I'm not the linux type. It is neat that someone is developing that, though. My only real gripe with iTunes was no 64 bit support but they just added that in and it does everything I need it to quite easily. I don't like people bashing the iPod/iTuens when it works for 96% of the people. I'm plenty open for suggestions but I haven't heard of one program that can do what iTunes does, and there's really no need to be looking, either.
I don't like people bashing the iPod/iTuens when it works for 96% of the people. I'm plenty open for suggestions but I haven't heard of one program that can do what iTunes does, and there's really no need to be looking, either.
It works, yeah, but it makes me want to punch babies more than any Microsoft program I've ever used... and that's pretty damn bad.
I'm interested in the upcoming Q9450 (i.e. Quadcore 2.66MHz). It will be available at fairly good price when it's released (late March I believe). It will be a big CPU upgrade for me, and even though games don't gain much from Quadcore, I think it will be very nice overall.
I'm interested in the upcoming Q9450 (i.e. Quadcore 2.66MHz). It will be available at fairly good price when it's released (late March I believe). It will be a big CPU upgrade for me, and even though games don't gain much from Quadcore, I think it will be very nice overall.
I haven't looked at that, but I heard the Q6600 runs cold and overclocks like a beast.
I haven't looked at that, but I heard the Q6600 runs cold and overclocks like a beast.
Yeah, the Q6600 is great for O/C. The Q9450 is like a newer gen Q6600, but might be hard to overclock as much due to the lower multiple (higher default bus speed). But I will of course check tests of the Q9450 and I think it will overclock fine too.
Foobar plays music, that's what I want from a music player.
I did not know that foobar plays music at the bus station.
I don't use itunes to hear music on my pc .. I just use it to sync my ipod with podcasts and stuff ;9
I toss media on my mobile player via the joys of drag and drop.
<3 USB mass storage.
I have over 4500 mp3 on my ipod .. that's beyond drag and drop :) maybe it would be rsync but I use the play and skip count to decide which I keep and which I remove :9
If I had a portable media playing thing, I would get one with adequate size to hold my entire library. Currently that is 33GiB. It doesn't change much, so I'd say an 80GiB player would last me, oh, say a good 5 years at least? Knowing the manufracturing practices these days, I'd replace that device at least once before then.
On and said player would of course have to support FLAC... yes, that 33GiB of music is high quality, mass majority is FLAC or 320kbit MP3
On and said player would of course have to support FLAC... yes, that 33GiB of music is high quality, mass majority is FLAC or 320kbit MP3
Ipods don't support flac.. but they support "Apple Lossless" which is a pretty similar codec. It uses linear prediction as flac does and has no drm or something like that :)
I have a ipod classic 80gb... enough space for my music and plenty of data i carry with me around.
What it means is that games that use PhysX engine will be able to run hardware accelerated with NVidia graphics cards. Of course support for that will have to be in the game, and there are very few games that have it now (most notable are the 2 GRAW games).
Also it remains to be seen what impact it has. My guess is that SLI will have to be used to get it to run well, as most graphics cards are under heavy load from modern games and don't have much spare power for a physics engine (which is what Jen-Hsun Huang also hinted on in the article).
Waste of my time. They need to learn the meaning of the term "user friendly", and how to write proper documentation.
Nothing I noted I have to pay for, except the iPod itself (given as a gift) or for the songs in the store (which isn't why I use it).
I'm not the linux type. It is neat that someone is developing that, though. My only real gripe with iTunes was no 64 bit support but they just added that in and it does everything I need it to quite easily. I don't like people bashing the iPod/iTuens when it works for 96% of the people. I'm plenty open for suggestions but I haven't heard of one program that can do what iTunes does, and there's really no need to be looking, either.
It works, yeah, but it makes me want to punch babies more than any Microsoft program I've ever used... and that's pretty damn bad.
LOL ... And yeah.
I haven't looked at that, but I heard the Q6600 runs cold and overclocks like a beast.
Yeah, the Q6600 is great for O/C. The Q9450 is like a newer gen Q6600, but might be hard to overclock as much due to the lower multiple (higher default bus speed). But I will of course check tests of the Q9450 and I think it will overclock fine too.
Advantages of Q9450 is new gen with large cache, SSE4.1 and 45nm tech. And if you don't care about o/c better default bus speed. Here is one early preview;
http://www.xtremesystems.org/forums/showthread.php?t=173287
does it sync all database entries like play count, last played and skipcount, last skiped.date and stuff ? did not found a tool that does that, yet.
I did not know that foobar plays music at the bus station.
I don't use itunes to hear music on my pc .. I just use it to sync my ipod with podcasts and stuff ;9
<3 USB mass storage.
I have over 4500 mp3 on my ipod .. that's beyond drag and drop :) maybe it would be rsync but I use the play and skip count to decide which I keep and which I remove :9
On and said player would of course have to support FLAC... yes, that 33GiB of music is high quality, mass majority is FLAC or 320kbit MP3
Ipods don't support flac.. but they support "Apple Lossless" which is a pretty similar codec. It uses linear prediction as flac does and has no drm or something like that :)
I have a ipod classic 80gb... enough space for my music and plenty of data i carry with me around.
Much easier for me to just carry one device round, it's about the size of a Nano anyway.
http://techreport.com/discussions.x/14147
What it means is that games that use PhysX engine will be able to run hardware accelerated with NVidia graphics cards. Of course support for that will have to be in the game, and there are very few games that have it now (most notable are the 2 GRAW games).
Also it remains to be seen what impact it has. My guess is that SLI will have to be used to get it to run well, as most graphics cards are under heavy load from modern games and don't have much spare power for a physics engine (which is what Jen-Hsun Huang also hinted on in the article).