I try to keep my UI as less bloat as possible, though usually i have my perl player target and pet frames where now the action frames are. Let's hope thisterhall makes the other frames as BAD-ASS as these because oooh this is nice.. i love it thisterhall! :):):):):) http://img458.imageshack.us/img458/2786/wowscrnshot1023050037385fv.jpg
My UI changed a bit ... the old UI I posted on page 1 of this topic...
:: [url]http://www.sariash.de/sunrise/wow/ui/screens/SariUIsept2005.jpg[/url]
...now it looks a bit different.
[list][*]kicked Minigroup for [url=http://wowace.com/forums/viewtopic.php?t=443]AcePerl[/url]
[*]installed [url=http://wowace.com/forums/viewtopic.php?t=538]AceCombatHUD[/url]
[*][url=http://wowinterface.com/downloads/fileinfo.php?id=4292]JasonLB - Jason's LetterBox UI[/url] (changed the Fancy Skin a bit for me)
[*]installed [url=http://www.ctmod.net/downloads.ct?a=download&m=CT_Viewport]CT_Viewport[/url]
[*]some other changes (ShardACE instead of ShardTracker, ItemRack instead of Wardrobe etc etc)[/list:u]
< edit >
ah, found the lua command to set the viewport - I'll just add it to [url=http://wowace.com/forums/viewtopic.php?t=147]beginnings[/url] and kick ct_viewport
[code]/script a=WorldFrame;a:ClearAllPoints();a:SetPoint("TOPLEFT", left, -top);a:SetPoint("BOTTOMRIGHT", -right, bottom) [/code]
List tags are malformed.
Ind, you do realize you can do all that to your minimap with MapScroll now, right? You just have to keep only one module in it; so only Hider, HideAll or HideAllButBorder (you won't want this last one). Basically I think you'll like HideAll because it hides everything (including the border) without options. If you want options, Hider has an option for every single part of the minimap to hide/show it.
Why are these in MapScroll?
Dunno, someone asked and I included them as modules.
Then you have to delete two of those. For example, you can have Core and Hider or Core and HIdeAllButBorder or Core and HideAll but you can't have all four in the folder at once, the latter three are designed to be different versions of each other tailored to different tastes. When MapScroll is reported to not work, every instance I've seen of it comes from having too many modules.
In fact, once when MapScroll didn't work for me it was because I forgot to delete the extra modules. ;p
I like this word. I have now copywrited it and any use of this word outside of my references will result in serious federal enforcements! All royaliteis for use of this word should be forwarded to me!
so with that i should be able to get rid of ct_viewport?
if so could you please make it more clear i am not very good with code. :P
for example how would you leave a 200 pixel space on the bottom.
http://img458.imageshack.us/img458/2786/wowscrnshot1023050037385fv.jpg
:: [url]http://www.sariash.de/sunrise/wow/ui/screens/SariUIsept2005.jpg[/url]
...now it looks a bit different.
[list][*]kicked Minigroup for [url=http://wowace.com/forums/viewtopic.php?t=443]AcePerl[/url]
[*]installed [url=http://wowace.com/forums/viewtopic.php?t=538]AceCombatHUD[/url]
[*][url=http://wowinterface.com/downloads/fileinfo.php?id=4292]JasonLB - Jason's LetterBox UI[/url] (changed the Fancy Skin a bit for me)
[*]installed [url=http://www.ctmod.net/downloads.ct?a=download&m=CT_Viewport]CT_Viewport[/url]
[*]some other changes (ShardACE instead of ShardTracker, ItemRack instead of Wardrobe etc etc)[/list:u]
:: [url]http://www.sariash.de/sunrise/wow/ui/screens/ui_nov2005.jpg[/url]
:: [url]http://www.sariash.de/sunrise/wow/ui/screens/ui_nov2005_combathud.jpg[/url]
< edit >
ah, found the lua command to set the viewport - I'll just add it to [url=http://wowace.com/forums/viewtopic.php?t=147]beginnings[/url] and kick ct_viewport
[code]/script a=WorldFrame;a:ClearAllPoints();a:SetPoint("TOPLEFT", left, -top);a:SetPoint("BOTTOMRIGHT", -right, bottom) [/code]
List tags are malformed.
Ind, you do realize you can do all that to your minimap with MapScroll now, right? You just have to keep only one module in it; so only Hider, HideAll or HideAllButBorder (you won't want this last one). Basically I think you'll like HideAll because it hides everything (including the border) without options. If you want options, Hider has an option for every single part of the minimap to hide/show it.
Why are these in MapScroll?
Dunno, someone asked and I included them as modules.
MapScroll/Core/
MapScroll/Hider/
MapScroll/HideAll/
MapScroll/HideAllButBorder/
Then you have to delete two of those. For example, you can have Core and Hider or Core and HIdeAllButBorder or Core and HideAll but you can't have all four in the folder at once, the latter three are designed to be different versions of each other tailored to different tastes. When MapScroll is reported to not work, every instance I've seen of it comes from having too many modules.
In fact, once when MapScroll didn't work for me it was because I forgot to delete the extra modules. ;p
I like this word. I have now copywrited it and any use of this word outside of my references will result in serious federal enforcements! All royaliteis for use of this word should be forwarded to me!
Thank you.
...
*Flee.*
so with that i should be able to get rid of ct_viewport?
if so could you please make it more clear i am not very good with code. :P
for example how would you leave a 200 pixel space on the bottom.
http://home.broadpark.no/~tabarth/new_ui.jpg
I believe what Sariash is using for the art would be... *Drumroll*
JasonLB
It was in this thread even, you just gotta look harder. :P
http://putfile.com/pic.php?pic=12/34320051526.jpg&s=x11
Play with style, play with grace,
Play with a smile, play with ACE!