TipTac I liked alot, used it forever and then some. But am currently testing the water with s.Tooltip, which I love
What is s.Tooltip and where can I get to take a look at it please? Presently I use TipTac as it does more or less what I want and doesn't (at least to me) seem bloated with too many bells and whistles. Always willing to take a look at an alternative mind, but every time I do I go straight back to TipTac. Hope to see both it and azCastBar (which I also use for the mirror bar) maintained so that they don't fall by the wayside.
What is s.Tooltip and where can I get to take a look at it please? Presently I use TipTac as it does more or less what I want and doesn't (at least to me) seem bloated with too many bells and whistles. Always willing to take a look at an alternative mind, but every time I do I go straight back to TipTac. Hope to see both it and azCastBar (which I also use for the mirror bar) maintained so that they don't fall by the wayside.
Try loltip on wowinterface, it will give errors though for unit health. But open core.lua change line 249 and 250 (iirc)
And the error is gone. lolTip is pretty much the same as s.tooltip, which gave errors with pets, the link to s.tooltip is somewhere in the UI thread >.< (I forgot to bookmark it and searching for it gives everything but the actual post)
lolTip is a stripped version of TipTac; the description on WoWI even says this. I'm fairly certain s.Tooltip is also a stripped/modified version of TipTac, although I haven't actually looked at it to check.
Actually, I must have messed up somehow, I still get the error even with the code change now LOL. But I'll solve ze mystery :P
And Phanx, lolTip is, yes. s'tooltip I am not sure about. Both codes (loltip and s.tooltip) look pretty much similar, but s/tooltip errors when you hover over pets (reactioncolor part), and I can't think of how to solve that right now.
local color = UnitIsPlayer(unit) and RAID_CLASS_COLORS[select(2, UnitClass(unit))] or UnitReactionColor[UnitReaction(unit,("player"))]
text:SetTextColor(color.r, color.g, color.b)
Ok let me clarify this, I should post when not too tired.
lolTip gives an error about incorrect API usage. I had this in oUF as well at times (part that I added)
UnitHealth(unit) is how you use it, which is most sensible. Bugsack comes up with "it's gotta be UnitHealth("unit")" That's it.
s.Tooltip on the otherhand errors on not being able to retrieve the reactioncolor of pets if they are not in range.
@ Shadowed I did enter the raffle, if you have nothing else to say than slap people in the face, then keep it to yourself. I've used Unit coloring myself quite a few times, I just cba to look through a tooltip addon to or rebuild the if-loop to include a check for pets and not use the coloring on them.
UnitHealth(unit) is how you use it, which is most sensible. Bugsack comes up with "it's gotta be UnitHealth("unit")" That's it.
How do you fix this then
[2008/06/30 11:20:54-11151-x2]: lolTip-Lolzen_1.3.2.1\core.lua:273: Usage: UnitHealth("unit")
lolTip-Lolzen_1.3.2.1\core.lua:273: in function <Interface\AddOns\lolTip\core.lua:266>
<in C code>: ?
If you want to check unit on mouseover (aka tooltip) you need to have it like this: UnitHealth("mouseover")
Also, reactioncolors on pets are not able to gather when out of range.. or in other words, if you cant see the owner of the pet (either by stealth or just cause he is outside of range) the pet will return as hostile.
Its a well known "bug" if youve played hunter before.. or played against one :p
Its easy to check aswell, ask your friendly nightelf hunter to shadowmeld and leave his pet next to him, walk away until you cant see the hunter and voila, the pet is tagged hostile.
Woot.
I currently use oCB, but used azCastbar prior to it for a long time. The only thing I miss from azCB is latency check.
TipTac I liked alot, used it forever and then some. But am currently testing the water with s.Tooltip, which I love. *wtb option to hide titles*
What is s.Tooltip and where can I get to take a look at it please? Presently I use TipTac as it does more or less what I want and doesn't (at least to me) seem bloated with too many bells and whistles. Always willing to take a look at an alternative mind, but every time I do I go straight back to TipTac. Hope to see both it and azCastBar (which I also use for the mirror bar) maintained so that they don't fall by the wayside.
Try loltip on wowinterface, it will give errors though for unit health. But open core.lua change line 249 and 250 (iirc)
And the error is gone. lolTip is pretty much the same as s.tooltip, which gave errors with pets, the link to s.tooltip is somewhere in the UI thread >.< (I forgot to bookmark it and searching for it gives everything but the actual post)
Just got to get rid of a small bug of targetline >.<
Anyways, here's the link to s.Tooltip http://ui.murlocs.eu/viewtopic.php?id=87
Actually, I must have messed up somehow, I still get the error even with the code change now LOL. But I'll solve ze mystery :P
And Phanx, lolTip is, yes. s'tooltip I am not sure about. Both codes (loltip and s.tooltip) look pretty much similar, but s/tooltip errors when you hover over pets (reactioncolor part), and I can't think of how to solve that right now.
I personally never got an error, also, nobody else reported, so i'll leave this up to you (lazyness ~.~), keep me updated please ;)
http://www.wowinterface.com/raffle.php
Should probably enter that.
And Ive already entered the raffle :F
edit: a correct color local:
lolTip gives an error about incorrect API usage. I had this in oUF as well at times (part that I added)
UnitHealth(unit) is how you use it, which is most sensible. Bugsack comes up with "it's gotta be UnitHealth("unit")" That's it.
s.Tooltip on the otherhand errors on not being able to retrieve the reactioncolor of pets if they are not in range.
@ Shadowed I did enter the raffle, if you have nothing else to say than slap people in the face, then keep it to yourself. I've used Unit coloring myself quite a few times, I just cba to look through a tooltip addon to or rebuild the if-loop to include a check for pets and not use the coloring on them.
How do you fix this then
UnitHealth(unit); unit beeing an unitId, more info here: http://www.wowwiki.com/UnitId
If you want to check unit on mouseover (aka tooltip) you need to have it like this: UnitHealth("mouseover")
Also, reactioncolors on pets are not able to gather when out of range.. or in other words, if you cant see the owner of the pet (either by stealth or just cause he is outside of range) the pet will return as hostile.
Its a well known "bug" if youve played hunter before.. or played against one :p
Its easy to check aswell, ask your friendly nightelf hunter to shadowmeld and leave his pet next to him, walk away until you cant see the hunter and voila, the pet is tagged hostile.