I was just hoping to either find the author for Mob Health or possible get a suggestion as to a mod close to the same. The reason being, after 2.0 Blizz implemented numerical timers on the debuffs for mob frames, and Mob Health still uses the old clock-like timer. I hvae posted on all websites for Mob Health, but does not look like it has been worked on for some time and have had no responses as well, so far.
I have found a few other mods out there, but personally, I like to keep Blizz's default frames, fonts, etc... as much as possible, and have not found one that uses the defualt frames. I also do not want a very memory heavy mod for this, just something rather simple.
If anyone has any suggestions or could help in some way, it would be appreciated. Ty in advance.
"MobHealth"(3) from files.wowace.com in combination with the "MobHealth3_BlizzardFrames" is displaying the approx. Health of a Mob in your standard Blizzard Unitframes.
Mob Health doesn't display any timer or something like that, so i don't really see the problem you have with Debuff Timers...
Please elaborate abit more or post a screenshot of what you mean...
Well, it has to be affecting the debuff icons, because if it is turned off they are displaying with the new numerical timers, and the friends I have asked that do not have it installed, are showing their numerical timers as well. I am assuming that the mod, though only actually affecting the health bars and text, are somehow integrated into the mob portrait as a whole, and this is what is affecting them.
I use MobInfo2 instead. I find it much more useful than MH3 even though it isn't an Ace addon, and it has been updated in the last few days.
I also don't care for the fact that Neronix apparently broke compatibility with MI2-like addons and then discouraged them from emulating MH3's API. I did notice that he seems to have abandoned it quite some time ago, however, and that since then the Ace developer community has pitched in here and there to keep MH3 working.
I ran both MH3 and MI2 for a while because Pitbull didn't support the latter, but MI2 support was added to DogTag around a month ago.
Yes, I am using Mob Health 3 and Mob Health 3 Blizzard Default Frames.
I could not however, find a link to a working cmpatible Mob Health 2 mod. I found it on Curse and WoW Interface and WoWUI.net, but all those have not been updated since TBC and are not compatible. You said it has been updated within the last few days, and it sounds like what I am looking for, so would be great to find a working version. Unless you are referring to the MobInfo/MobHealth2 mod, in which case, that is too memory heavy for me and more than what I am looking for, and I cannot find a way to seperate the two.
Same, I have plenty of memory, about 2 gigs, but my actual problem is with proccessing power and my cpu being overworked. So this limits me from really adding anymore mods especially high memory, high output ones. I did, however, find that you can highly customize Mob Info to only record as little data as you want, which is a viable option, if I cannot get something figured out.
However, I got rid of all my mob health mods though, and the Blizz frames still aren't displaying the numerical timers. Not sure what to do there, if I could get them back how they were, I think I could install Mob Health 2 and it would work right. If anyone has any suggestions for that. I could not find a Blizzard mob frame variable file or anything close, only a Blizz combat variable file.
From what I've seen, only debuffs placed by you on a target have the timers displayed (maybe buffs placed by you as well, but my main is a Hunter so I don't do a lot of buffing) - not sure if that's a source of confusion or not.
You might try disabling all addons as a starting point, then re-enabling a few at a time to find out what's going on.
Ugghh, :P ya I might end up having to do that, if I cannot figure it out. Ya, when I try any ability with a timer (Frost Nove, Fireball, Sheep, etc...), it is showing thew old clock like icon, and the numerical timers are nowhere to be found, so it's not that. It's my mob and my spells.