You have a Quad-core machine? If not, try setting it to 3 and see if it makes a difference. Having it at 15 on a Dual-core may actually slightly impact performance over having it at 3.
No issues with WoW+Win7RC1 here. Had to install and configure Ventrilo from scratch because I couldn't figure out how to migrate its settings from my XP partition (tried exporting and importing some registry data, but it had no effect).
I also moved WoW on my XP partition from C:\Program Files to C:\Users\Public\Games or whatever and gave it Full Control permissions for Everyone because only half of my addons were loading :O
WoW seems to run about the same as under XP. When I alt+tab out and then back in while in full screen mode, it takes a lot longer for Win7 to give the screen back to the game than it takes XP. On the other hand, I seem to take less of a framerate hit in windowed mode in Win7 (need to double-check that though).
nVidia's Vista/Win7-only ambient occlusion feature in their drivers makes the game run dog-slow for a barely-perceptible difference, which was a huge disappointment (something to revisit when I build a new desktop in a few months hehe).
Goofed around with some other games:
- I got Fallout 3 working fine (although it didn't show up anywhere in the Start Menu). I get some minor slowdowns that weren't present on XP.
- Baldur's Gate 1 (had to stress test a new OS with an old game!) had the same problem on Win7 with modern nVidia hardware as it does on WinXP (black boxes etc.), but the fan fixes available are even better than when I last checked.
- Deus Ex runs in slow motion, but at a full 60fps. It does not have this issue in WinXP. I found a replacement launcher that is supposed to fix the issue but haven't had a chance to try it yet.
Also, the "XP Mode" that news sites have been touting is a joke. It's VirtualPC running a legit copy of WinXP in a virtual machine (which is fine) but Win7 connects to it via RDP (Remote Desktop) so the video quality and response time are not suited to playing games (not to mention it simulates an ancient S3 video card with no hardware acceleration). In other words, "XP Mode" is useless for games.
No issues with WoW+Win7RC1 here. Had to install and configure Ventrilo from scratch because I couldn't figure out how to migrate its settings from my XP partition (tried exporting and importing some registry data, but it had no effect).
That's because Ventrilo data is stored in C:/Users/(name)/Application Data/Ventrilo, not in the registry. Many programs store user specific app data there, including Thunderbird, Firefox, TortoiseSVN, uTorrent, WinRar, Notepad++, etc.
I recall searching my entire hard drive for any Ventrilo-related files before checking the registry, and I didn't come across anything like that in 32-bit WinXP. Oh well, it works now but maybe I'll take a second look if I think about it.
Also, Ventrilo does store binary data in the registry.
HunterZ the "XPMode" is not meant for any normal user anyway(thats why its only in Business and up included), its basically just hacked together so no company can say: "But but our 15year old program does not run on Windows 7, so we get new PCs with XP instead!"
VMWare is better anyway as it looks like :D
Does anyone know which IE browser(s) are available in "XP Mode"? IE8 is built into Win7, I'm hoping IE7 or even 6 are available through XP Mode. This might get some of my business customers to actually upgrade with less perceived risk.
Does anyone know which IE browser(s) are available in "XP Mode"? IE8 is built into Win7, I'm hoping IE7 or even 6 are available through XP Mode. This might get some of my business customers to actually upgrade with less perceived risk.
IE8 comes with a button next to the address bar that allows you to render the current webpage using the IE7 engine instead of the IE8 engine.
WoW does use 3 cores for me now on both my Vista x64 and XP x32 installations. However, threads from WoW only use about 20% CPU on the second core and 40% CPU on the third core.
It's obvious that most of the main 3d engine is still running on the first core, since if I crank the graphics settings up to ultra and disable vsync, it still maxes out the first core at 100%.
I fail to see how having 20%, 40%, and 100% usage on three cores provides any more performance gains than 60% and 100% usage on two cores previously did, but I do see a speedup of about 15 fps in XP and 10 fps in Vista now.
