I just dropped the idea to someone regarding a MU* (I'll take it you know what a MU* or specifically a MUCK is and move on) based off of a "Choose your own adventure" books where basic functions are available for the stats and the room objects are actually pages, the navigations are 'turn to whatever'.
Now, the person I told this idea to is seriously considering creating a MUCK just like that. I need to learn to keep my creativity in check. Still, what do you all make of that as a MUCK/MUD idea?
It'd kill the immersion though.
"WTF! Why are you all hanging out in the lair of Ariadne, the Doom Spider?"
"... because it's fun."
"Damnation, there goes my immersion. Would you like some tea with your idlers, my dear Spider?"
You've heard of Fighting Fantasy and Lone Wolf, right? The adventure books? Basically they come with a very simple stats system (incredibly simple in FF's case) and they have an options based procedural; "if you want to do this, turn to this number, if you want to do that, turn to that number or do the other and roll on your skill." That species of kidney. I was thinking it would be interesting to fashion a MUCK after that where the 'numbers' are actually rooms and the exits (paths) from those rooms are the 'turn to's, extra MPI could be bound to certain doors that require skill rolls to ensure one has been made before the player could progress.
I'm still not following. I'm familiar with those types of games. I still have a few and actually tried writing my own long ago. I guess I'm having trouble figuring out what medium you're talking about here. Are you talking about some sort of forum-based game, an independent application? Or are you actually talking about grabbing a MUCK game engine and building something?
I think that perhaps you mightn't have played those Choose Your Own Adventure books?
Head over to The Underdogs, they have some there.
Basically, the player would log-in but instead of North, South, East, West as the exits, the exits would be things like; "Turn to part 367" or "Turn to part 48" and they'd have to type the numbers to go on. There'd be a basic skill system wrangled in there too. I just think it'd make MUCKs much more entertaining to navigate.
Okay, you can @path between room objects on MUCKs, right?
Why not use the text of a 'section' in one of these books as a MUCK's room description, then @path the exits to the choices of the book, so the MUCK itself becomes an interactive book with many players wandering around not having the faintest clue what they're really doing. *Perky.* That was the basic idea.
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Now, the person I told this idea to is seriously considering creating a MUCK just like that. I need to learn to keep my creativity in check. Still, what do you all make of that as a MUCK/MUD idea?
It'd kill the immersion though.
"WTF! Why are you all hanging out in the lair of Ariadne, the Doom Spider?"
"... because it's fun."
"Damnation, there goes my immersion. Would you like some tea with your idlers, my dear Spider?"
Head over to The Underdogs, they have some there.
Basically, the player would log-in but instead of North, South, East, West as the exits, the exits would be things like; "Turn to part 367" or "Turn to part 48" and they'd have to type the numbers to go on. There'd be a basic skill system wrangled in there too. I just think it'd make MUCKs much more entertaining to navigate.
Why not use the text of a 'section' in one of these books as a MUCK's room description, then @path the exits to the choices of the book, so the MUCK itself becomes an interactive book with many players wandering around not having the faintest clue what they're really doing. *Perky.* That was the basic idea.