@ coldfury
"you had to expect someone saying that" - no, i don't think so, i see some really ugly interfaces and no one is pissing on their head :p
No one was "pissing on your head". I thought the exact same thing, too. :) We were poking at you in jest - lighten up. :) At least you didn't get 20 people saying the same thing. ;)
And as for the fugly UIs... Sometimes it's best to pretend they never existed than to make the person feel like we're being mean.
No one was "pissing on your head". I thought the exact same thing, too. :) We were poking at you in jest - lighten up. :) At least you didn't get 20 people saying the same thing. ;)
And as for the fugly UIs... Sometimes it's best to pretend they never existed than to make the person feel like we're being mean.
No one was "pissing on your head". I thought the exact same thing, too. :) We were poking at you in jest - lighten up. :) At least you didn't get 20 people saying the same thing. ;)
And as for the fugly UIs... Sometimes it's best to pretend they never existed than to make the person feel like we're being mean.
I wish the world of warcraft ui and macros forums would take a queue from your idea.
Edit: and bless you p3lim for moveable anchors. Ever since using your and haste's addons everyone wants my UI. It's nice to allow them a little functionality, without the bulk of 15 libraries and confusing menus. Amazing work. I honestly think I will never go back to Pitbull, Simple Minimap, Prat, any of those ever again. Satrina's buff frames are wonderful, but probably going to change back to yours when I can move them. I feel like a whole new world of UI possibility has opened up for me.
I have a question though. Using any of the pbuff, or dreamchat addons. Is it possible to change the scale of the buffs without having to change my whole UI scale? I mean I use ominimap with MinimapCluster:SetScale() @ .8-.9; with my UI scale at .7. And it takes a lot of squinting to make out some of the icons.
actually, its easy, just add "frame:SetScale(whatever)" in the "addon:Update(name, isDebuff)" function.
What sort of bar texture is that on your UFs? I love how soft it looks, very gentle on the eyes. I'd greatly appreciate it :)
Also, I rather like the layout of your UI. Very clean, lots of saved screen real estate, while presenting pertinent information relevant to the current task. Splendidly done.
I would, however, move the OnScreenHealth text over the unit frames so they slightly overlap one another, scale down the font size a bit, so that it appears to be part of the unit frames. I believe Savantido did this similar effect in one of his interim UI releases, and it just worked remarkably well. Just an idea :)
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nice work :)
Can we change the textures on pUF by just chaning the texture.tga?
I need to clean up the raid frames, but other than being a little over-crowded, it works.
Could you please tell me the font that you are using?
yes
I will also release a new version of pBuff today, with moveable anchors
No one was "pissing on your head". I thought the exact same thing, too. :) We were poking at you in jest - lighten up. :) At least you didn't get 20 people saying the same thing. ;)
And as for the fugly UIs... Sometimes it's best to pretend they never existed than to make the person feel like we're being mean.
hehe, yeah, you're right, sorry for that =)
Meh changed some things around. And yes I stole the chat idea. Sue me.
I wish the world of warcraft ui and macros forums would take a queue from your idea.
Edit: and bless you p3lim for moveable anchors. Ever since using your and haste's addons everyone wants my UI. It's nice to allow them a little functionality, without the bulk of 15 libraries and confusing menus. Amazing work. I honestly think I will never go back to Pitbull, Simple Minimap, Prat, any of those ever again. Satrina's buff frames are wonderful, but probably going to change back to yours when I can move them. I feel like a whole new world of UI possibility has opened up for me.
the old font on the pitbull frames was much better
About resizing pBuff, you'd have to change (alot?) in the lua, and i dont wanna be a part of that :p
Mostly just being happy with Skinner in this screenshot. Finally got things looking how I want them.
Bartender3/cyCircled
FuBar
Squeenix
Baggins
Pitbull
Recount
Cowtip
ShardAce
Not much else visible.
actually, its easy, just add "frame:SetScale(whatever)" in the "addon:Update(name, isDebuff)" function.
Seriously, we were just messing around with ya :p No need for drama here as there's plenty of that on the official wow forums.
Inspired by Savantido and Tiany!
Dammit, Lyn, stop posting great UIs and then not uploading them! ;)
I actually really love the big debuffs--it's the one thing I'm totally oblivious to in this game. I think this might help.
Just a quick question, what bar is that down the bottom that shows your Ping, FPS and the time?
Im guessing an own mod
When using pBuff, weapon enchants don't share the same icon border, sizes, and don't line up properly. :(
Nor does it seem to save the new position when you lock them :(
What sort of bar texture is that on your UFs? I love how soft it looks, very gentle on the eyes. I'd greatly appreciate it :)
Also, I rather like the layout of your UI. Very clean, lots of saved screen real estate, while presenting pertinent information relevant to the current task. Splendidly done.
I would, however, move the OnScreenHealth text over the unit frames so they slightly overlap one another, scale down the font size a bit, so that it appears to be part of the unit frames. I believe Savantido did this similar effect in one of his interim UI releases, and it just worked remarkably well. Just an idea :)