Here is a demo of my request: http://www.guildhaunt.com/idealUI.html
Press F11 if you cannot see all at once - that just maximizes your browser window. Press F11 again to put it back to normal size.
I think many of the pieces of this exist separately but not together. Most importantly, I need it to run under ~5megs, because for many of us that's our max.
I'd really like to have customizable popup panels that contain some of the more popular addon functions available.
Well I can do graphics and UI design but I haven't looked at the code at all... As a guild leader I am reluctant to commit time to something that could have a high learning curve (take much time) -- unless it's similar to XML or HTML?
I guess you mean under 5mb of extra addons, since default UI itself takes about 7mb, most addons that measure addon memory usage include this, the blizzard one excludes it.
I'm curious what sort of ancient card driven computer you're using if 5mb is the most you can afford to spend on addons ^^. Pretty sure Omen and/or any damage meter alone will go over that.
You never can only "spend" 5MB on memory thats utter bullshit.
512MB= WoW+Windows already eats everything and has to page alot
768MB= WoW+Windows already eats everything and has to page still
1024MB= About 100MB available for general usage without invoking alot paging
(This goes for XP under Vista 1GB is a pain aswell :P)
If you run on 512MB you cant spend even 1kb on mods, as your PC is already overloaded by going into Ironforge
If you run on 768MB you cant spend even 1kb on mods, as you PC is overloaded by even thinking about visiting outlands
With 1GB you are just running fine memory wise WoW doesnt really have much from more memory(wont take more than ~800MB even when 2GB are still available)
Not to mention that memory is the worst possible measurement for Performance.
You can run totally fine with 300MB of Database Addons but might not run totally fine with 30MB of heavily CPU eating Addons.
Not to mention that 2GB of Memory are atm <30$ so there is no excuse for being low on memory...
Actually, this demo had some nice ideas. Are there any addons that allow you to collapse frames to the border of the screen? That sounds.... useful. Dash does something similar, but not exactly the same. As for the rest... most of this can be done already, but it will definately eat up loads of memory. :)
Unitframe without pictures - achievable with most of them out there. Pitbull can produce something similar, agUF, Sage, lots of others as well. If you are looking for a low-mem alternative, maybe check out Sage? Showing / Hiding buffs when clicking on your healthbar is something I haven't heard of so far, tho. Does not go with the overall layout of your GUI, anyway. Other stuff you want collapsed to the border of the screen, who not do the same with buffs?
About the many buttons - that is all doable right now with the many bar-mods out there. Bartender3 for example, or Bongos2. FlexBar2 if you are not afraid of work and want something really flexible. Autobar if you want stuff like conjured items and potions and such to all end up in a proper place in "their" bar, even if you have for example more than one kind of healing potion in your inv. Would still need to find some addon that collapses them to the border for you.
Round buttons... I do not think you can currently tell cyCircled to skin different buttons differently. You could ofc just get some addon with round buttons. Install LunarSphere, remove the center sphere and you get something that roughly looks like in your demo.
Trinkets and Talents... no idea, but you can get quite far with TrinketMenu and Autobar here. And just use normal buttons from Bartender or so for talents.
Quest Items and Crafting Buttons - Autobar
Castbar - what's bad about Quartz?
If you want to see all debuffs on a boss, maybe try EBB. List of debuffs on bosses can get stupidly long during bossfights, tho.
If you want to see all debuffs on a boss, maybe try EBB. List of debuffs on bosses can get stupidly long during bossfights, tho.
Lowbie me (57) was being healer for a friend (dedicated healing him only lol) while he was working on Omen in a raid. I was astounded by the sheer amount of debuffs (and corpses, the ass killed me in 2 hits with starshards damnit, I died about 12 times). I was suddenly so glad I didn't have EBB showing the debuffs, otherwise I would have had a wall of bars covering the entire side of my screen. At a certian point he had about 25 debuffs going. I just looked and well - looked some more while spamming holy light and drinking mana pots.
It is certainly nice to have seen the wall of debuffs once. But once is usually enough - then you start to filter stuff out. Some of the debuffs from other players are interesting, but most ain't.
I don't know how much RAM I have, probably 1G (yes I've had my computer so long that I forgot). I do know that if I add 1-2 more mods, sometimes my framerate drops to about 5. If I open Firefox while in Shattrath, drops to about 1 fps. Sometimes I go as high as 30 fps but rarely. I've never looked at any meter except Blizzard's, but I assumed the framerate's related to my RAM somehow since ads on thotbot or allakhazam really kill me.
