, I fixed the border on recount. I kept changing it and forgetting I set the width of the panel to 101% and that's why it kept changing back after a log in/reload. It's 105% now.
PPS: The "Interface Action failed" blah blah blah is from my macro to change my Closetgnome gear set. I have a little script to change my keybindings in it and it says that when I queue my gear up while in combat. I'm sure there's something to add to the script so it wouldn't do that, if I cared.
A few suggestions:
Make minimap fit with the rest of the ui (make a new backdrop/texture)
Change some backdrop coloring on the casting bars to match unitframes/rest of UI
Else it just looks great, I like the bars (I used the same ages ago http://underworldexodus.com/forum/OldUIForum.php?mode=view&forum=UIForum&post=252)
I eyeballed the colors for the casting bar. Maybe if I look through the oUF layout I can find the exact RGB codes.
Also, good idea about the minimap. I recently switched from Chinchilla to pMinimap. I'll look into changing the border or adding one with kgpanels.
Thanks for the comments.
The subtle fade around the sides is gorgeous and i may well have to incorperate that into my own. Also, is that just normal BF_SimpleSquare, or one modified by you? (Can't tell if it has a darker background or not :P)
The default backdrop is now optional!
Oh god, somebody actually use the overlay *sheds a tear*
Thanks! :D
Hope that's alright. :)
I have the exact RGB codes. I even have the HSL ones or whatever they're called, yet, quartz is pissing me off. It does something to the color so that it doesn't look anything like what it's supposed to. Grrr... All my alphas are up but it still makes it semitransparent.
I believe oUF_p3lim has casting bar support as i've been looking at it for suggestions on how to make it work on my layout.
Edit: Damn you p3lim :P
With oUF castbar and new texture for buffs/bars (the one from Neal, thanks for that). Still testing some new textures and such.. for my new layout :)
Using Neal's forked beSch for my water shield display now... (missed that from my PB->oUF conversion)
Till have to fix some things on the layout.. like cooldown spiral on buffs.. etc
I just absolutely love this UI been using it on all my char's for awhile now. The unit frames are perfect, I wouldn't change a thing.
I upgraded oUF and oUF_p3lim to beta and added oUF_Castbar and oUF_Experience(not shown). I moved the player castbar in a hackish way imo, but it works. I also added a focus castbar (mainly for when I'm tanking Council and want to back up the other interrupters on the Priest =.o). I also added a pet castbar for when I'm PvP Frost spec (if I don't have it, I have on rare occasions forgot to tell the welemental to do shit, like ATTACK!). I'm also showing Omen, which I had forgot that in the first phase of RoS is hidden. Any opinions on how I have the right edge of the backdrop for the minimap cut off? I thought it was best since I did that with Grid but I'm not sure. Maybe I should shrink the Grid border in tighter, have it not cut off the right edge and then just move the minimap over to the left slightly. *shrug*
I should turn up my graphics for screenshots but I always forget. =.=
the only thing that bug me on that UI is the buff timers. the buff border overlap them a bit and they're not centered.
other than that, very nice and clean.
oUF P3lim is already in beta, also oUF Castbar is an intrigated module in the oUF core, no need to have the plug-in.
And a suggestion, dont move the minimap so the background texture is cut off screen.