Honestly, I hope the blizzy SCT is changed to use this. My only complaint with it was that I couldn't easily change the scrolling actions. Although the multiple scroll areas in MSBT are nice....
We'll see where this goes :)
The only thing I'd wish they implement would be allowing to choose where which scroll area goes :P
Quote from blizzy forums »
God, I love how they announce "We made something spiffy new but it won't work decently yet." Now this could be still worked on, but I doubt it.
To be honest, if they just finished fixing taint issues in various menus and then said "that's all for 3.1 API changes," I'd be thrilled and grateful. Animation... enh.
Unless I can code a mod to have giant wooden mallets float out from the sides and appear to smack other raiders on the heads when they stand in the fire. That would be worth it.
See now THAT mod, I would totally get.
Yes, I screwed up on Grobbulus last night. I had NEVER been there before, I was playing someone else's Paladin to heal and I hadn't played a paladin since patch 3.0. The char landed with me 3 minutes before raid :P Yes, I believe that's a good excuse ;)
I believe the initial intent was to provide this stuff for secure frames because animating them and creating things like delayed-hide were exposing possible exploits. So they certainly should be usable with secure frames, with the handy side-effect that they can work with any frame. But then, the only way to be sure is to hop on the PTR and test now isn't it? :P
The one possible "new feature" I can see in these animations is the ability to animate fontstrings. I haven't tested it out, but it would be interesting to see the results.
Since the fontstring object became "smart" and rerasterized upon scaling back in 2.1 (or whenever that was implemented), I wonder if the freetype rasterizer itself is being used for the affine transforms on fontstring objects (which it is quite capable of and rather good at) or if the generated pixmaps are just being transformed by the UI layer of the graphics engine.
Vertical text should now be a distinct possibility just by using a permanently stopped rotated animation.
And if those combat text addons want to get fancy, they can send crits spiraling up into the user's face. BAM!
Edit: By "new feature" I just mean something that wasn't previously possible by any reasonable means. While the rest of the animation features are new or improved, they are just a safe and in some cases simplified way of doing things that could have been done previously in a more complex, exploitable manner.
You are totally right. Trying to click on a moving button would be kinda new game in the game. :)
...and I'm sure it would become a daily for some obscure faction somewhere. Upon reaching exalted, you would get a vanity pet mole that randomly popped up out of the ground around you and some sort of title.