My high level of ignorance is why I posted it here instead of just doing it myself. Anyone interested? I can make very pretty button borders etc.
It seems to me that to get anything close to useful, I'd need about 15 more mods, and that opens up cans of worms. Not only do you start to maybe have conflicts, you have to wait & install updates on all of them every patch. I want one that does pretty much everything, and by running a shared code-base for all the functions, is very likely smaller and/or easier on cpu. My in-game meter comes in under 5megs with group calendar, omen, and bigwigs. That's all I use now, since I never found anything else clearly worth adding.
As for seeing debuffs, as a guild leader I want to spy on my shadowpriests and warlocks to see if their gadgets are getting knocked off. I want to know how quickly or how often we hit the 40 debuff limit. Of course, more people just want to see what's relevant to their own damage, so yes it needs a filter option, to accomodate both.
What's wrong with Quartz is that the last version I had was forever bugged, asking me to update settings that it never saved, no matter how I tried. I also could never find a way to have it stop telling me the duration of someone's AI, at a random inconvenient place on my screen. That's all I need, in middle of raid, a 30 minute buff-timer countdown, placing itself right above my bigwigs warning of who has demons on them at Leo. Quartz is good, I just hate the design. The only time I want to see raid buffs is if I'm buffing.
That's the real reason I have very few mods - they are unaware of each other's screen real estate. No reason why a mod should know which other ones I have installed, which is yet another reason I humbly suggest an all-in-one package. Even now, I can't find a very good place for Omen and it usually ends up overlaying (and incapacitating) my chat tabs. OH i forgot the chatbox, didn't I? Well my UI design needs some work! But I'd do it if anyone's remotely interested.
Really, if you have one GB of RAM, the amount of memory that the addons eat up should not be a problem. If your wow grinds to a halt, it is most likely some poorly coded addons that you were adding. Add them one-by-one and see which is giving you trouble. Try to get substitutes for the offending addon.
Quartz brings modules that you can enable or disable. If you only want a castbar, disable the other ones. You can also put it into a config mode, where it shows you all the stuff it can bring to the screen and makes it draggable. Allows you to do a nice layout and find the bars that are getting in your way.
If you want stable addons, do not use WAU, but instead get your addons from one of the release sites, like wowi oder curse. That already eliminates like 90% of all addon-trouble.
You will have to live with the modular design of addons. No one is going to code one single big addon that serves all your needs. Well, maybe you will, but nobody else, that's for sure.
Give the 15 more addons a chance. Try to get stable versions. Try out alternatives - there are very few tasks where there is only one, best addon to do it. (Quartz comes close to that IMO, but even that is debatable)
Quartz doesn't have a "config mode" but you can unlock all bars to see where they go. And disable the buffs module if you don't use it. Also, run the batch file in your Quartz folder to pull all of the modules out into your Addons folder. That way you can completely disable a module at the addon selection screen and it doesn't even get loaded into memory. Same with BigWigs. Run the batch file (if you use WAU, you don't have to do this - it's done for you) so that each boss mod is Load on Demand and you're not running everything for every boss into your memory.
As Pusikas said, you most likely will not find an author to write one mod to do everything that you want that serves only your needs. Authors (for the most part) only write addons for themselves. GroupCalendar is a memory hog - that's the nature of the addon. Other mods are beasts, too. Still other mods are poorly written and may look like they're not doing much, but eat up your CPU cycles (CPU cycles is what you should be looking at, btw - not memory usage). Others are coded by great authors and do what they need to - nothing more - and do it well. Those are the kinds of mods you should be looking for.
And turn down your video settings.
I used to run with 1G of RAM until recently. My mod usage was 35-50MB. A year ago, (before my complete UI overhaul) I ran around 100MB of mods with 1G of RAM. Memory is not your issue. It's the type of mods (or quality) that you're running, combined with video settings.
