That you should post it in the right section... lol... JK! But seriously...
I never played a mage until later in my WoW career. I've enjoyed them without knowledge of the nurfs involved. That is part of the problem with playing since inception I believe - you are privy to all gruesome details of what has been hacked, removed, or nurfed.
Although I hate to see things like this happen, and never got use to the "we never intended it to be like this/that" statements (even from back in EQ days (played for 5.5 yrs)), I'm a laid back person and still find ways to enjoy the game I'm playing... somehow.
I feel a tiny bit helpless when it comes to these types of things, but I still voice my disgust or annoyance at the devs in the slight glimmering hope that they would have a moment of clarity and say, "OMFGWTF! He's right! We're asses! Big, hairy, sweaty, asses!". But until then, I'll keep playing and having fun.... somehow.
Invisibility would indeed be nice to have. But I'm thinking that something more fade-like similar to the priest ability would truly be of consistent use over invisibility.
I don't play a shaman due to the constant timing and mashing of keys in order to be great. With my mage, I mana-dump while being buffed to the maximum possible. I'd rather have a buff-ish kind of fade thingy whatchamacallit over an on/off invisibility spell (if that's the way it worked).
Tem weeps for his mage.
Sure, we've been nerfed constantly since beta; suck it up. I still kick ass. What we need is some decent gear. Casters got the shaft on gear. For all melee classes getting a new weapon makes them do more damage. For a mage, it means I can cast one more frostbolt before I become a sitting duck. The damage gear is a joke because it rarely has any other stats, and these new "+1% chance to hit" items? Gimme a break.
But seriously, they broke AM? (I haven't had the courage to log in yet)