/edit *Looks at it with a critical eye* I really do need to go back and clean it up. God it's bad. Probably easier to just start from scratch again.
(You guys can go ahead and comment, you'll not hurt my feelings any. I know this wouldn't be to everyone's tastes, but it suited mine and since that was who I made it for ... ;) )
That's the main reason I think most creative people wouldn't want to sign up to a big developer like Blizzard.
"Oh, look at what I've achieved."
"Hahaha. Yes. *Dismiss.* Forget that. Now, where's what I asked you to do?"
"Oh this? Eh."
"Perfect! Let's roll with that."
Most big developers aren't very good listeners. I've been keeping an eye on the small, start-up teams lately though, they intrigue me. A job at Blizzard? No thanks. If I were ever skilled enough though, I'd love to take a slot at one of those smaller teams.
Given what we've seen come from the official Blizzard sources, I'm inclined to believe we're in a much better position to make WoW a better place from where we are now. Similar to Rowne's observations, once you become a "corporate stooge" you no longer get to do what you or even your teammates think is the best approach. You must do what the bean counters tell you is cheapest and quickest.
Blizzard as a large company with a 4mil+ subscriber base sees players as numbers and trends, not people. We hobbyist coders see each other as fellow players/coders, just like ourselves. Therefore our work is personal and in touch with the community's real needs and wishes. Even the most dedicated of us who worked in an official environment would soon be limited by corporate budgets, deadlines, and decisions totally abstracted from the clients and developers.
Not that I'm saying the position itself wouldn't be fun or interesting. But you wouldn't be able to expect to achieve the same things there as you could outside where you're unfettered by corporate policy.
Quoth Hank the Janitor; "but if that was my job then what would I do for fun?" That's another point I agree with Turan on, it's never really a good idea to do what you really enjoy as work, it just takes the life out of things. If you do work, do soemthing you can do quickly and efficiently, then leave the stuff you enjoy for volunteer work because then, you really get to enjoy it and you get all the satisfaction out of knowing why you did it. You did it for yourself, you did it so the project could realize itself as you wanted it to and you did it for whichever community you're a part of.
I'm a bit fan of volunteer work so this is why I suppose, even if I could get a job like that, I'd just turn it down because it'd take the life out of it. S'funny, my mind is like that. I'd love to volunteer at a sanctuary but I'd hate to work at a zoo and so on. My communistic leanings are probably to blame, I'm just a rabid pinko or something. *Amused.* Anyway, I think we do more good here for the community, doing what we do for fun than we could ever do inside of the Blizzard beast.
Yeah, but I bet taking the job would make for a fantastic learning experience :)
I'm kind of the opposite though. I can't have fun at work if I'm not doing something I enjoy doing. Although in my job it's all about hanging out with co-workers than the work itself. So depending on who's working that day determines how early I'll volunteer to go home. As for volunteer work.. Well that's a touchy subject for me. Too many people ask for handouts these days and I'm more than likely willing to hand someone an application than something for free. Of course growing up in welfare central probably didn't help me in that department very much :/
Yeah, thank you. :) It's the UI I created back in EQ. (It's a link to a larger image, so you can actually see it.) I look at it now, 3 years later, and see everything wrong with it, but for my first attempt, I thought it was not bad. Not all the graphics are entirely my own, but large portions of it.
I know what you guys are saying, and I more or less agree. You need to be able to enjoy your "job", but anything that is truly a passion, you should leave for outside the office. Otherwise, you burn out on it, which is a true shame.
Heh, I used that UI, and it's successors for a long, long time in EQ, Cairenn, before I went minimalist and started running Aya instead. Was always a solid interface, if a bit hard on the eyes. Probably would have stuck with it if I hadn't started raiding and started needing a UI with less space taken for more displayed information.
Honestly, that's one of the things I'm looking forward to in 1.8... I think with the introduction of the Viewport command, and the WoW basic UI becoming completely replacable we're going to see the same sort of boom that EQ had when it's interface first became customizable.
When 1.8 finally goes gold, I'm actually going to Ace everything they put in my AddOn folder that doesn't have an Ace equivalent already, I want to do it just to prove that just about anyone can do a better job. I also want to show off how much better object-orientated programming is and looks. I'm actually quite looking forward to that prospect.