No one was "pissing on your head". I thought the exact same thing, too. :) We were poking at you in jest - lighten up. :) At least you didn't get 20 people saying the same thing. ;)
And as for the fugly UIs... Sometimes it's best to pretend they never existed than to make the person feel like we're being mean.
I wish the world of warcraft ui and macros forums would take a queue from your idea.
Edit: and bless you p3lim for moveable anchors. Ever since using your and haste's addons everyone wants my UI. It's nice to allow them a little functionality, without the bulk of 15 libraries and confusing menus. Amazing work. I honestly think I will never go back to Pitbull, Simple Minimap, Prat, any of those ever again. Satrina's buff frames are wonderful, but probably going to change back to yours when I can move them. I feel like a whole new world of UI possibility has opened up for me.
I have a question though. Using any of the pbuff, or dreamchat addons. Is it possible to change the scale of the buffs without having to change my whole UI scale? I mean I use ominimap with MinimapCluster:SetScale() @ .8-.9; with my UI scale at .7. And it takes a lot of squinting to make out some of the icons.
actually, its easy, just add "frame:SetScale(whatever)" in the "addon:Update(name, isDebuff)" function.
What sort of bar texture is that on your UFs? I love how soft it looks, very gentle on the eyes. I'd greatly appreciate it :)
Also, I rather like the layout of your UI. Very clean, lots of saved screen real estate, while presenting pertinent information relevant to the current task. Splendidly done.
I would, however, move the OnScreenHealth text over the unit frames so they slightly overlap one another, scale down the font size a bit, so that it appears to be part of the unit frames. I believe Savantido did this similar effect in one of his interim UI releases, and it just worked remarkably well. Just an idea :)