It's a leveling and map mod, called Carbonite. I use that and Tour Guide. I think Carbonite has a pay version, but I'm using the free one, it's more than enough.
I just wish tekticles would change the FuBar texts and the names over the NPC's.
FuBar uses GameFontNormal. Change that in tekticles (which will change it everywhere that font is used) *or* search your FuBarPlugin-2.0 and LibFuBarPlugin-3.0 luas for SetFontObject(GameFontNormal) and change the font object to something else, or use SetFont("some font path", fontsize, flags) and set all parameters. Changing the plugin code works best if you have unembedded libs tho, since you only have to do it once or twice.
UNIT_NAME_FONT is what determines the font used over people's heads. I believe tekticles changes it already. But if you mean a separate font for PCs and NPCs overhead, I don't think that's possible.
One I'm using, not much really has changed, but people asked me to post so here it is. This is my shaman while leveling. Her UI is nowhere near done, I just shoved totemtimers to bottom right screen. And yes, my goal is to have one of each healing class (minus the pally) to 70, priest (my raiding character) and druid are done ;)
Oh yeah, I have gold showing, so call me lazy. Actually, with me using in game leveling guides, you can call me super duper lazy, since I can just alt tab and go to wowhead ;)
FuBar uses GameFontNormal. Change that in tekticles (which will change it everywhere that font is used) *or* search your FuBarPlugin-2.0 and LibFuBarPlugin-3.0 luas for SetFontObject(GameFontNormal) and change the font object to something else, or use SetFont("some font path", fontsize, flags) and set all parameters. Changing the plugin code works best if you have unembedded libs tho, since you only have to do it once or twice.
UNIT_NAME_FONT is what determines the font used over people's heads. I believe tekticles changes it already. But if you mean a separate font for PCs and NPCs overhead, I don't think that's possible.
Heh - just set up a Fonts folder like Seerah suggested.
One I'm using, not much really has changed, but people asked me to post so here it is. This is my shaman while leveling. Her UI is nowhere near done, I just shoved totemtimers to bottom right screen. And yes, my goal is to have one of each healing class (minus the pally) to 70, priest (my raiding character) and druid are done ;)
Oh yeah, I have gold showing, so call me lazy. Actually, with me using in game leveling guides, you can call me super duper lazy, since I can just alt tab and go to wowhead ;)
Whats that addon adding that tiny arrow to the chatframe (to minimize it I guess)?
I think the Minimap looks better now. 80% Alpha and a bit "shadow" at the bottom and right.
Nearly not noticable, but i think in overall it looks Awesome.
Well, it's easier to just see it without opening the Character Info window. Since it also shows stuff you don't want to see (ie. you're looking for your melee attack speed and see all your melee related stuff which you really don't want to see) and takes up screen space :O
I show it because it isn't static. Stacks of Darkmoon Card: Crusade, Wrath of Air Totem, Divine Spirit, Band of the Eternal Sage, Eye of Magtheridon/Icon of the Silver Crescent/Hex Shrunken Head/Skull of Gul'dan... need I go on? Seeing my spell dmg at a glance also provides a nice "comfort check" for making sure I have the right gear on. I don't need to see my spell dmg. I know what it is. However, seeing the number lets me know that it's correct.
Any suggestions/comments are greatly appreciated =D
Well, I personally prefer interfaces where the fonts match. :P Also, how the hell do you read chat that small?!
Quote from Gandoch »
I show it because it isn't static. Stacks of Darkmoon Card: Crusade, Wrath of Air Totem, Divine Spirit, Band of the Eternal Sage, Eye of Magtheridon/Icon of the Silver Crescent/Hex Shrunken Head/Skull of Gul'dan... need I go on?
Of course it's not infinitely static. That was already discussed on the last page. I still feel that combat text alerting you to buff gains/losses is much more relevant to actual gameplay actions than a raw stat, whether it be spell damage, attack power, crit chance, or attack speed (unless you're a haste hunter). Also, Divine Spirit is hardly in the same category as the other things you listed.
