The little lines by name in raid mean that i have mark and thorns and no1 else does ;) (although it would be nice if i could somehow bump it up a pixel or 2).
Still havent done aloft cast bar, sct, and tool tip. Also having troubles with pitbull party pets since they resize with the party and vice versa...
Stop quoting embedded images and/or entire posts. Nobody wants to scroll through 5 screens of the same damn thing quoted 10 times in a row because you couldn't take two seconds to trim your quote.
Quote from cdsboy »
I'd love to hear any comments you have!
Get rid of Friz Quadrata (the default font). I can see it in your errors frame, your tooltip, and your little stats text thing at the bottom. Doesn't match your rounded sans-serif font at all.
Quote from shishigami »
And heres mine. In combat in bg with *gasp* proximo.
Those raid frames wouldn't be very functional for PvE, I don't think. Other than that... not my style. Everything looks like a cast bar. Your chat font and the pixel font don't match at all.
If you don't want to change the current font face or size, you can do:
/run local face, size; for i = 1, 7 do face, size = _G["ChatFrame"..i]:GetFont(); _G["ChatFrame"..i]:SetFont(face, size, "OUTLINE") end
Those raid frames wouldn't be very functional for PvE, I don't think. Other than that... not my style. Everything looks like a cast bar. Your chat font and the pixel font don't match at all.
Yea, I'm actually thinking of ditching the Pixel font altogether. And I really have no idea how the raid frames will work out in PvE, since I'm not 70 or healing yet, only time will tell.
This is mine, i love the pitbull raid frames, but i use ag_unitframes for player, target, party, focus ,pet and all that stuff, i am kind of getting sick of the ag_unitframes, and dont know how to change pitbull frames to look nice, any suggestions on what to use? and could you show a pic?
Support for player, target, focus, pet, party, and raid. Colored combo points on target frame for rogue. Buffs on player frame are cancel-able. More information and download here:
*Base oUF layout was oUF_adalyn. Thanks goes out to p3lim, Haste, zypher(adalyn), everyone in these forums who put up with me when I had no idea what I was doing, without your help, I never would have finished it.* Layout inspired by Adalyn.
This is mine, i love the pitbull raid frames, but i use ag_unitframes for player, target, party, focus ,pet and all that stuff, i am kind of getting sick of the ag_unitframes, and dont know how to change pitbull frames to look nice, any suggestions on what to use? and could you show a pic?
Just pick a unitframe layout you like from any screenshot in this thread. Chances are you can replicate it with PitBull. Spend some time just playing with the configuration. It's really not hard if you try instead of asking others to spoonfeed you a "nice" layout.
Quote from Sweedy »
Took a screenshot of my own Ui, with my own go at trying to centralizing all the vital information i need to know during raids.
Why do you need 4 different fonts and 3 different statusbar textures?
Quote from Blizz »
oUF_Atal final.
What is with your raid frames? Mana bars are arguably a waste of space, and the black bar between health and mana bars is definitely a waste of space. Also, why allocate all that space to Decursive when you could configure your raid frames to show you range and dispellable debuffs? Finally, the gradient line around your chat looks out of place.
Quote from onkel »
< image >
Is your chat frame really only 3 lines tall? Also, why do you need different statusbar textures in every addon? Having your action bars semitransparent like that makes the bottom of your UI look messy and indistinct. Also, you could definitely use Align to line some things up... see large gap between buffs and top of screen, and apparently randomly placed BigWigs timers.
Quote from Xenetic »
My Raid UI
Recount font does not match the chat/standard font. Grid/buff timer font does not match either. Energy ticker statusbar and border textures do not match the rest of your UI. Everything has inconsistent block alignment; this is especially evident when looking at your minimap and buffs. What is with the lone round button above the minimap? What is the purpose of the word "Name" at the bottom of your screen to the left of your unitframes? Why do Grid and the chat frame get background panels, but Recount doesn't? Consistency goes a long way in making a UI look like coherent.
Quote from Funkydude »
Mini hunter UI:
Needs murloc gryphon-replacements!
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Hi All
What addon is this folks?
