I'm fine with ass-paying if the trade pays for it's own training like BC Jewelcrafting did. Would rather it be discovery so I'm not at the whim of someone else's pricing, but whatever. At least it won't be daily bullshit like JC is now.
I'm fine with ass-paying if the trade pays for it's own training like BC Jewelcrafting did. Would rather it be discovery so I'm not at the whim of someone else's pricing, but whatever. At least it won't be daily bullshit like JC is now.
But spending 6 months to get all the patterns is fun right???
*quietly goes back to the nuthouse that is the JC/Inscription profession club*
3.1 also include a new watchframe that track both quests and achievements, the max number of quests+achievements that we can track is determined by the height of WatchFrame and the height of each line in the watchframe.
I have made the choice for tomQuest2 to replace both quest tracker and achievement tracker, to make sure I can track as much quest or achievement I want I can play with the WatchFrame Height or play with the global WATCHFRAME_LINEHEIGHT which is used to determined if the height necessary to display all tracked quests+achievements is greater than the Height of the WathFrame.
and also hiding the WatchFrame is not sufficient to hide the tracked quests and achievements we have also to hide text
nothing really complicated but it's just a little bit more than changing the hooked function and the frame to hide
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But spending 6 months to get all the patterns is fun right???
*quietly goes back to the nuthouse that is the JC/Inscription profession club*
I have made the choice for tomQuest2 to replace both quest tracker and achievement tracker, to make sure I can track as much quest or achievement I want I can play with the WatchFrame Height or play with the global WATCHFRAME_LINEHEIGHT which is used to determined if the height necessary to display all tracked quests+achievements is greater than the Height of the WathFrame.
and also hiding the WatchFrame is not sufficient to hide the tracked quests and achievements we have also to hide text
nothing really complicated but it's just a little bit more than changing the hooked function and the frame to hide