Feedback and criticism welcomed, and appreciated. Thanks :)
Holy crap, player names in world. >_<
I actually find class coloring in Omen quite valuable. To tone things down, I use the "Flat" texture, which has a darker gray base and makes colors applied to it less than blinding. Umm... I can't read most of your fonts, but I'll assume you can. :P Other than that, your player and target frames are too far apart for me, and you have some inconsistent spacing with elements at the edge of the screen. I think it'd also look better with your FuBar (or whatever) at the bottom a bit more opaque.
Quote from Zyndrome »
In before Phanx throw up all over my raid-shot due to different fonts, etc :D
/throws up all over Zyndrome's raid shot. What is that... 5 different fonts?! Unacceptable. :P
Other than that it's pretty clean, although I have to ask why you need such large MT frames. And don't get me started on the raid mana bars... -_-
Yeah, I was just trying to continue the uniformity of the UI through the grey coloring of the Omen bars, I'll have a look at what it looks like Class-Colored with the Flat texture. Yeah, I know the fonts are fricken tiny, but I like them that way, just look real clean to me.
How do you mean "inconsistent spacing with elements at the edge of the screen"? Could you give some examples, because I'm not seeing it.
Yeah, I was just trying to continue the uniformity of the UI through the grey coloring of the Omen bars, I'll have a look at what it looks like Class-Colored with the Flat texture. Yeah, I know the fonts are fricken tiny, but I like them that way, just look real clean to me.
How do you mean "inconsistent spacing with elements at the edge of the screen"? Could you give some examples, because I'm not seeing it.
Thanks for the feedback, Phanx, keep it comin' :)
what i can see straight off is that the buffs have a small "gap" between them and the top of the screen, while all other elements are clamped to the edge with no gap.
Not sure thats what Phanx is refering to thou.
To bad its low res so u can't make out most of them fubar plugins... but man... 6 rows of stuff on fubar in one big block, and totally cramped on top of that.
Sure, i have 4 rows (2 top 2 bottom) with stuff, but its far from cramped, could narrow it down to 2 rows just by allowing things to actually take up the entire bar.
How do you mean "inconsistent spacing with elements at the edge of the screen"? Could you give some examples, because I'm not seeing it.
Raid frames: let's say 5 units between the top of the frames and the top of the screen, but 7 or 8 units between the left of the frames and the left of the screen. Then 10 units between the top of buffs and the top of the screen, 0 units between the top of the minimap and the top of the screen, 1 unit between the right of the minimap and the right of the screen, 1 unit between the right of Omen and the right of the screen, -2 units between the guild chat frame and the edge of the screen (notice how the border is offscreen), 0 units between the loot frame and the screen.
There's also inconsistent spacing between elements on the screen. Look at the distance between each buff icon, the distance between the minimap and buff icons, the distance between action buttons, the distance between Omen and the chat frame, etc. In my UI, I use Align, and type "/align 64" to get a medium grid. I then place things around the edge of the screen with a margin of 1 square. Parts of the same thing (like action buttons or buff icons) don't have any space between them; different things have the same 1-square space between them. Consistency is the key!
Raid frames: let's say 5 units between the top of the frames and the top of the screen, but 7 or 8 units between the left of the frames and the left of the screen. Then 10 units between the top of buffs and the top of the screen, 0 units between the top of the minimap and the top of the screen, 1 unit between the right of the minimap and the right of the screen, 1 unit between the right of Omen and the right of the screen, -2 units between the guild chat frame and the edge of the screen (notice how the border is offscreen), 0 units between the loot frame and the screen.
There's also inconsistent spacing between elements on the screen. Look at the distance between each buff icon, the distance between the minimap and buff icons, the distance between action buttons, the distance between Omen and the chat frame, etc. In my UI, I use Align, and type "/align 64" to get a medium grid. I then place things around the edge of the screen with a margin of 1 square. Parts of the same thing (like action buttons or buff icons) don't have any space between them; different things have the same 1-square space between them. Consistency is the key!
Ooooo! I see now, thanks, Phanx. Man, you sure are methodical and precise o.O
Funny enough the image I loaded has some of the image chopped. I had a look at my local copy of the jpg and the guild chat border isn't chopped. Photobucket must've cropped it or something. Anywho, thanks again. I'll have a look at the spacing issues
RBM, the addon itself, provides a core for a module system based around bars such as respawn timers, boss mods and many more plugins. Just check http://files.wowace.com/sw-r.html.
