Ah - so THAT"S why I had to go to 256x256 then stretch...
Hi2 - This did finally work - I can post a screenie. I'm using the same code, but have the texture at 256x256. I designed it the size I wanted then rescaled. It's a bit fuzzy, but as a background image, it actually works pretty well. Gives it that hazy, "look - it's in the distance..." kinda feel.
Here's what I got - it's the "hedge" at the bottom...
Only one question.. It should be background right?
Well its hovering over my chat so i can't see the words. What did I do wrong?
Edit: Got it to work, moved the chatframe and moved it back afterwards and the text was on top.
But now, I use a backdrop now but I would like to change the background color. I can't seem to find it on Wowwiki, any other great resource?
Edit: Ok got it to work, it seems that the max width of a texture is 512 and 1024 is not supported
So I just sliced it in 2 and it worked!
I'll confirm this, some graphics cards can not deal with larger textures. 1024 would crash me every time, but 512 worked. I never made textures for other people's use so I don't know the limits of other people's graphic's cards.