In order to make a macro that does /equipslot invSlot item you need to either make an actual macro which can't be edited in combat through an addon or use a secure button which is limited in how much it can be modified in combat. Either way it still keeps an addon from making a smart swap decision in combat.
if they kill the ability to PickupItem("Hearthstone") they should provide alternatives to allow proper functionality. Like DestroyItem("itemName", blnShowQualityConfirm)
How does the protection of PickupInventoryItem affect these Addons? PickupInventoryItem is only for Inventory (worn items).
Or did they also protect PickupContainerItem/PickupItem?
How does the protection of PickupInventoryItem affect these Addons? PickupInventoryItem is only for Inventory (worn items).
Or did they also protect PickupContainerItem/PickupItem?
I'm not familiar enough with the API to realize that Inventory meant equipped items versus carried items.
This will, however, break Nudist as it is, but I might be able to get around that if there's an "/unequip" macro command. At any rate, it seems stupid to protect the function all-around, in-combat would be all that's needed IF they didn't fix the underlying game mechanic. It'll probably kill Crossdresser as well in it's current state. *le sigh*
Tekk, you can create a equipment set with nothing equipped and have it change to that. As for the spec switching, is the equipment manager's "EquipSetByName()" function protected?
How does the protection of PickupInventoryItem affect these Addons? PickupInventoryItem is only for Inventory (worn items).
Or did they also protect PickupContainerItem/PickupItem?
I was referring mainly about the other PickUps, not just InventoryItem.
Hence the below inquiry of the others, but it appears that the new PTR release unprotected it again, so who knows.
Was for the most part preparing for the worst and Bliz protecting all of the PickUp* due to their standpoint of UI not AI.
I'm not familiar enough with the API to realize that Inventory meant equipped items versus carried items.
Tekk, you can create a equipment set with nothing equipped and have it change to that. As for the spec switching, is the equipment manager's "EquipSetByName()" function protected?
I don't want to use the EM for that. If they break Nudist, I'll find a solution or discontinue the addon. I doubt they'd break the functionality outright (like movement), but rather just complicate things (need a secure frame).
At any rate, hopefully they realized the impact was much wider than they intended. We'll see, we've still got a month or so till this hits live anyway.
I'm not familiar enough with the API to realize that Inventory meant equipped items versus carried items.
The API has always had horrible nomenclature. "Container" is specific to items in bags, but "inventory" seems to cover everything including the bags (and bank bags) themselves. "Equipment" would have been a much better name, but meh, it's years too late to fix it now.
The API has always had horrible nomenclature. "Container" is specific to items in bags, but "inventory" seems to cover everything including the bags (and bank bags) themselves. "Equipment" would have been a much better name, but meh, it's years too late to fix it now.
Yeah that's pretty bad, especially for those of us who grew up playing text adventure games (or "interactive fiction" as the kids call it now) where it was common procedure to type "inventory" into the command parser to get a list of all the junk you're carrying around :p
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In order to make a macro that does /equipslot invSlot item you need to either make an actual macro which can't be edited in combat through an addon or use a secure button which is limited in how much it can be modified in combat. Either way it still keeps an addon from making a smart swap decision in combat.
How does the protection of PickupInventoryItem affect these Addons? PickupInventoryItem is only for Inventory (worn items).
Or did they also protect PickupContainerItem/PickupItem?
I'm not familiar enough with the API to realize that Inventory meant equipped items versus carried items.
Inventory ~= Bags. Bags are called Container's by the API... so bag mods should be relatively unaffected.
I was referring mainly about the other PickUps, not just InventoryItem.
Hence the below inquiry of the others, but it appears that the new PTR release unprotected it again, so who knows.
Was for the most part preparing for the worst and Bliz protecting all of the PickUp* due to their standpoint of UI not AI.
PickUp API
I don't want to use the EM for that. If they break Nudist, I'll find a solution or discontinue the addon. I doubt they'd break the functionality outright (like movement), but rather just complicate things (need a secure frame).
At any rate, hopefully they realized the impact was much wider than they intended. We'll see, we've still got a month or so till this hits live anyway.
The API has always had horrible nomenclature. "Container" is specific to items in bags, but "inventory" seems to cover everything including the bags (and bank bags) themselves. "Equipment" would have been a much better name, but meh, it's years too late to fix it now.
Yeah that's pretty bad, especially for those of us who grew up playing text adventure games (or "interactive fiction" as the kids call it now) where it was common procedure to type "inventory" into the command parser to get a list of all the junk you're carrying around :p