I meant to post this earlier:
1) I rearranged a lot of the buff items into Consumable.Buff.*
These are arranged by buff effect type & the amount of buff
This makes Consumable.Potion.* & Consumable.Scroll.* etc. obsolete. These have been marked as deprecated & are now commented out.
Also some are further broken down into Self / Target types. (Self Castable / Castable on Target).
The new equiped item buffs are added here as well, for example Consumable.Buff.Chest and Consumable.Buff.Shield. At some point the mana oils & similar stuff could be consolidated this way as well.
2) Similarly Consumable.Food.Buff.* lists foods by buff effect type & amount, with double entries for foods with multiple buffs. This is in addition to the base listings by amount of health / mana recovered.
If you need the previous breakdown for these, speak up now before they are deleted.
This makes Consumable.Potion.* & Consumable.Scroll.* etc. obsolete.
Does that mean there will not be any PTSet that just lists all Potions or Scrolls anymore? I'd have to make nasty workarounds with either text matches or hand made lists of itemids then for my own Baggins config. :/
First off, I'd have to agree that the removal of Consumable.Scroll and Consumable.Potion will make the Baggins rules a little more complex. Unless you have a good suggestion for replacement rules. (The categorization into Consumable.Buff will make it so food and scrolls are together, which seems a little odd for bag sorting.)
There also seem to be some oddities in the new Enchanting mats.
None of the expansion disenchantables are in Tradeskill.Mat.ByType.*
Lastly, I think that the Nexus Crystal should be moved from ByType.Crystal back to ByType.Shard. They are currently the only 'crystal'.
Healing Potion Injector (23822) needs to be added to Consumable.Potion.Recovery.Healing.Basic
Mana Potion Injector (23823) needs to be added to Consumable.Potion.Recovery.Mana.Basic
Just wanted to give a heads up... Wowhead added some new filters recently (today? not sure) that might help with autogenerating potions, scrolls, food/water and other consumables.
This makes Consumable.Potion.* & Consumable.Scroll.* etc. obsolete.
Does that mean there will not be any PTSet that just lists all Potions or Scrolls anymore? I'd have to make nasty workarounds with either text matches or hand made lists of itemids then for my own Baggins config. :/
Well it depends on the purpose of having stuff listed by "scroll" or by "potion". One thing that is certain is that Blizzard will keep adding new and different buff giving items. For instance there are now buffs for your shield and buffs for your chest. There are also buff vegetables & stuff you get when picking flowers. (Still waiting for Spinach ;-p )
Autobar used to just add more and more categories until I got tired of the chaos and organized it by the effect. From a user point of view I really do not care what it is that is giving me a buff, I only care what the buff does.
I would imagine that as a baggins user I would want to categorize things this way as well. There is a slight complexity for some items in that they are targetable (Umboring crystals, some Jujus, scrolls, etc.). Also the chest, shield & weapon buffs obviously are item targeted. Baggins probably does not care though since you present a bag interface & not a clickable bar interface?
So the question is: why exactly do you need to know which things are "scrolls" or "potions" as opposed to items that buff me in some way?
Quote from Ash »
First off, I'd have to agree that the removal of Consumable.Scroll and Consumable.Potion will make the Baggins rules a little more complex. Unless you have a good suggestion for replacement rules. (The categorization into Consumable.Buff will make it so food and scrolls are together, which seems a little odd for bag sorting.)
Well, Consumable.Food.Buff.* & Consumable.Buff.* are the 2 major buffing categories, food and other buffs are not mixed as that makes little sense from a usage point of view. Food being non-combat. There is a third missing category which is buffs gained from using worn items.
As for replacing Consumable.Scroll and Consumable.Potion, you would just use Consumable.Buff which would give you all non food buffs from whacky crystals and strange tubers to delicious elixers and expensive flasks.
If you need finer control you could even make class specific ones with say mana regen, int & spell power / healing buffs for casters, str & agi for melee etc.
I understand that in the past things happenned to be organized by the arbitrary "type" of the buff, but it is not a useful way to present items to users imo.
New category suggestion: Add a 'silks' to tradeskill mats byType. Would make catagorization for tailoring mats nicer for me at least. Some starter item ids would be 3182, 4337 and 10285. (Though I'm sure there's lots more.)
[2007/03/08 14:52:58-39-x1]: PeriodicTable-3.0-29733:173: attempt to index field '?' (a nil value)
PeriodicTable-3.0-29733:199: in function `ItemInSet'
Mendeleev-2.0.28820\Mendeleev.lua:325: in function <Interface\AddOns\Mendeleev\Mendeleev.lua:312>
(tail call): ?:
Skinner-2.1\SkinMe\tekKompare.lua:5: in function <Interface\AddOns\Skinner\SkinMe\tekKompare.lua:4>
(tail call): ?:
<in C code>: ?
<in C code>: ?
<in C code>: in function `SetHyperlink'
Voyeur-0.4.28309\Voyeur.lua:254: in function `InspectPaperDollItemSlotButton_OnEnter'
Voyeur-0.4.28309\Voyeur.lua:48: in function <Interface\AddOns\Voyeur\Voyeur.lua:48>
(tail call): ?:
[2007/03/08 14:52:58-39-x1]: PeriodicTable-3.0-29733:173: attempt to index field '?' (a nil value)
PeriodicTable-3.0-29733:199: in function `ItemInSet'
Mendeleev-2.0.28820\Mendeleev.lua:325: in function <Interface\AddOns\Mendeleev\Mendeleev.lua:312>
(tail call): ?:
Skinner-2.1\SkinMe\tekKompare.lua:5: in function <Interface\AddOns\Skinner\SkinMe\tekKompare.lua:4>
(tail call): ?:
<in C code>: ?
