Are any of the features modules?
The coloring and what not could just be modules that could be disabled/deleted in favor of another addon doing the same thing if people wanted. Such as PB or another profession addon coloring recipes for alts and such.
for now other addons will not work with the addon since its frames are not the once blizzard uses since i need alot more of them but i'll look into it but don't get your hopes up.
though the idea of having modules that you can enable/disable if you want them could be done with a little bit of work we'll see
i am palanning on adding a config for some things (defiantly to change colors of some things but right now thats only the not usable stuff)
scaling of the item frames i will also look at; should be easy enough i hope
i'm not even sure what will happen if another addon merchant/recipe addon comes in contact with mine
I was just wondering if you were writing it module-based, for the reason that maybe some users don't want all the bells and whistles, but like the basic idea behind the mod. In that case they delete the mods they don't want, and bada bing they're on their way.
I was just wondering if you were writing it module-based, for the reason that maybe some users don't want all the bells and whistles, but like the basic idea behind the mod. In that case they delete the mods they don't want, and bada bing they're on their way.
everything that doesn't directly have anything to do with the merchant frame you will be able to disable but i haven't started on any of that yet
also good catch on the linking issue fixed in the attached copy
i have been giving some thought to the issue of what to put in the string where the item level is currently displayed and above that. and i was thinking of instead of hardcoding it i could let the user script his own function that returns a string and color of what to put in it.
was thinking to have the possibility of a script for every itemtype ("Armor", "Consumable", "Container", "Gem", "Key", "Miscellaneous", "Reagent", "Recipe", "Projectile", "Quest", "Quiver", "Trade Goods", "Weapon") the idea is that if you have a weapon maybe you want to display its dps or weapon speed but if you have armor you want to see it tank points you could write a little script to do whatever you want the only thing you would have to watch out for is that if you access other addons that they are loaded by the time a merchant frame is opened
I was just wondering if you were writing it module-based, for the reason that maybe some users don't want all the bells and whistles, but like the basic idea behind the mod. In that case they delete the mods they don't want, and bada bing they're on their way.
I liked ImprovedMerchant, but it kept having some kind of frame layering issues that prevented me from actually clicking on any of the items in the frame. I stopped using it because of that.
General comments:
Looking at the screenshots, it might be nice to be able to optionally rearrange things so that, say, the iL is below the item name (or even hidden) and the price is in the upper-right corner.
There's also a ton of dead space since it's one item per line. The default UI uses a two-column format I think, so that you can see twice as many items. Maybe it could take advantage of that space to show optional things like color-coded professions/skill level/reputation requirements.
Added another filter (idk why i didn't think of it before) it filters by item Rarity
also started work on being able to scale the item frames the above screenshot is with the scale set to 1.5 of default
currently there are no options to change the scale so you can play with it ingame by using
/script AMF.scale = #
or you can change line 11 of the core lua where is sets AMF.Scale to 1
you will have to close/open the merchant frame to force a refresh of the merchant frame when changing the scale using the /script command (once i add options i will be able to change it on the fly) also since it will be a slider in the options i was thinking limiting it between .5 and 3 would workout very well what do you guys think?
you should have a "filter by currency" and an "i can afford it" filter as well (not sure if unaffordable items are considered "unusable"). oh, also a "i already have this" filter.
it'd be nice to have a "more like this" type filtering scheme -- perhaps context sensitive as well.
so you alt-click(?) on the currency of an item and a pop up menu presents you with the choice of filtering by this currency or even items that cost the same amount (or items that cost less or items that cost more).
you alt-click on a piece of armor and you get a pop up with the ability to filter specifically for more armor or that equip to the same slot, are the same type of armor (leather, cloth, etc), are of equal/lesser/greater level, have the same rarity, etc. i'd also throw in the currency menu from the above sample.
each different item would give you different filtering options.
so let's say i go shopping for my new pvp gear. i alt-click the currency and tell it i'm only interested in thing i can afford.
then i click on one of the remaining items and tell it to filter out items i currently own (GetItemCount) poof, more items gone.
then i click on the bracers and tell it to only show me bracers. i check each of them out and decide maybe i should look at the boots. i click on the bracers and remove the "bracers only" flag and i'm back to the pvp items i can afford that i don't already own. i find the boots and click on them to filter only boots...
a filter reset would probably be in order as well...
