Quick note on the default equipment manager. It's good, except that bug/feature that it doesn't not auto-select the last icon that was used for a currently selected set, hence requiring tedious searching to just save again. But as said it's addon fixable. Point is though that the default behavior there is just bad for virtually anybody. Also there should be a swapping sound as many folks already pointed out when it was on the PTR. A final flaw is that if an item that is in a set is gone from your inventory (sold etc) you do get an error but no indication which slot is affected, hence one is left to trial and error to find which slot needs fixing.
Except for that it's good really and having API access to gear sets and equippable items per slot is quite nice.
I'm actually curious to see how this one works, it could be wonderful or it could be shit... only the PTR will tell.
BTW is the PTR up yet?
Me to, you accept like 5-10 quests in one area, most quests probably being "kill 15 of those mobs", "gather 10 of those things" and BAM your world map (which I guess most have rescaled) is full of dots.
Me to, you accept like 5-10 quests in one area, most quests probably being "kill 15 of those mobs", "gather 10 of those things" and BAM your world map (which I guess most have rescaled) is full of dots.
Let's hope it's a bit prettier than that.
If Blizzard had any sense they would only do it for watched quests.
Let's have a look at the implementation first, before we draw any conclusions, shall we. As for the gear manager, I will admit it's not perfect (the icon bug is annoying but far from game breaking) but in all honesty, its basic functionality is all there and for many people (including myself), it eliminates the need for a separate addon.
Quick note on the default equipment manager. It's good, except that bug/feature that it doesn't not auto-select the last icon that was used for a currently selected set, hence requiring tedious searching to just save again.
I was having this issue if I used an icon for an item that matched the one for an item in my set - once I used a different one (one like say, the Moonfire icon for my Boomkin set) that behavior stopped.
I'm using druid spell icons and the behavior persists, it's not 100%. If you have selected and saved a set before it will remember the icon, but not the first time around. If you change sets you'll have the same issue again. I try to maintain three sets for my leveling druid, feral DPS, tank and healing, and it's quite annoying to have to fiddle with this. In any case it's just a minor if annoying bug, and as said, it's salvaged by addons like EquipSetUpdater.
I have very very simple requirements in a gear manager. I have 2 toons with duel spec on both of them so they hence both have 2 sets of gear. I want to be able to switch between them with a click.
I used to use ItemRack for this but it wasn't as fast switching 13 items of gear. With the built in Gear Manager it's instantaneous. Yes I do end up using a few other addons to provide other functions to add onto it (namely the ability to update a set , tie a set to a spec, a menu to change and something that puts the set in item is in on the tooltip). But each addon does one thing and it does that one thing really well :D
Yes. I'm a minimalist with my addons. I hate these "everything plus the kitchen sink and half your laundry" type addons with functions you might use once in a blue moon on an alternative Sunday when Jupiter is in line with Mars.
As for the other changes I see it like this : The less code an author has to debug the better. The less work an author has to do the better. I think of all the work going into keep things like ItemPrice lib and Sellfish and shudder. Now that author possibly doesn't have to do that anymore. A happy addon author is a productive addon author :D
If these changes are are good enough, this will allow to remove a bunch of addons, some of them being rather memory or CPU intensive (like RatingBuster, ItemPrice, and quest addons).
I also hope they will fix the animation system.
I highly doubt it will have half the functionality of Ratingbuster. I think it'll be more like 'Ratings'.
If these changes are are good enough, this will allow to remove a bunch of addons, some of them being rather memory or CPU intensive (like RatingBuster, ItemPrice, and quest addons).
I've just check the new quest POI API, it's not perfect but it seems usable :)
QuestMapUpdateQuest(i) return the number of POI
QuestMapGetQuestName(i) return the name of the quest
QuestMapGetPOIInfoForQuest(i, j) return mapID, x, y, icon, text
i is a quest index between 1 and MAX_QUEST, not the same as the one used in GetQuestLogTitle
j is the POI index
icon is one of the following:
QUEST_ICON_KILL
QUEST_ICON_KILL_COLLECT
QUEST_ICON_INTERACT
QUEST_ICON_TURN_IN
QUEST_ICON_CHAT
QUEST_ICON_X_MARK
so by default all quest are displayed on the worldmap but I think that if we want we can disable it and use the API to make it better like only display watched quests, display icons in the minimap...