<in C code>: ?
<in C code>: in function `SetHyperlink'
Voyeur-0.4.28309\Voyeur.lua:254: in function `InspectPaperDollItemSlotButton_OnEnter'
Voyeur-0.4.28309\Voyeur.lua:48: in function <Interface\AddOns\Voyeur\Voyeur.lua:48>
(tail call): ?:
Does that happen often or did it just happen randomly once?
Also, do you have your garbage collection pause set to 2.1.0 levels?
- items 23445 and 23447 (fel and eternium bar) are not in Tradeskill.mat.bytype.bar
- 24478 and 24479 are not in Tradeskill.mat.bytype.pearl
- there's no Tradeskill.mat.bytype.herb or plant ?
lot more incoming as I now use Tradeskill.mat.bytype.* to sort my inventory.
not sure I got latest pt3 (using it in baggins) so maybe already fixed :)
EDIT :
23425, 23424, 23427, 23426 aren't in Tradeskill.mat.bytype.ore
1) I rearranged a lot of the buff items into Consumable.Buff.*
These are arranged by buff effect type & the amount of buff
This makes Consumable.Potion.* & Consumable.Scroll.* etc. obsolete. These have been marked as deprecated & are now commented out.
Also some are further broken down into Self / Target types. (Self Castable / Castable on Target).
The new equiped item buffs are added here as well, for example Consumable.Buff.Chest and Consumable.Buff.Shield. At some point the mana oils & similar stuff could be consolidated this way as well.
2) Similarly Consumable.Food.Buff.* lists foods by buff effect type & amount, with double entries for foods with multiple buffs. This is in addition to the base listings by amount of health / mana recovered.
If you need the previous breakdown for these, speak up now before they are deleted.
Does that mean there will not be any PTSet that just lists all Potions or Scrolls anymore? I'd have to make nasty workarounds with either text matches or hand made lists of itemids then for my own Baggins config. :/
There also seem to be some oddities in the new Enchanting mats.
None of the expansion disenchantables are in Tradeskill.Mat.ByType.*
Lastly, I think that the Nexus Crystal should be moved from ByType.Crystal back to ByType.Shard. They are currently the only 'crystal'.
Void Crystal will be joining it, which seems like appropriate grouping to me.
I'm only 63, so I've not sear nearly all of them. But here's a few:
22445 - Arcane Dust
22446 - Greater Planar Essence
22447 - Lesser Planar Essence
22448 - Small Prismatic Shard
22449 - Large Prismatic Shard
I pulled the ID's from Allakazham's enchanting list: http://wow.allakhazam.com/db/skill.html?line=333
I think this one got forgotten in the food shuffle. It needs to be readded to the relevent categories.
Mana Potion Injector (23823) needs to be added to Consumable.Potion.Recovery.Mana.Basic
For Mats.ByType.*:
Blackened Sporefish 27663 is missing form fish
Adamantite bar 23446 is missing from bar
Netherweave cloth 21877 missing from cloth
Onslaught elixir missing from Consumable.Potion
Zesty clam meat 7974 is marked as consumable.food, but you can't eat it, only cook it, so it should be a mat, not food.
Well it depends on the purpose of having stuff listed by "scroll" or by "potion". One thing that is certain is that Blizzard will keep adding new and different buff giving items. For instance there are now buffs for your shield and buffs for your chest. There are also buff vegetables & stuff you get when picking flowers. (Still waiting for Spinach ;-p )
Autobar used to just add more and more categories until I got tired of the chaos and organized it by the effect. From a user point of view I really do not care what it is that is giving me a buff, I only care what the buff does.
I would imagine that as a baggins user I would want to categorize things this way as well. There is a slight complexity for some items in that they are targetable (Umboring crystals, some Jujus, scrolls, etc.). Also the chest, shield & weapon buffs obviously are item targeted. Baggins probably does not care though since you present a bag interface & not a clickable bar interface?
So the question is: why exactly do you need to know which things are "scrolls" or "potions" as opposed to items that buff me in some way?
Well, Consumable.Food.Buff.* & Consumable.Buff.* are the 2 major buffing categories, food and other buffs are not mixed as that makes little sense from a usage point of view. Food being non-combat. There is a third missing category which is buffs gained from using worn items.
As for replacing Consumable.Scroll and Consumable.Potion, you would just use Consumable.Buff which would give you all non food buffs from whacky crystals and strange tubers to delicious elixers and expensive flasks.
If you need finer control you could even make class specific ones with say mana regen, int & spell power / healing buffs for casters, str & agi for melee etc.
I understand that in the past things happenned to be organized by the arbitrary "type" of the buff, but it is not a useful way to present items to users imo.
Mote of mana is put in a different categorey to all the other primals/motes.
I assume this is a PT issue?
Ash: Got your changes in, sorry it took so long. Thanks :)
Also, do you have your garbage collection pause set to 2.1.0 levels?
- 24478 and 24479 are not in Tradeskill.mat.bytype.pearl
- there's no Tradeskill.mat.bytype.herb or plant ?
lot more incoming as I now use Tradeskill.mat.bytype.* to sort my inventory.
not sure I got latest pt3 (using it in baggins) so maybe already fixed :)
EDIT :
23425, 23424, 23427, 23426 aren't in Tradeskill.mat.bytype.ore
GoGo Baggins:)