In my opinion Achievements and GearScore are not an accurate representation of a player's skill in a raid environment. And a player's skill is what can make or break the raid more often than his gear or achievement. A player could fail at a raid boss encounter and be dead for 90% of the fight and still earn the Achievement when the rest of the raid kills the boss.
I thought of this idea after reading about an addon called EnsidiaFails which from my understanding posts in raid chat when anyone raid member fails at a particular boss tactic. It would not be hard to build a player's own database based on this kind of mod.
I would like to see an addon which could rate a player's skill.
For example, upon installation of the addon you would have a skillscore of 0. Each time you fail at a particular raid boss tactic such as Emalon's Lightning Nova you would lose 1 point. Each time you do not fail at a boss tactic you would gain 1 point.
Another option would be to give the player a percentage score. For example, you have encountered Emalon a total of 9 times and of these you failed at Lightning Nova 4 times. Your score would be 55.56%.
Of course Ligghtning Nova is only just one tactic that Emalon uses and raid bosses have several which you will encounter throughout the fight. So your overall SkillScore for that boss should be calculated as a summary based on how many times you fail or succeed for each tactic.
You'd have to define exactly what a "fail" is, and nobody would agree on that. Is it a fail if you get hit but don't die? Is it a fail only if you die? What about the abilities that are fail for melee DPS, but the tanks are supposed to take?
Trying to rate other people's skill quantitatively just seems like another can of worms. Maybe a bigger can than GearScore...
Is it a failure to stand in fire to finish a heal, knowing you will take damage that must be healed, but you won't die from the fire... or is the failure moving to save your own ass from damage, cancelling the heal, and possibly letting your target die. If it's hard for a human to measure, it will be impossible for an addon.
As with any kind of metering tool, you have to know how to read the output.
'Fail''s are discrete events which are of interest when learning a raid encounter e.g. not moving to avoid damage. They have a clearly defined set of conditions which trigger them (usually taking damage from something). That's all they are.
Fail's are not a measure of player ability. They do not indicate definitively that you as a player have failed in any way.
Understanding how/why 'fails' occur can be useful, but this info won't kill the boss for you.
Outputting the messages into a special channel reserved for fail messages is recommended (same for dmg/heal/whatever meters).
Is it a failure to stand in fire to finish a heal, knowing you will take damage that must be healed, but you won't die from the fire... or is the failure moving to save your own ass from damage, cancelling the heal, and possibly letting your target die.
That depends on whether you save a tank or just some stupid DD standing in the fire :P
Rather than write a bunch of logic that tries to assess player skill, why not use one of the many "player rating" addons already out there? If you notice that someone is consistently playing well -- following directions, not standing in fire, doing decent damage/healing, has a good attitude -- then give them a positive rating. If you notice that someone consistently ignores directions, stands in fire, deals no more damage than the tanks or heals less than a ret paladin, and/or is a jerk, give them a negative rating. Encourage your friends and guildmates to do the same. A rating that reflects the average of many people's view of a player will probably be more helpful than an addon's attempt at rating a player's skill.
Rather than write a bunch of logic that tries to assess player skill, why not use one of the many "player rating" addons already out there? If you notice that someone is consistently playing well -- following directions, not standing in fire, doing decent damage/healing, has a good attitude -- then give them a positive rating. If you notice that someone consistently ignores directions, stands in fire, deals no more damage than the tanks or heals less than a ret paladin, and/or is a jerk, give them a negative rating. Encourage your friends and guildmates to do the same. A rating that reflects the average of many people's view of a player will probably be more helpful than an addon's attempt at rating a player's skill.
To be honest I didn't know there were addons already written that does this.
I love how people complain about addons that rate players based on certain criteria, and then come up with another addon that continues the cycle...
This was only a suggestion and I was trying to throw some ideas around to help the general community which is what I believe the suggestion forums are intended for. However good or bad the idea maybe, constructive criticism is always helpful. Unfortunately in the internet community there will always be trolls like yourself.
the idea that an addon would monitor the current player to figure out how good they are and then report it to other people for either inclusion into raids or simple epeen wagging seems kinda silly. as tho it would be difficult to edit the savedvars folder to indicate that you are massive.
I think until we can write an addon which passes the turing test, we should rather not write addons which rate players.
(The problems are not really common, but they are both difficult tasks for an AI).
However, there is nothing wrong in rating other players yourself. There are a couple of addons around to help you with that.
If these addons don't satisfy you though, we can talk about this.
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I thought of this idea after reading about an addon called EnsidiaFails which from my understanding posts in raid chat when anyone raid member fails at a particular boss tactic. It would not be hard to build a player's own database based on this kind of mod.
I would like to see an addon which could rate a player's skill.
For example, upon installation of the addon you would have a skillscore of 0. Each time you fail at a particular raid boss tactic such as Emalon's Lightning Nova you would lose 1 point. Each time you do not fail at a boss tactic you would gain 1 point.
Another option would be to give the player a percentage score. For example, you have encountered Emalon a total of 9 times and of these you failed at Lightning Nova 4 times. Your score would be 55.56%.
Of course Ligghtning Nova is only just one tactic that Emalon uses and raid bosses have several which you will encounter throughout the fight. So your overall SkillScore for that boss should be calculated as a summary based on how many times you fail or succeed for each tactic.
Trying to rate other people's skill quantitatively just seems like another can of worms. Maybe a bigger can than GearScore...
my 2c.
Is it a failure to stand in fire to finish a heal, knowing you will take damage that must be healed, but you won't die from the fire... or is the failure moving to save your own ass from damage, cancelling the heal, and possibly letting your target die. If it's hard for a human to measure, it will be impossible for an addon.
'Fail''s are discrete events which are of interest when learning a raid encounter e.g. not moving to avoid damage. They have a clearly defined set of conditions which trigger them (usually taking damage from something). That's all they are.
Fail's are not a measure of player ability. They do not indicate definitively that you as a player have failed in any way.
Understanding how/why 'fails' occur can be useful, but this info won't kill the boss for you.
Outputting the messages into a special channel reserved for fail messages is recommended (same for dmg/heal/whatever meters).
That depends on whether you save a tank or just some stupid DD standing in the fire :P
To be honest I didn't know there were addons already written that does this.
This was only a suggestion and I was trying to throw some ideas around to help the general community which is what I believe the suggestion forums are intended for. However good or bad the idea maybe, constructive criticism is always helpful. Unfortunately in the internet community there will always be trolls like yourself.
I laughed out loud. She's a far far FAR cry from being a troll.
/facepalm
Indeed, gnome, sure... dwarf, possibly if someone could confirm that female dorfs really do exist... but troll? nah, way to small.
...TrollScore
Nice.
(The problems are not really common, but they are both difficult tasks for an AI).
However, there is nothing wrong in rating other players yourself. There are a couple of addons around to help you with that.
If these addons don't satisfy you though, we can talk about this.