Lately I've been struggling with trying to determine which items to wear, i.e. which is better +10 Spirit, +5 Intellect, +15 Spell Damage, +5 mana per 5 secs etc ? I've found many discussion articles and the MUSE addon which helps me (my main is now a Priest) but I'm wondering if someone has written an addon that can spit out a class specific 'value' for an item ?
Example - do I keep my Mindburst Medallion (+6 Int, +5 Spi, +5 Sta) or replace with the Darkmoon Necklace (+6 Int, +5 mana per 5 secs) ?
Granted it's subjective but if someone knows of an addon like this, I'd like to try it out.
Take a look at this program. It was made based on a pretty large post on the wow us preist forums. Since the old forums are gone, scroll down on that page for a copy of the post. The addon doesn't make any consideration for +healing so, you'll have to use your own judgement on that. +healing is a little more difficult to calculate anyways, so it isn't surprising it isn't often considered.
Anyhow, take a look. It is interesting when used correctly.
I've got a pretty ugly spreadsheet that does the same math, although I add in +healing as well (and yeah, it's a pain - but it is possible with a fair degree of accuracy if you make a bunch of assumptions about how often you dispel/flash/gheal/renew). My spreadsheet has ~340 bits of gear in it, each with it's value calculated...kinda nifty for working out what upgrades to bid on.
The math is kind of a pain to work out conceptually, but not all that complex, and it'd be pretty simple to do it in Lua. Making an addon that scraped the tooltip of an item to find out stats, then crunched the numbers to work out to what % it would be an improvement over your currently equipped item actually wouldn't be hard, and would be pretty useful. Probably would want to display the results on the item tooltip...
It could also add in the effect of set bonuses somehow (example: it doesn't really matter how awesome the item is, no bit of loot in game so far is worth breaking 3 piece trans for). Obviously a lot of set bonuses you simply can't deal with...how much +healing is 5 piece trans worth? But it shouldn't be hard for say, 2 piece ZG, 3 piece trans, and...um...yeah, those.
Could also have a "capture" mode - so you can train it to match your healing style. Example...hit "start" before you engage a boss, and "stop" when it's dead (or monitor regen events?). Do that for a few weeks, and the mod can average them together...once it knows that an "avergae" boss fight lasts for N minutes, that you tend to spend 60% of the time inside the FSR, that you cast 40% flash heals and 30% gheals, and 30% dispells, etc., then it should be able to spit out very accurate evaluations of gear. Those sorts of assumptions have to be fed into any mod/program/spreadsheet, but a mod could (in theory) gather them directly - which would be easier and hopefully more accurate.
Hmm. It'd be kinda nifty. And no, I'm not volunteering to write it. :)
Thanks for the replies. I checked out the link, and the info there combined with running MUSE helps me determine the relative value of Int, Spi, mp5 for each item which is very useful. Doesn't help with other stats but those are the main ones.