this is really great .. but I miss one bit of information...
I think it would be great when the name of the target of your damage or the name of the healer you got heal from or the name of the mob you got damage from would be on the opposite side of the damage... I try to gimp one of the screenshot to make clear what I mean.. :)
perhaps make it optional but this would be really cool in my eyes, since I like to see from whom I got heals :9
I'm not good with gimp but here is what I done to make my idea more clear :)
this is really great .. but I miss one bit of information...
I think it would be great when the name of the target of your damage or the name of the healer you got heal from or the name of the mob you got damage from would be on the opposite side of the damage... I try to gimp one of the screenshot to make clear what I mean.. :)
i think that will destroy the simplicity of the frame design.
the minimalistic style like bant is thinking about the frames structure is really great, i think we should left it like that.
- the target information should be for the target which you're just targeting.
- maybe another (third) frame should be created on demand if an third attacker is attacking you (similar to the first target frame, just right of it)
- so the frames are extending everytime by 1, the more attacker you get / this should be dynamically solved
- if you hover the mouse on an event you maybe should get extended detailed information via tooltip
Except for possibly putting the name of the target on the very top, seperate from the scrolling text (the column header, if you will) I agree that having names clutters it up.
it could be costumizable .. like just show healer names or just mob name... I personally as a tank would like to have a overview of people who are healing me, that's the only reason I have combatlog open...
Grayhoof, getting some errors off that attachment of yours.
Onload:
[2006/08/24 20:45:55-87]: ScrollingBattleChat\ScrollingBattleChat.lua:4: Cannot find a library instance of Babble-Spell-2.0.
<in C code>: in function `error'
AceLibrary\AceLibrary.lua:438: in function `AceLibrary'
ScrollingBattleChat\ScrollingBattleChat.lua:4: in main chunk
---
When scrolling:
[2006/08/24 20:46:31-87]: <string>:"ScrollingBattleChatFrame:OnMouseWheel":2: attempt to call method `Scroll' (a nil value)
<string>:"ScrollingBattleChatFrame:OnMouseWheel":2: in main chunk
---
When clicking the up button:
[2006/08/24 20:51:57-88]: <string>:"ScrollingBattleChatFrameUpButton:OnClick":3: attempt to call method `ScrollUp' (a nil value)
<string>:"ScrollingBattleChatFrameUpButton:OnClick":3: in main chunk
I was having a babble-spell error on my hunter earlier, I think it had to do with other people (or perhaps npc's) fighting around me. it was in Stormwind, someone was doing the ony quest with windsor.
Various reloads in a couple places didn't seem to help.
What regions are you guys using? I'm using the US English version of WoW... could that be the problem?
I've tried loading it on it's own with no other mods, same errors. I've checked and made sure all the libraries there are up to date. This problem is totally baffling me!
Another small update. Last time I'm gonna post it up here, I'll put it on the SVN tomorrow or this weekend.
Bascially just added a Fade Timer so the text starts to slowly fade after 10 seconds or so of inavtivity (will be configurable down eventually). Also removed the "bottom" button, just hold shift and click either of the arrows to go to the top of bottom now. I also tried to put in code to stop potential BabbleSpell errors, they happen a lot in PvP, but not sure its totally fixed.
I'm having the same errors FlareCDE has and I am using the German Client with enGB LP.
As FlareCDE said reloading doesn't help and I am sure, that I have all the libs installed since I'm disembedded Ace2 and added and optionaldeps section into the toc (but even with embedded ace2 it's not working).
I think it would be great when the name of the target of your damage or the name of the healer you got heal from or the name of the mob you got damage from would be on the opposite side of the damage... I try to gimp one of the screenshot to make clear what I mean.. :)
perhaps make it optional but this would be really cool in my eyes, since I like to see from whom I got heals :9
I'm not good with gimp but here is what I done to make my idea more clear :)
i think that will destroy the simplicity of the frame design.
the minimalistic style like bant is thinking about the frames structure is really great, i think we should left it like that.
- the target information should be for the target which you're just targeting.
- maybe another (third) frame should be created on demand if an third attacker is attacking you (similar to the first target frame, just right of it)
- so the frames are extending everytime by 1, the more attacker you get / this should be dynamically solved
- if you hover the mouse on an event you maybe should get extended detailed information via tooltip
-'scuss-
Is it just me or is this a mess? :(
the idea of this addons seems so simple that i don't think it would need the names at all. after all you DO know who you are targeting :)
Andalia and Grayhoof. Good job so far! Looks lovely!
Scrolling can be done using the provided arrows, or the mouse wheel. Hold shift and use mouse wheel to go to top or bottom.
sweet! intensive tests will follow when i'm back at home.
+1 karma to greyhoof ;)
Onload:
[2006/08/24 20:45:55-87]: ScrollingBattleChat\ScrollingBattleChat.lua:4: Cannot find a library instance of Babble-Spell-2.0.
<in C code>: in function `error'
AceLibrary\AceLibrary.lua:438: in function `AceLibrary'
ScrollingBattleChat\ScrollingBattleChat.lua:4: in main chunk
---
When scrolling:
[2006/08/24 20:46:31-87]: <string>:"ScrollingBattleChatFrame:OnMouseWheel":2: attempt to call method `Scroll' (a nil value)
<string>:"ScrollingBattleChatFrame:OnMouseWheel":2: in main chunk
---
When clicking the up button:
[2006/08/24 20:51:57-88]: <string>:"ScrollingBattleChatFrameUpButton:OnClick":3: attempt to call method `ScrollUp' (a nil value)
<string>:"ScrollingBattleChatFrameUpButton:OnClick":3: in main chunk
---
... exists. All I did was extract the .zip into the addons directory.
First thing I checked, because I thought the same as you.
I have AceAddon-2.0, AceConsole-2.0, AceDB-2.0, AceEvent-2.0, AceLibrary, AceOO-2.0, Babble-Spell-2.0, Compost-2.0, ParserLib-1.1
http://www.sfrepository.com/otherpics/babble.gif
A quick search confirmed this is the only instance of babble-spell too. ^^
and autoshot seemed to have a whirlwind icon :)
still, loving the addon :)
What regions are you guys using? I'm using the US English version of WoW... could that be the problem?
I've tried loading it on it's own with no other mods, same errors. I've checked and made sure all the libraries there are up to date. This problem is totally baffling me!
Bascially just added a Fade Timer so the text starts to slowly fade after 10 seconds or so of inavtivity (will be configurable down eventually). Also removed the "bottom" button, just hold shift and click either of the arrows to go to the top of bottom now. I also tried to put in code to stop potential BabbleSpell errors, they happen a lot in PvP, but not sure its totally fixed.
As FlareCDE said reloading doesn't help and I am sure, that I have all the libs installed since I'm disembedded Ace2 and added and optionaldeps section into the toc (but even with embedded ace2 it's not working).
http://www.sfrepository.com/otherpics/ScrollingBattleChat.zip
I'll try a really quick run at it this morning.
Edit: Still giving the same error. I'm perplexed.