Edit: It must be something related to either FMOD or my audio drivers running on the second core. When I disable sound completely, I'm left with 100%, 0%, and 40% usage. So perhaps WoW isn't really using 3 cores; maybe my sound driver's affinity just ended up on a different core this time.
Its always been known that WoW cannot split the 3D engine onto multiple cores. You'll always have one core maxxed for the 3D calcs. What it offloads are the other threads, like sound and Lua and whatnot, but the game is still capped by the first core doing the 3D work.
I'm not sure if it actually uses 3 cores now, might as well been the driver-part that got moved to another core, but as the blue-post states, its only designed to use 2 cores, the only change is that you can set the affinity in the Config.wtf now.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I also moved WoW on my XP partition from C:\Program Files to C:\Users\Public\Games or whatever and gave it Full Control permissions for Everyone because only half of my addons were loading :O
WoW seems to run about the same as under XP. When I alt+tab out and then back in while in full screen mode, it takes a lot longer for Win7 to give the screen back to the game than it takes XP. On the other hand, I seem to take less of a framerate hit in windowed mode in Win7 (need to double-check that though).
nVidia's Vista/Win7-only ambient occlusion feature in their drivers makes the game run dog-slow for a barely-perceptible difference, which was a huge disappointment (something to revisit when I build a new desktop in a few months hehe).
Goofed around with some other games:
- I got Fallout 3 working fine (although it didn't show up anywhere in the Start Menu). I get some minor slowdowns that weren't present on XP.
- Baldur's Gate 1 (had to stress test a new OS with an old game!) had the same problem on Win7 with modern nVidia hardware as it does on WinXP (black boxes etc.), but the fan fixes available are even better than when I last checked.
- Deus Ex runs in slow motion, but at a full 60fps. It does not have this issue in WinXP. I found a replacement launcher that is supposed to fix the issue but haven't had a chance to try it yet.
Other games on my XP partition that I might try:
- Diablo 2
- Starcraft
- Warcraft 3
- Dwarf Fortress
Also, the "XP Mode" that news sites have been touting is a joke. It's VirtualPC running a legit copy of WinXP in a virtual machine (which is fine) but Win7 connects to it via RDP (Remote Desktop) so the video quality and response time are not suited to playing games (not to mention it simulates an ancient S3 video card with no hardware acceleration). In other words, "XP Mode" is useless for games.
That's because Ventrilo data is stored in C:/Users/(name)/Application Data/Ventrilo, not in the registry. Many programs store user specific app data there, including Thunderbird, Firefox, TortoiseSVN, uTorrent, WinRar, Notepad++, etc.
Also, Ventrilo does store binary data in the registry.
VMWare is better anyway as it looks like :D
IE8 comes with a button next to the address bar that allows you to render the current webpage using the IE7 engine instead of the IE8 engine.
I'm not sure if IE8 will run in XP mode though.
WoW does use 3 cores for me now on both my Vista x64 and XP x32 installations. However, threads from WoW only use about 20% CPU on the second core and 40% CPU on the third core.
It's obvious that most of the main 3d engine is still running on the first core, since if I crank the graphics settings up to ultra and disable vsync, it still maxes out the first core at 100%.
I fail to see how having 20%, 40%, and 100% usage on three cores provides any more performance gains than 60% and 100% usage on two cores previously did, but I do see a speedup of about 15 fps in XP and 10 fps in Vista now.
Edit: It must be something related to either FMOD or my audio drivers running on the second core. When I disable sound completely, I'm left with 100%, 0%, and 40% usage. So perhaps WoW isn't really using 3 cores; maybe my sound driver's affinity just ended up on a different core this time.
I'm not sure if it actually uses 3 cores now, might as well been the driver-part that got moved to another core, but as the blue-post states, its only designed to use 2 cores, the only change is that you can set the affinity in the Config.wtf now.