Wow, I like this. Very nice layout and I like how the lvls are on the side too.
One issue though.. I can't get this to work with BuyEmAll. If you could either integrate its functions or allow it to work with this mod, I think you could get a following =P
Ancilorn on European forums top post.
But that was from October.
**edit**
Nevermind... found the post saying it WOULD be in...
The coloring and what not could just be modules that could be disabled/deleted in favor of another addon doing the same thing if people wanted. Such as PB or another profession addon coloring recipes for alts and such.
though the idea of having modules that you can enable/disable if you want them could be done with a little bit of work we'll see
i am palanning on adding a config for some things (defiantly to change colors of some things but right now thats only the not usable stuff)
scaling of the item frames i will also look at; should be easy enough i hope
i'm not even sure what will happen if another addon merchant/recipe addon comes in contact with mine
I can't shift-click to link items from the vendor window when I use this :(
everything that doesn't directly have anything to do with the merchant frame you will be able to disable but i haven't started on any of that yet
also good catch on the linking issue fixed in the attached copy
i have been giving some thought to the issue of what to put in the string where the item level is currently displayed and above that. and i was thinking of instead of hardcoding it i could let the user script his own function that returns a string and color of what to put in it.
was thinking to have the possibility of a script for every itemtype ("Armor", "Consumable", "Container", "Gem", "Key", "Miscellaneous", "Reagent", "Recipe", "Projectile", "Quest", "Quiver", "Trade Goods", "Weapon") the idea is that if you have a weapon maybe you want to display its dps or weapon speed but if you have armor you want to see it tank points you could write a little script to do whatever you want the only thing you would have to watch out for is that if you access other addons that they are loaded by the time a merchant frame is opened
Just one suggestion, though. Limited-Supply items should gray out or disappear when you buy the last one.
Last I heard they threw up their hands and said they'd increase stack sizes to 1000, remove quivers, and make the haste bonus passive.
Would also like this too.
I liked ImprovedMerchant, but it kept having some kind of frame layering issues that prevented me from actually clicking on any of the items in the frame. I stopped using it because of that.
General comments:
Looking at the screenshots, it might be nice to be able to optionally rearrange things so that, say, the iL is below the item name (or even hidden) and the price is in the upper-right corner.
There's also a ton of dead space since it's one item per line. The default UI uses a two-column format I think, so that you can see twice as many items. Maybe it could take advantage of that space to show optional things like color-coded professions/skill level/reputation requirements.
Added another filter (idk why i didn't think of it before) it filters by item Rarity
also started work on being able to scale the item frames the above screenshot is with the scale set to 1.5 of default
currently there are no options to change the scale so you can play with it ingame by using
or you can change line 11 of the core lua where is sets AMF.Scale to 1
you will have to close/open the merchant frame to force a refresh of the merchant frame when changing the scale using the /script command (once i add options i will be able to change it on the fly) also since it will be a slider in the options i was thinking limiting it between .5 and 3 would workout very well what do you guys think?
it'd be nice to have a "more like this" type filtering scheme -- perhaps context sensitive as well.
so you alt-click(?) on the currency of an item and a pop up menu presents you with the choice of filtering by this currency or even items that cost the same amount (or items that cost less or items that cost more).
you alt-click on a piece of armor and you get a pop up with the ability to filter specifically for more armor or that equip to the same slot, are the same type of armor (leather, cloth, etc), are of equal/lesser/greater level, have the same rarity, etc. i'd also throw in the currency menu from the above sample.
each different item would give you different filtering options.
so let's say i go shopping for my new pvp gear. i alt-click the currency and tell it i'm only interested in thing i can afford.
then i click on one of the remaining items and tell it to filter out items i currently own (GetItemCount) poof, more items gone.
then i click on the bracers and tell it to only show me bracers. i check each of them out and decide maybe i should look at the boots. i click on the bracers and remove the "bracers only" flag and i'm back to the pvp items i can afford that i don't already own. i find the boots and click on them to filter only boots...
a filter reset would probably be in order as well...
One issue though.. I can't get this to work with BuyEmAll. If you could either integrate its functions or allow it to work with this mod, I think you could get a following =P
btw, I encourage you to post this on Curse.