I'll see what I can do to give more options to people using tomQuest2.
The main problem I had with the inbuilt equipment manager was that you couldnt just withdraw or deposit a specific set from the bank - you had to put it on, which moved whatever you were wearing to the bank. After a week or two, I moved back to Outfitter.
Oh well, let's hope they do a better job of these ones.
Alright first experiences from the PTR. Most addons work out of the box.
Party frame addons have some weird issues, had them with with agUF and pitbull. Not sure yet what exactly the issue is.
Tourguide tries to grab a frame that no longer exists with that name, likely linked to the now movable quest log frame.
Bar addons work for me but naturally do not yet display the new totem bar.
StatLogicLib is broken, likely because of the tooltip changes.
My guess is some sort of tainting. afUG will not change target names when you enter combat due to taints. I.e. it will retain the name of the last unit targeted before entering combat. Pittbull throws errors on launch, I'll post the error when I log in next time.
Except for that it's good really and having API access to gear sets and equippable items per slot is quite nice.
Me to, you accept like 5-10 quests in one area, most quests probably being "kill 15 of those mobs", "gather 10 of those things" and BAM your world map (which I guess most have rescaled) is full of dots.
Let's hope it's a bit prettier than that.
If Blizzard had any sense they would only do it for watched quests.
:rolleyes:
I was having this issue if I used an icon for an item that matched the one for an item in my set - once I used a different one (one like say, the Moonfire icon for my Boomkin set) that behavior stopped.
I have very very simple requirements in a gear manager. I have 2 toons with duel spec on both of them so they hence both have 2 sets of gear. I want to be able to switch between them with a click.
I used to use ItemRack for this but it wasn't as fast switching 13 items of gear. With the built in Gear Manager it's instantaneous. Yes I do end up using a few other addons to provide other functions to add onto it (namely the ability to update a set , tie a set to a spec, a menu to change and something that puts the set in item is in on the tooltip). But each addon does one thing and it does that one thing really well :D
Yes. I'm a minimalist with my addons. I hate these "everything plus the kitchen sink and half your laundry" type addons with functions you might use once in a blue moon on an alternative Sunday when Jupiter is in line with Mars.
As for the other changes I see it like this : The less code an author has to debug the better. The less work an author has to do the better. I think of all the work going into keep things like ItemPrice lib and Sellfish and shudder. Now that author possibly doesn't have to do that anymore. A happy addon author is a productive addon author :D
A helm-and-cloak addon would be nice as well, but as HelmNCloak is only put up as attachment to the forum I'm too lazy to use it...
I highly doubt it will have half the functionality of Ratingbuster. I think it'll be more like 'Ratings'.
Mad Hatter - Curse or WoWI
ItemPrice is not memory intensive!
QuestMapUpdateQuest(i) return the number of POI
QuestMapGetQuestName(i) return the name of the quest
QuestMapGetPOIInfoForQuest(i, j) return mapID, x, y, icon, text
i is a quest index between 1 and MAX_QUEST, not the same as the one used in GetQuestLogTitle
j is the POI index
icon is one of the following:
QUEST_ICON_KILL
QUEST_ICON_KILL_COLLECT
QUEST_ICON_INTERACT
QUEST_ICON_TURN_IN
QUEST_ICON_CHAT
QUEST_ICON_X_MARK
so by default all quest are displayed on the worldmap but I think that if we want we can disable it and use the API to make it better like only display watched quests, display icons in the minimap...
I'll see what I can do to give more options to people using tomQuest2.
Who wouldn't!
Oh well, let's hope they do a better job of these ones.
Party frame addons have some weird issues, had them with with agUF and pitbull. Not sure yet what exactly the issue is.
Tourguide tries to grab a frame that no longer exists with that name, likely linked to the now movable quest log frame.
Bar addons work for me but naturally do not yet display the new totem bar.
StatLogicLib is broken, likely because of the tooltip changes.
What are the symptoms?