This is for developers, really. I couldn't put it in the developer forum because it's not Ace-related.
Lately, I've been poking around with Lua as a games development environment. I've learned a few tricks along the way in regards to how one might use it outside of World of Warcraft. One curiousity I did come across was [Yindo].
It fascinates me because it's so close to what I'm used to with Ace and it looks disgustingly easy to use, from what I could discern from the source anyway, which actually made a disturbing amount of sense considering I'd never gotten into game development before. I'm going to continue to poke around with it and see if I can't make modifications to the pre-existing games and whether I couldn't come up with one of my own.
Since I'm no longer with Warcraft and I adore Lua, this looks like the next logical step and I figure that if anyone would appreciate the way they code (I strongly suggest taking a peek at the source of their Tron game), you would, Turan.
Very interesting. Web embedded Lua. It's cool to see someone else using this same OO style. I can't take credit for it, as I pulled it from the "Programming in Lua" manual, but it's still cool to know I (and the author of that book presumably) am not the only one using it. :)
I looked at the Tron code but couldn't play the game. The Yindo install is crashing my browser for some reason. I'll try it with a different browser later.