If Quartz bugs you, you might want to look at AzCastBar, eCastingBar or oCB. They're all fairly light. AzCB offers some latency check, eCB and oCB don't to my knowledge. eCB does support slightly more features for look and feel, oCB is hard coded so you need working lua knowledge. azCB has BGTimers, FlightTimers (the flight timers are fairly heavy imho lol but I call 500KB heavy nowadays)
I run 1GB RAM, around 15~23MB memory in use (including the default memory usage of blizzard's interface stuff, so my actual added mem usage is about 7MB less), I had to tone down my gfx settings in the Outlands though, seems my FPS goes lower there then outside in Azeroth. (Yes, people, I have finally reached Hellfire :P) But only when I am in heavy raids (I partook in a raid on Omen - worldboss in moonglade- which was quite a few people, and too many corpses to count lol, and my fps didn't even go below 30.) with a LOT of people, and I do mean raids on cities for example, then I will get some issues.
Attached are all my mods (I run disembedded but took out the libs of the list) and my config, perhaps it helps you. (Dont copy it, it may not work, it does hold my hardware settings for sound etc as well)
The collapsing is a great idea, unfortunately you can't properly collapse and expand secure frames such as unit frames and action bars in combat. Which is likely where you'd need them.
After watching your demo I've added a feature to Dock that allows docked frames to be collapsed into tabs. Which works well for damage meters and other such mods.
The collapsing is a great idea, unfortunately you can't properly collapse and expand secure frames such as unit frames and action bars in combat. Which is likely where you'd need them.
You sure about that? I thought you can achieve this, as long as the user presses a button to show/hide the frame.
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Here is a demo of my request:
http://www.guildhaunt.com/idealUI.html
Press F11 if you cannot see all at once - that just maximizes your browser window. Press F11 again to put it back to normal size.
I think many of the pieces of this exist separately but not together. Most importantly, I need it to run under ~5megs, because for many of us that's our max.
I'd really like to have customizable popup panels that contain some of the more popular addon functions available.
Thanks :)
Well I can do graphics and UI design but I haven't looked at the code at all... As a guild leader I am reluctant to commit time to something that could have a high learning curve (take much time) -- unless it's similar to XML or HTML?
512MB= WoW+Windows already eats everything and has to page alot
768MB= WoW+Windows already eats everything and has to page still
1024MB= About 100MB available for general usage without invoking alot paging
(This goes for XP under Vista 1GB is a pain aswell :P)
If you run on 512MB you cant spend even 1kb on mods, as your PC is already overloaded by going into Ironforge
If you run on 768MB you cant spend even 1kb on mods, as you PC is overloaded by even thinking about visiting outlands
With 1GB you are just running fine memory wise WoW doesnt really have much from more memory(wont take more than ~800MB even when 2GB are still available)
Not to mention that memory is the worst possible measurement for Performance.
You can run totally fine with 300MB of Database Addons but might not run totally fine with 30MB of heavily CPU eating Addons.
Not to mention that 2GB of Memory are atm <30$ so there is no excuse for being low on memory...
Unitframe without pictures - achievable with most of them out there. Pitbull can produce something similar, agUF, Sage, lots of others as well. If you are looking for a low-mem alternative, maybe check out Sage? Showing / Hiding buffs when clicking on your healthbar is something I haven't heard of so far, tho. Does not go with the overall layout of your GUI, anyway. Other stuff you want collapsed to the border of the screen, who not do the same with buffs?
About the many buttons - that is all doable right now with the many bar-mods out there. Bartender3 for example, or Bongos2. FlexBar2 if you are not afraid of work and want something really flexible. Autobar if you want stuff like conjured items and potions and such to all end up in a proper place in "their" bar, even if you have for example more than one kind of healing potion in your inv. Would still need to find some addon that collapses them to the border for you.
Round buttons... I do not think you can currently tell cyCircled to skin different buttons differently. You could ofc just get some addon with round buttons. Install LunarSphere, remove the center sphere and you get something that roughly looks like in your demo.
Trinkets and Talents... no idea, but you can get quite far with TrinketMenu and Autobar here. And just use normal buttons from Bartender or so for talents.
Quest Items and Crafting Buttons - Autobar
Castbar - what's bad about Quartz?
If you want to see all debuffs on a boss, maybe try EBB. List of debuffs on bosses can get stupidly long during bossfights, tho.
Lowbie me (57) was being healer for a friend (dedicated healing him only lol) while he was working on Omen in a raid. I was astounded by the sheer amount of debuffs (and corpses, the ass killed me in 2 hits with starshards damnit, I died about 12 times). I was suddenly so glad I didn't have EBB showing the debuffs, otherwise I would have had a wall of bars covering the entire side of my screen. At a certian point he had about 25 debuffs going. I just looked and well - looked some more while spamming holy light and drinking mana pots.
