I have a newer version that might solve a few issues. As always, please keep in mind that this library can only as good as the SPELLCAST event system. There are quirky stuff that happens in certain specific instances. This library tries to make sense of it.
If you use the library and see something quirky, turn on debugging by using AceLibrary("SpellStatus-1.0):SetDebugging(true) and AceLibrary("SpellStatus-1.0):SetDebugLevel(3). If this is gibberish to you, don't mess with it. If it does, your debugging help would be very much appreciated.
Any news on adding target information? I know it might not always be correct, but I think it's the job of the addon author who is using SpellStatus to properly deal with such spells (e.g. selfcast, aoe-cast,...). I'd really, really like to use SpellStatus in Squishy and Detox, and also I could finally write a decent mana conserve addon.
I am in high gear at work, and dont have a lot of time. Maybe in the next few weeks. If someone can research some addons that are doing something similar in a decent way, I can use them as resources to build the addon for SpellStatus.
Hopefully fixed. Iceroth still needs to update the addon though.
[2006/10/03 19:57:04-588]: ...llStatus-AimedShot-1.0\SpellStatus-AimedShot-1.0.lua:122: table index is nil
...llStatus-AimedShot-1.0\SpellStatus-AimedShot-1.0.lua:122: in function `obj_method'
AceEvent-2.0\AceEvent-2.0.lua:312: in function `TriggerEvent'
AceEvent-2.0\AceEvent-2.0.lua:894: in function <...face\AddOns\FuBar\libs\AceEvent-2.0\AceEvent-2.0.lua:886>
This error continues to persist. Occurs when ranged weapon is unequipped.