Edit that reminds me... I though 60fps was the max it would show... that pic shows me running 84fps (and I've seen 107fps a few times too :o )
:-)
Of course the only reason my Minimap is not as close to the right edge of the screen like in the original version is that I haven't figured out how the minimap is locked into place there, not even holding alt will allow it to move :(.
I think I need to clean out my SV files of addons that might help!
[me=Lanacan]looks sheepish[/me]
To be honest though I've always like the look of the default Unit frames, they just didn't look right with everything else I put around them. I've never really needed to know all the information the others provide, even when raiding so i always used something else for aesthetic reasons. :)
Of course the only reason my Minimap is not as close to the right edge of the screen like in the original version is that I haven't figured out how the minimap is locked into place there, not even holding alt will allow it to move :(.
I think I need to clean out my SV files of addons that might help!
[me=Lanacan]looks sheepish[/me]
To be honest though I've always like the look of the default Unit frames, they just didn't look right with everything else I put around them. I've never really needed to know all the information the others provide, even when raiding so i always used something else for aesthetic reasons. :)
Right-click on FuBar->Rock-Config pops up. Choose Squeenix in the dropdown menu-->unlock it! To move the "minimap-border" choose Skinner in the rock-config menu-->middleframes-->unlock frames. Hold ALT and drag it wherever you want. CTRL+draging changes the size of the frame.
EDIT: I`m changing some things, look out for v0.3 soon.
Right-click on FuBar->Rock-Config pops up. Choose Squeenix in the dropdown menu-->unlock it! To move the "minimap-border" choose Skinner in the rock-config menu-->middleframes-->unlock frames. Hold ALT and drag it wherever you want. CTRL+draging changes the size of the frame.
I'm not using Squeenix though I'm using vMinimap :(
I figured out the middle frame thing form skinner though :D
Oh... probably one of the best uses of close to or default game textures with the blizz style UFs for a UI:
wtf all started posting their "nice clean UI" with damn lvl 1 alts with like 1 skill, its easy nobrainer? Post your raid UI! Thats how you can show how "cool" it is!
wtf all started posting their "nice clean UI" with damn lvl 1 alts with like 1 skill, its easy nobrainer? Post your raid UI! Thats how you can show how "cool" it is!
define "all" ... and if you want raid shots, start with your shot.
Mmkay guys, make yourselves useful. With all the wondrous work 'round here I'm sure you can help me out: critique my UI! I'm looking to improve it and I want some feedback on it--I just can't figure out how to make it any better on my own.
A couple changes since screens:
-Raid frame alignment is fixed. It's off in the raid image.
-Buff frames scrapped for highly minimalistic ones, that take up a fraction of the space, and are positioned vertically down the right side with debuffs underneath.
-As seen in the Raid image but not the Party, health bars turn red only as they go below 50% health now.
A couple planned changes:
-(Maybe) add some hanging art to the panels. As seen in my purple "lilac" plant UI, it will hang off the borders colored solidly to match the border. (Not entirely sure about this yet.)
-Make the chat frames smaller, so the background panel appears padded like the minimap and Violation panels.
-Going to add DoTimer and Ash_Cooldown bars positioned around the character in the combat field, fairly symmetrically.
-More interesting text positioning on the player/target frames. (I didn't really bother too go through this at first..)
If you don't want this thread to derail too much, you can PM me. =)
(Sorry Lyn and Dunce, you guys were probably right, I just didn't want this to go too off-topic.)
I tried to stay minimalistic, but provide every Information I need as tank, and show this Information as centralized as possible without cluttering the screen. I would be quite happy with it if I could get EBB to show custom borders finally.
I tried to stay minimalistic, but provide every Information I need as tank, and show this Information as centralized as possible without cluttering the screen. I would be quite happy with it if I could get EBB to show custom borders finally.
Mmkay guys, make yourselves useful. With all the wondrous work 'round here I'm sure you can help me out: critique my UI! I'm looking to improve it and I want some feedback on it--I just can't figure out how to make it any better on my own.
A couple changes since screens:
-Raid frame alignment is fixed. It's off in the raid image.
-Buff frames scrapped for highly minimalistic ones, that take up a fraction of the space, and are positioned vertically down the right side with debuffs underneath.
-As seen in the Raid image but not the Party, health bars turn red only as they go below 50% health now.
A couple planned changes:
-(Maybe) add some hanging art to the panels. As seen in my purple "lilac" plant UI, it will hang off the borders colored solidly to match the border. (Not entirely sure about this yet.)
-Make the chat frames smaller, so the background panel appears padded like the minimap and Violation panels.
-Going to add DoTimer and Ash_Cooldown bars positioned around the character in the combat field, fairly symmetrically.
-More interesting text positioning on the player/target frames. (I didn't really bother too go through this at first..)
If you don't want this thread to derail too much, you can PM me. =)
(Sorry Lyn and Dunce, you guys were probably right, I just didn't want this to go too off-topic.)
Yeah the guy was asked if he would release his artwork and never did it :(.
I suck with Photo shop or I'd go hunt the textures down.
