Nandini, there are other ways of replacing those blips on the minimap that are less intrusive to the directory structure.
I'm aware that the pre-3.1 blips (default Interface\Minimap\OBJECTICONS.blp) can be replaced using Minimap:SetBlipTexture("file"). However, the new party/raid member minimap blips (which have default class colors baked into them) cannot be set using an API function.
Most of my custom ones are still working. Dialog box, buttons etc. I replace the default blips in the mod itself. Has anyone figured out the cursor path yet?
Do you mean to say you're able to override the Blizzard default textures by creating the directory structure under the Interface folder and placing an identically named file there? (This is something that doesn't work for me anymore.)
Or do you mean you're replacing textures that came with addons?
My dialog box textures and some of my custom frames ingame still work perfectly fine, in the same structure they were before. In the interface folder. I didn't try blips in those folders because usually I use chinchilla or replace them in whatever minimap mod myself.
I'm able to replace textures also. Perhaps some were just changed. Will have to re-extract the game files using the Blizzard AddOn Kit to see the new paths/names.
I've extracted the interface art using the AddOn Kit and I'm certain my paths and filenames are correct, but WoW is still using the files from the MPQ.
Can you give me an example (path and filename) of a texture you're able to override? This will help me determine if I'm just grossly incompetent (which is a distinct possibility given that I've been awake for 36 hours now) or if there is something peculiar about my installation that's preventing it from working.
Here's a picture of one that I know works. Sorry it says interfacecolbert, I name them like that when it's an interface I want to keep but am not using it. Hope those help. You'll be able to tell if this works for you when you are logging in. It will change the border and background of the uathentication box.
I have not gone through allmy blp to see if they all work. I know cursors isn't working, but all my others seem to be that I noticed. If you'd like more ss let me know.
You're right; I'm able to override files from the Interface\DialogFrame folder just fine. I don't seem to be able to override files in the Interface\Minimap or Interface\Cursor folders though.
The only thing I can think of that is different among these folders is that both the Minimap and Cursor folders had files changed or added in Data\xxYY\patch-xxYY.MPQ that were not in Data\xxYY\locale-xxYY.MPQ. The DialogFrame folder had no changes with this patch.
I can replace Interface\Minimap\MinimapArrow.blp, MiniMap-TrackingBorder.blp and UI-Minimap-Background.blp.
Can you replace Interface\Minimap\PartyRaidBlips.blp? This is the one that is driving me nuts!
I even made sure my blp file was the exact same dimensions (256x128), used the exact same compression method (DXT5) and had the same number of mip levels (9). I thought maybe since these blips are a special case for textures, they need to be in the same specific format.
I can even set other textures to this file in-game and my overridden version is used. It's just not used for the actual party/raid member blips! I can't find another copy of this file anywhere in the directory structure either.