My high level of ignorance is why I posted it here instead of just doing it myself. Anyone interested? I can make very pretty button borders etc.
It seems to me that to get anything close to useful, I'd need about 15 more mods, and that opens up cans of worms. Not only do you start to maybe have conflicts, you have to wait & install updates on all of them every patch. I want one that does pretty much everything, and by running a shared code-base for all the functions, is very likely smaller and/or easier on cpu. My in-game meter comes in under 5megs with group calendar, omen, and bigwigs. That's all I use now, since I never found anything else clearly worth adding.
As for seeing debuffs, as a guild leader I want to spy on my shadowpriests and warlocks to see if their gadgets are getting knocked off. I want to know how quickly or how often we hit the 40 debuff limit. Of course, more people just want to see what's relevant to their own damage, so yes it needs a filter option, to accomodate both.
What's wrong with Quartz is that the last version I had was forever bugged, asking me to update settings that it never saved, no matter how I tried. I also could never find a way to have it stop telling me the duration of someone's AI, at a random inconvenient place on my screen. That's all I need, in middle of raid, a 30 minute buff-timer countdown, placing itself right above my bigwigs warning of who has demons on them at Leo. Quartz is good, I just hate the design. The only time I want to see raid buffs is if I'm buffing.
That's the real reason I have very few mods - they are unaware of each other's screen real estate. No reason why a mod should know which other ones I have installed, which is yet another reason I humbly suggest an all-in-one package. Even now, I can't find a very good place for Omen and it usually ends up overlaying (and incapacitating) my chat tabs. OH i forgot the chatbox, didn't I? Well my UI design needs some work! But I'd do it if anyone's remotely interested.
:) Thanks for listening thus far.
Quartz brings modules that you can enable or disable. If you only want a castbar, disable the other ones. You can also put it into a config mode, where it shows you all the stuff it can bring to the screen and makes it draggable. Allows you to do a nice layout and find the bars that are getting in your way.
If you want stable addons, do not use WAU, but instead get your addons from one of the release sites, like wowi oder curse. That already eliminates like 90% of all addon-trouble.
You will have to live with the modular design of addons. No one is going to code one single big addon that serves all your needs. Well, maybe you will, but nobody else, that's for sure.
Give the 15 more addons a chance. Try to get stable versions. Try out alternatives - there are very few tasks where there is only one, best addon to do it. (Quartz comes close to that IMO, but even that is debatable)
As Pusikas said, you most likely will not find an author to write one mod to do everything that you want that serves only your needs. Authors (for the most part) only write addons for themselves. GroupCalendar is a memory hog - that's the nature of the addon. Other mods are beasts, too. Still other mods are poorly written and may look like they're not doing much, but eat up your CPU cycles (CPU cycles is what you should be looking at, btw - not memory usage). Others are coded by great authors and do what they need to - nothing more - and do it well. Those are the kinds of mods you should be looking for.
And turn down your video settings.
I used to run with 1G of RAM until recently. My mod usage was 35-50MB. A year ago, (before my complete UI overhaul) I ran around 100MB of mods with 1G of RAM. Memory is not your issue. It's the type of mods (or quality) that you're running, combined with video settings.
Uhm, get NShakedown to set up your layout, can disable it after that, or just remove it. :)
Just my 2 coppers.
I run 1GB RAM, around 15~23MB memory in use (including the default memory usage of blizzard's interface stuff, so my actual added mem usage is about 7MB less), I had to tone down my gfx settings in the Outlands though, seems my FPS goes lower there then outside in Azeroth. (Yes, people, I have finally reached Hellfire :P) But only when I am in heavy raids (I partook in a raid on Omen - worldboss in moonglade- which was quite a few people, and too many corpses to count lol, and my fps didn't even go below 30.) with a LOT of people, and I do mean raids on cities for example, then I will get some issues.
Attached are all my mods (I run disembedded but took out the libs of the list) and my config, perhaps it helps you. (Dont copy it, it may not work, it does hold my hardware settings for sound etc as well)
After watching your demo I've added a feature to Dock that allows docked frames to be collapsed into tabs. Which works well for damage meters and other such mods.
Here's a short preview of it:
http://youtube.com/watch?v=tZC74v4U2ng
I expect to open Dock to public testing tonight.
You sure about that? I thought you can achieve this, as long as the user presses a button to show/hide the frame.