Thanks
Download: http://ixo.no/git/oCD.git/snapshot/oCD-2.4.zip?h=2.4
Edit: I redo my UI that looks like this now
http://img166.imageshack.us/img166/6117/latestuiv2ar0.jpg
I have to finish the oCD config, the oUF party et the buffs
nice addon, is it able to hide player titles?
http://infi.deluxe-board.com/upload/shantalya.ui/s.Tooltip.zip
you can ask shantalya on ui.murlocs.eu, if you want.
http://ui.murlocs.eu/viewtopic.php?id=87
http://i26.tinypic.com/2mhsrko.jpg
The little lines by name in raid mean that i have mark and thorns and no1 else does ;) (although it would be nice if i could somehow bump it up a pixel or 2).
Still havent done aloft cast bar, sct, and tool tip. Also having troubles with pitbull party pets since they resize with the party and vice versa...
I'd love to hear any comments you have!
PS:
The two players in my party are out of range.
How did you do to have an outline in your chat?
Get rid of Friz Quadrata (the default font). I can see it in your errors frame, your tooltip, and your little stats text thing at the bottom. Doesn't match your rounded sans-serif font at all.
Those raid frames wouldn't be very functional for PvE, I don't think. Other than that... not my style. Everything looks like a cast bar. Your chat font and the pixel font don't match at all.
ChatFontNormal:SetFont("Fonts\\ARIALN.ttf", 14, "OUTLINE");
or..
ChatFontNormal:SetFont("Interface\\Addons\\SharedMedia\\MyMedia Files\\Fonts\\YOUR FAV FONT.ttf", 14, "OUTLINE");
/run local face, size; for i = 1, 7 do face, size = _G["ChatFrame"..i]:GetFont(); _G["ChatFrame"..i]:SetFont(face, size, "OUTLINE") end
Yea, I'm actually thinking of ditching the Pixel font altogether. And I really have no idea how the raid frames will work out in PvE, since I'm not 70 or healing yet, only time will tell.
I like these below, what are they?
I think those are oUF :)
yes those are oUF.
Took a screenshot of my own Ui, with my own go at trying to centralizing all the vital information i need to know during raids.
had to edit the es tracker name to right aligned as it overlapped the auras on target
http://www.ctscreens.net/10515 Raid Combat.
Support for player, target, focus, pet, party, and raid. Colored combo points on target frame for rogue. Buffs on player frame are cancel-able. More information and download here:
http://www.wowinterface.com/downloads/fileinfo.php?id=8213
*Base oUF layout was oUF_adalyn. Thanks goes out to p3lim, Haste, zypher(adalyn), everyone in these forums who put up with me when I had no idea what I was doing, without your help, I never would have finished it.* Layout inspired by Adalyn.
http://i28.tinypic.com/orii3p.jpg
BadBoy, BasicBuffs, BasicMinimap, BasicChatMods, StatBlocks, SSPVP, oUF, fdFrames, OmniCC, TinyTip
Edit, missed a few
http://i32.tinypic.com/2ch0p6x.jpg
http://i295.photobucket.com/albums/mm152/xenetic14/UI5.jpg
and now, i want to see a new sexy one from tiany i can get ideas from :P
Just pick a unitframe layout you like from any screenshot in this thread. Chances are you can replicate it with PitBull. Spend some time just playing with the configuration. It's really not hard if you try instead of asking others to spoonfeed you a "nice" layout.
Why do you need 4 different fonts and 3 different statusbar textures?
What is with your raid frames? Mana bars are arguably a waste of space, and the black bar between health and mana bars is definitely a waste of space. Also, why allocate all that space to Decursive when you could configure your raid frames to show you range and dispellable debuffs? Finally, the gradient line around your chat looks out of place.
Is your chat frame really only 3 lines tall? Also, why do you need different statusbar textures in every addon? Having your action bars semitransparent like that makes the bottom of your UI look messy and indistinct. Also, you could definitely use Align to line some things up... see large gap between buffs and top of screen, and apparently randomly placed BigWigs timers.
Recount font does not match the chat/standard font. Grid/buff timer font does not match either. Energy ticker statusbar and border textures do not match the rest of your UI. Everything has inconsistent block alignment; this is especially evident when looking at your minimap and buffs. What is with the lone round button above the minimap? What is the purpose of the word "Name" at the bottom of your screen to the left of your unitframes? Why do Grid and the chat frame get background panels, but Recount doesn't? Consistency goes a long way in making a UI look like coherent.
Needs murloc gryphon-replacements!