To be honest, if they just finished fixing taint issues in various menus and then said "that's all for 3.1 API changes," I'd be thrilled and grateful. Animation... enh.
Unless I can code a mod to have giant wooden mallets float out from the sides and appear to smack other raiders on the heads when they stand in the fire. That would be worth it.
Honestly, I hope the blizzy SCT is changed to use this. My only complaint with it was that I couldn't easily change the scrolling actions. Although the multiple scroll areas in MSBT are nice....
Perhaps there will be incentive to write a brand new SCT addon now...
It shouldn't be too hard to fix an existing addon to use that, MSBT for example has the animation code seperated properly.
Would make the whole animation code alot easier, too!
Honestly, I hope the blizzy SCT is changed to use this. My only complaint with it was that I couldn't easily change the scrolling actions. Although the multiple scroll areas in MSBT are nice....
We'll see where this goes :)
The only thing I'd wish they implement would be allowing to choose where which scroll area goes :P
Quote from blizzy forums »
However, in its current state, the animation system causes UI elements to go through what can best be described as an out of body experience. For example, if a button is positioned at coordinates (50,50) and an animation moves it 50 pixels to the right (50,0), you would not be able to highlight the button by mousing over the button's position on the screen. To highlight the button, you would instead have to mouse over the button's original position to highlight it. The animation system only changes the visual placement of elements on the screen. In terms of user interaction, the original unanimated positions of UI elements are what get processed.
God, I love how they announce "We made something spiffy new but it won't work decently yet." Now this could be still worked on, but I doubt it.
To be honest, if they just finished fixing taint issues in various menus and then said "that's all for 3.1 API changes," I'd be thrilled and grateful. Animation... enh.
Unless I can code a mod to have giant wooden mallets float out from the sides and appear to smack other raiders on the heads when they stand in the fire. That would be worth it.
See now THAT mod, I would totally get.
Yes, I screwed up on Grobbulus last night. I had NEVER been there before, I was playing someone else's Paladin to heal and I hadn't played a paladin since patch 3.0. The char landed with me 3 minutes before raid :P Yes, I believe that's a good excuse ;)
God, I love how they announce "We made something spiffy new but it won't work decently yet." Now this could be still worked on, but I doubt it.
It works decently, but you cannot do it with click-able stuff in the same way, which makes sense considering Restricted/Secure Environment.
It'll be awesome for frames/textures that you animated manually until now. Personally i've only animated non-interactive UI Parts, and never clickable parts :)
It'll be awesome for frames/textures that you animated manually until now. Personally i've only animated non-interactive UI Parts, and never clickable parts :)
You are totally right. Trying to click on a moving button would be kinda new game in the game. :)
I believe the initial intent was to provide this stuff for secure frames because animating them and creating things like delayed-hide were exposing possible exploits. So they certainly should be usable with secure frames, with the handy side-effect that they can work with any frame. But then, the only way to be sure is to hop on the PTR and test now isn't it? :P
The one possible "new feature" I can see in these animations is the ability to animate fontstrings. I haven't tested it out, but it would be interesting to see the results.
Since the fontstring object became "smart" and rerasterized upon scaling back in 2.1 (or whenever that was implemented), I wonder if the freetype rasterizer itself is being used for the affine transforms on fontstring objects (which it is quite capable of and rather good at) or if the generated pixmaps are just being transformed by the UI layer of the graphics engine.
Vertical text should now be a distinct possibility just by using a permanently stopped rotated animation.
And if those combat text addons want to get fancy, they can send crits spiraling up into the user's face. BAM!
Edit: By "new feature" I just mean something that wasn't previously possible by any reasonable means. While the rest of the animation features are new or improved, they are just a safe and in some cases simplified way of doing things that could have been done previously in a more complex, exploitable manner.
You are totally right. Trying to click on a moving button would be kinda new game in the game. :)
...and I'm sure it would become a daily for some obscure faction somewhere. Upon reaching exalted, you would get a vanity pet mole that randomly popped up out of the ground around you and some sort of title.
http://forums.worldofwarcraft.com/thread.html?topicId=15443414368
Posts #0, #6, #7 and #8 so far. Looks like he's still typing...
Too bad I have no use for animations ><
Unless I can code a mod to have giant wooden mallets float out from the sides and appear to smack other raiders on the heads when they stand in the fire. That would be worth it.
We'll see where this goes :)
It shouldn't be too hard to fix an existing addon to use that, MSBT for example has the animation code seperated properly.
Would make the whole animation code alot easier, too!
The only thing I'd wish they implement would be allowing to choose where which scroll area goes :P
God, I love how they announce "We made something spiffy new but it won't work decently yet." Now this could be still worked on, but I doubt it.
See now THAT mod, I would totally get.
Yes, I screwed up on Grobbulus last night. I had NEVER been there before, I was playing someone else's Paladin to heal and I hadn't played a paladin since patch 3.0. The char landed with me 3 minutes before raid :P Yes, I believe that's a good excuse ;)
It works decently, but you cannot do it with click-able stuff in the same way, which makes sense considering Restricted/Secure Environment.
It'll be awesome for frames/textures that you animated manually until now. Personally i've only animated non-interactive UI Parts, and never clickable parts :)
Yeah you missed something, scroll more down in the posts, there is API for everything.
You are totally right. Trying to click on a moving button would be kinda new game in the game. :)
Would make say healing a lot more challenging. "Click your moving tank unit frames! And win an extra emblem on the boss!"
Actually it would make the game more of a whack-a-mole than it already is :p
Since the fontstring object became "smart" and rerasterized upon scaling back in 2.1 (or whenever that was implemented), I wonder if the freetype rasterizer itself is being used for the affine transforms on fontstring objects (which it is quite capable of and rather good at) or if the generated pixmaps are just being transformed by the UI layer of the graphics engine.
Vertical text should now be a distinct possibility just by using a permanently stopped rotated animation.
And if those combat text addons want to get fancy, they can send crits spiraling up into the user's face. BAM!
Edit: By "new feature" I just mean something that wasn't previously possible by any reasonable means. While the rest of the animation features are new or improved, they are just a safe and in some cases simplified way of doing things that could have been done previously in a more complex, exploitable manner.
...and I'm sure it would become a daily for some obscure faction somewhere. Upon reaching exalted, you would get a vanity pet mole that randomly popped up out of the ground around you and some sort of title.
I dare you to display that title in arena. :P