Squeenix is a simple square minimap addon. It does the basic bits, applies a new texture/mask to the minimap, hides a few of the default frames. As a small bonus it also enables the mousewheel as a means of zooming in or out.
Does the Squeenix minimap include all the area displayed in the normal round minimap plus the area in the 4 edges? In other words does Squeenix actually show more terrain than the round minimap?
Yes, you see more terrain... take the usualy round minimap and draw a square around it, that's what you now see. The arrows (town/corpse/party) still stick to the circular mask tho, there's no way to change that. Also tracking abilities will stay in the circular mask, I'm sure blizzard would consider it unfair if square minimap users saw more on tracking than roundies.
Would it be possible to remove the "N", "W", "E" and "S" around it?
Edit: Commented out the for loop:
--[[for dir,anc in pairs({W= "LEFT", S = "BOTTOM", E = "RIGHT", N = "TOP"}) do
local w = f:CreateFontString()
w:SetFontObject(dir == "N" and GameFontHighlightSmall or GameFontNormal)
w:SetPoint("CENTER", f, anc)
w:SetTextColor(1,1,dir == "N" and 0 or 1)
w:SetText(dir)
w:Show()
end]]--
hoihoi,
sweet thing to remove the direction indicators (N,E,S,W).
but is there a way to remove the border of the minimap?
i've tried some things like to removing the first two lines of the 'set:mask' function, but then squeenix is using the original round border of wow. all other trys end up in hell, because i'm absolutly unskilled in programming (but i've tried :D).
so can someone here help me to hide that ugly border (i dont want a new or something else, only a squared minimap without anything around it)
hoihoi,
sweet thing to remove the direction indicators (N,E,S,W).
but is there a way to remove the border of the minimap?
i've tried some things like to removing the first two lines of the 'set:mask' function, but then squeenix is using the original round border of wow. all other trys end up in hell, because i'm absolutly unskilled in programming (but i've tried :D).
so can someone here help me to hide that ugly border (i dont want a new or something else, only a squared minimap without anything around it)
big thanks, skyboat! it works just fine and learnd a little bit more.
six month with some ace mods, four with much ace stuff, one where i learnd some modding of the orginals and i can't stop saying: you guys are really awesome. the only art of ui modification which makes the ui alive :D
Yes, you see more terrain... take the usualy round minimap and draw a square around it, that's what you now see. The arrows (town/corpse/party) still stick to the circular mask tho, there's no way to change that. Also tracking abilities will stay in the circular mask, I'm sure blizzard would consider it unfair if square minimap users saw more on tracking than roundies.
Tracking abilities probably stick to the circular mask when you're zoomed in. Howver, they only cover things that the game server has registered with the client. This has a 100 yard range (although lag has a major effect here), while the minimap has (IIRC) a 125 yard range.
Theoretically, you could have a tracking skill "all world objects" that would show anything that's not part of the area map itself. And that would be shiny.
How does this handle the various mods that make buttons on the edge of the minimap? I'm just curious, as I have no intention of getting this particular mod. I'm a round peg-round hole kind of guy.
Please, is there a way to easily change frame strata for squeenix ?
I want to have it HIGH, i modified lua code with it each time i saw a LOW, but doesn't seem it changed anything :p
Please, is there a way to easily change frame strata for squeenix ?
I want to have it HIGH, i modified lua code with it each time i saw a LOW, but doesn't seem it changed anything :p
**points again to Visor**
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Thanks.
Edit: And tekkub, start adding screenshots.
Yes, you see more terrain... take the usualy round minimap and draw a square around it, that's what you now see. The arrows (town/corpse/party) still stick to the circular mask tho, there's no way to change that. Also tracking abilities will stay in the circular mask, I'm sure blizzard would consider it unfair if square minimap users saw more on tracking than roundies.
make it moveable plx
Edit: Commented out the for loop:
Of course the positioning will likely be all wrong. I use Discorf Frame Modifier to move them somewhere sensible.
-Ath
I tried adding MiniMapTrackingFrame:Hide() inside the Squeenix:OnEnable() function but it doesn't do anything - neither does it produce an error.
sweet thing to remove the direction indicators (N,E,S,W).
but is there a way to remove the border of the minimap?
i've tried some things like to removing the first two lines of the 'set:mask' function, but then squeenix is using the original round border of wow. all other trys end up in hell, because i'm absolutly unskilled in programming (but i've tried :D).
so can someone here help me to hide that ugly border (i dont want a new or something else, only a squared minimap without anything around it)
I just use it sometimes to delete things i no longer want to see on my screen ^^
Try this:
six month with some ace mods, four with much ace stuff, one where i learnd some modding of the orginals and i can't stop saying: you guys are really awesome. the only art of ui modification which makes the ui alive :D
Tracking abilities probably stick to the circular mask when you're zoomed in. Howver, they only cover things that the game server has registered with the client. This has a 100 yard range (although lag has a major effect here), while the minimap has (IIRC) a 125 yard range.
Theoretically, you could have a tracking skill "all world objects" that would show anything that's not part of the area map itself. And that would be shiny.
How does this handle the various mods that make buttons on the edge of the minimap? I'm just curious, as I have no intention of getting this particular mod. I'm a round peg-round hole kind of guy.
Happy coding!
I have also hacked my copy of Gatherer so that the icons are against the scare side instead of a circle. If anybody is interested, let me know.
Seconded!
I want to have it HIGH, i modified lua code with it each time i saw a LOW, but doesn't seem it changed anything :p
**points again to Visor**