I tried to fix and align better. More suggestions and criticism are appreciated.
Much better. I'd either set FuBar to auto-hide, or make it less opaque. Currently it's a bit distracting. The space at the bottom of the screen seems to be greater than the space at the sides/top of the screen. And your raid frames are too close to the edges. You might also move your debuffs down so that the bottom edge of the icon lines up with the bottom edge of the minimap, and move your consumables/trinket bar up so that the space between it and the minimap matches the space between the buffs/debuffs and the minimap (or move it down more so that it looks more intentionally spaced).
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Holy crap, player names in world. >_<
I actually find class coloring in Omen quite valuable. To tone things down, I use the "Flat" texture, which has a darker gray base and makes colors applied to it less than blinding. Umm... I can't read most of your fonts, but I'll assume you can. :P Other than that, your player and target frames are too far apart for me, and you have some inconsistent spacing with elements at the edge of the screen. I think it'd also look better with your FuBar (or whatever) at the bottom a bit more opaque.
/throws up all over Zyndrome's raid shot. What is that... 5 different fonts?! Unacceptable. :P
Other than that it's pretty clean, although I have to ask why you need such large MT frames. And don't get me started on the raid mana bars... -_-
How do you mean "inconsistent spacing with elements at the edge of the screen"? Could you give some examples, because I'm not seeing it.
Thanks for the feedback, Phanx, keep it comin' :)
http://i5.photobucket.com/albums/y199/drunkmunky/FUCKINGTERRIBLEUI.jpg
Holy moly - what a mess...
Gief download link.
Wow.... that's just..... wow. It hurts my eyes..... the pain.... :-)
Seriously though, that's just way too much information.... how in hell can he/she/it find what he/she/it needs?
what i can see straight off is that the buffs have a small "gap" between them and the top of the screen, while all other elements are clamped to the edge with no gap.
Not sure thats what Phanx is refering to thou.
Holy...."something not suitible for kids" ...
To bad its low res so u can't make out most of them fubar plugins... but man... 6 rows of stuff on fubar in one big block, and totally cramped on top of that.
Sure, i have 4 rows (2 top 2 bottom) with stuff, but its far from cramped, could narrow it down to 2 rows just by allowing things to actually take up the entire bar.
Raid frames: let's say 5 units between the top of the frames and the top of the screen, but 7 or 8 units between the left of the frames and the left of the screen. Then 10 units between the top of buffs and the top of the screen, 0 units between the top of the minimap and the top of the screen, 1 unit between the right of the minimap and the right of the screen, 1 unit between the right of Omen and the right of the screen, -2 units between the guild chat frame and the edge of the screen (notice how the border is offscreen), 0 units between the loot frame and the screen.
There's also inconsistent spacing between elements on the screen. Look at the distance between each buff icon, the distance between the minimap and buff icons, the distance between action buttons, the distance between Omen and the chat frame, etc. In my UI, I use Align, and type "/align 64" to get a medium grid. I then place things around the edge of the screen with a margin of 1 square. Parts of the same thing (like action buttons or buff icons) don't have any space between them; different things have the same 1-square space between them. Consistency is the key!
23.4mb , yeah right.
I tried to fix and align better. More suggestions and criticism are appreciated.
Ooooo! I see now, thanks, Phanx. Man, you sure are methodical and precise o.O
Funny enough the image I loaded has some of the image chopped. I had a look at my local copy of the jpg and the guild chat border isn't chopped. Photobucket must've cropped it or something. Anywho, thanks again. I'll have a look at the spacing issues
Is that NCB or another mod for tracking the spells, buffs and cooldowns etc? Nicely setup imo.
I've seen references to RBM, but what is it?
RBM, the addon itself, provides a core for a module system based around bars such as respawn timers, boss mods and many more plugins. Just check http://files.wowace.com/sw-r.html.
did you delete the color = { } line in the border section inside the skin.lua? if no, theres your answer ;)
Much better. I'd either set FuBar to auto-hide, or make it less opaque. Currently it's a bit distracting. The space at the bottom of the screen seems to be greater than the space at the sides/top of the screen. And your raid frames are too close to the edges. You might also move your debuffs down so that the bottom edge of the icon lines up with the bottom edge of the minimap, and move your consumables/trinket bar up so that the space between it and the minimap matches the space between the buffs/debuffs and the minimap (or move it down more so that it looks more intentionally spaced).