Quote from klo_lol »
I think the Minimap looks better now. 80% Alpha and a bit "shadow" at the bottom and right.
Nice and clean overall. With the buffs right next to your minimap, though, the minimap looks rather naked without the same border.
Well, I personally prefer interfaces where the fonts match. :P Also, how the hell do you read chat that small?!
Well, i actually tried using that font on my chat log but its all caps so sometimes it can get confusing... And the chat log font doesnt seem that small...
I think the Minimap looks better now. 80% Alpha and a bit "shadow" at the bottom and right.
Nearly not noticable, but i think in overall it looks Awesome.
If you position the buffs and with that style right next to the minimap you MUST use the same backdrop on both of them to make it look good.
I'll never understand why people waste screen space showing static information like spell damage or haste rating. How hard is it to press "C" (or F6, or whatever you have bound to open your character sheet) to see these stats?
Screen space isn't really a problem when you're running at 1920x1150 like Stan is.. even with 1680x1050, you still have plenty of room (unless you're going for 1-inch-tall unit frames or 18pt font). It's just quicker/more efficient to glance at a corner than to hit C and drag your mouse over to check your Frost damage or fiddle with the dropdown to check your resilience when all you wanted to see was if you switched to PvP gear properly after that raid.
Personally I'll never understand how people get by with just one (or none altogether!) action bar and a 2 or 3 line chat window. Wouldn't you have to keep scrolling up to see what you missed?!
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FuBar uses GameFontNormal. Change that in tekticles (which will change it everywhere that font is used) *or* search your FuBarPlugin-2.0 and LibFuBarPlugin-3.0 luas for SetFontObject(GameFontNormal) and change the font object to something else, or use SetFont("some font path", fontsize, flags) and set all parameters. Changing the plugin code works best if you have unembedded libs tho, since you only have to do it once or twice.
UNIT_NAME_FONT is what determines the font used over people's heads. I believe tekticles changes it already. But if you mean a separate font for PCs and NPCs overhead, I don't think that's possible.
those uf's are sexy !
Heh - just set up a Fonts folder like Seerah suggested.
Infamous Step 2 FTW
Whats that addon adding that tiny arrow to the chatframe (to minimize it I guess)?
That's MiniChat
Cheers :)
Nearly not noticable, but i think in overall it looks Awesome.
To each their own.
IC - http://i184.photobucket.com/albums/x237/shadowknight456/CyclownedUIv43ICRaid.jpg
OOC - http://i184.photobucket.com/albums/x237/shadowknight456/CyclownedUIv43OOCRaid.jpg
Any suggestions/comments are greatly appreciated =D
Well, I personally prefer interfaces where the fonts match. :P Also, how the hell do you read chat that small?!
Of course it's not infinitely static. That was already discussed on the last page. I still feel that combat text alerting you to buff gains/losses is much more relevant to actual gameplay actions than a raw stat, whether it be spell damage, attack power, crit chance, or attack speed (unless you're a haste hunter). Also, Divine Spirit is hardly in the same category as the other things you listed.
Nice and clean overall. With the buffs right next to your minimap, though, the minimap looks rather naked without the same border.
Well, i actually tried using that font on my chat log but its all caps so sometimes it can get confusing... And the chat log font doesnt seem that small...
http://i295.photobucket.com/albums/mm152/xenetic14/UI3.jpg
Nothing too special.
Nah, i think it looked to "Stuffed" like that
If you position the buffs and with that style right next to the minimap you MUST use the same backdrop on both of them to make it look good.
Backdrop owns! :D
Screen space isn't really a problem when you're running at 1920x1150 like Stan is.. even with 1680x1050, you still have plenty of room (unless you're going for 1-inch-tall unit frames or 18pt font). It's just quicker/more efficient to glance at a corner than to hit C and drag your mouse over to check your Frost damage or fiddle with the dropdown to check your resilience when all you wanted to see was if you switched to PvP gear properly after that raid.
Personally I'll never understand how people get by with just one (or none altogether!) action bar and a 2 or 3 line chat window. Wouldn't you have to keep scrolling up to see what you missed?!