I saw that UI as well and liked the idea, but I didn't want to wait and see if he'd release the art, so I made my own version. Here's a small part of it. I used textures that I nabbed from the WoW forum pages (not a post, the actual art that blizz uses):
My version is made to fill a 1440px space. I have a 1680x1050 resolution but I use a custom UIScale (0.85714285714286) that makes the screen 1440x900. If I go much lower than that stuff becomes hard to read and it gives me a headache.
This zip file contains the PSDs for the top, middle, and bottom elements as well as the full image (put together as I wanted it) and the 3 TGAs I use ingame with eePanels. I made this for my own use and won't be customizing it for other sizes/resolutions, but I figured some people might like to have it to tinker with.
I saw that UI as well and liked the idea, but I didn't want to wait and see if he'd release the art, so I made my own version. Here's a small part of it. I used textures that I nabbed from the WoW forum pages (not a post, the actual art that blizz uses):
My version is made to fill a 1440px space. I have a 1680x1050 resolution but I use a custom UIScale (0.85714285714286) that makes the screen 1440x900. If I go much lower than that stuff becomes hard to read and it gives me a headache.
This zip file contains the PSDs for the top, middle, and bottom elements as well as the full image (put together as I wanted it) and the 3 TGAs I use ingame with eePanels. I made this for my own use and won't be customizing it for other sizes/resolutions, but I figured some people might like to have it to tinker with.
NICE TYVM! Now to just get this into my current UI hehe
Gz.
Stop talking about the history of my home and post your Screens. ^^
Of course the only reason my Minimap is not as close to the right edge of the screen like in the original version is that I haven't figured out how the minimap is locked into place there, not even holding alt will allow it to move :(.
I think I need to clean out my SV files of addons that might help!
[me=Lanacan]looks sheepish[/me]
To be honest though I've always like the look of the default Unit frames, they just didn't look right with everything else I put around them. I've never really needed to know all the information the others provide, even when raiding so i always used something else for aesthetic reasons. :)
Right-click on FuBar->Rock-Config pops up. Choose Squeenix in the dropdown menu-->unlock it! To move the "minimap-border" choose Skinner in the rock-config menu-->middleframes-->unlock frames. Hold ALT and drag it wherever you want. CTRL+draging changes the size of the frame.
EDIT: I`m changing some things, look out for v0.3 soon.
I'm not using Squeenix though I'm using vMinimap :(
I figured out the middle frame thing form skinner though :D
Oh... probably one of the best uses of close to or default game textures with the blizz style UFs for a UI:
http://www.iindigo3d.com/jui1.jpg
http://www.iindigo3d.com/jui2.jpg
Post at: http://forums.worldofwarcraft.com/thread.html?topicId=1778042753&sid=1&pageNo=456
that an xp bar bottomleft under chat?
yes
that rocks.
Where can I find that XP bar in the bottom left under the chat?
it's xpbarnone, just set it to this height and drag it under the chat x)
(the rainbow bar below is just a art, nothin' important)
Yeah the guy was asked if he would release his artwork and never did it :(.
I suck with Photo shop or I'd go hunt the textures down.
define "all" ... and if you want raid shots, start with your shot.
Raid, target: http://i23.tinypic.com/1432kr5.jpg
Party, target: http://i21.tinypic.com/15ydyev.jpg
A couple changes since screens:
-Raid frame alignment is fixed. It's off in the raid image.
-Buff frames scrapped for highly minimalistic ones, that take up a fraction of the space, and are positioned vertically down the right side with debuffs underneath.
-As seen in the Raid image but not the Party, health bars turn red only as they go below 50% health now.
A couple planned changes:
-(Maybe) add some hanging art to the panels. As seen in my purple "lilac" plant UI, it will hang off the borders colored solidly to match the border. (Not entirely sure about this yet.)
-Make the chat frames smaller, so the background panel appears padded like the minimap and Violation panels.
-Going to add DoTimer and Ash_Cooldown bars positioned around the character in the combat field, fairly symmetrically.
-More interesting text positioning on the player/target frames. (I didn't really bother too go through this at first..)
If you don't want this thread to derail too much, you can PM me. =)
(Sorry Lyn and Dunce, you guys were probably right, I just didn't want this to go too off-topic.)
Idle:
And Raid:
I tried to stay minimalistic, but provide every Information I need as tank, and show this Information as centralized as possible without cluttering the screen. I would be quite happy with it if I could get EBB to show custom borders finally.
very nice ! i really like them unitframes
no worries people make mistakes :D
I saw that UI as well and liked the idea, but I didn't want to wait and see if he'd release the art, so I made my own version. Here's a small part of it. I used textures that I nabbed from the WoW forum pages (not a post, the actual art that blizz uses):
My version is made to fill a 1440px space. I have a 1680x1050 resolution but I use a custom UIScale (0.85714285714286) that makes the screen 1440x900. If I go much lower than that stuff becomes hard to read and it gives me a headache.
Download link: http://files.filefront.com/Firedancer+BottomBarzip/;8885316;/fileinfo.html
This zip file contains the PSDs for the top, middle, and bottom elements as well as the full image (put together as I wanted it) and the 3 TGAs I use ingame with eePanels. I made this for my own use and won't be customizing it for other sizes/resolutions, but I figured some people might like to have it to tinker with.
http://dukeath.free.fr/DukeUI40.jpg
http://dukeath.free.fr/DukeUI40t.jpg
NICE TYVM! Now to just get this into my current UI hehe
wow just wow