For some weird reason no one actually stated a quest mod.
Basically a combination between Monkeyquest and Quest-I-on but then Aced. and removed from idiocy like window customisation, font editing and that kind of weird stuff.
basic features:
- Quests to be opened or collapsed per area
- Seperate movable questframe
- the minimize button to almost hide it when you don't need it
- progession displayed on screen (dunno if this is defaulted by Blizzard anymore :D
- ability to expand from any direction (the major plus of Quest-i-on imo)
- quest levels
- quest coloring by difficulty as well as for progression
- Shift left click to chatbox incl the lvl of the quest
- if complete then hide the quests/objective as an option
- an extra line in the questframe to display the number of completed quests
I'd love to also see Quest Announce built into this model! Although it spams the group with a "TrollBeadNecklessOfWorthlessness 3/20" each loot you get, it certainly keeps people from asking, "So mhow many more ya got?" "Huh?" "How many now?" "How bout now?" "Now?" "Whatcha got now?" "Now?" "How bout now?"
A good quest log/ updater would certainly include a moduler plug in for the AceBar development. But it must also function as stand-alone for those of us that will not use such a bar.
I'm interested to see the AceBar once complete, but sceptical at it's overall using for my personal gameplay style.
Basically a combination between Monkeyquest and Quest-I-on but then Aced. and removed from idiocy like window customisation, font editing and that kind of weird stuff.
I definitly vote for this... besides the window customisation :wink:
I never liked Uberquest becuase of some simple limits.
No automatic new quest addon to the questminion.
no zone collapsing/expanding.
Basically Monkeyquest and Quest-I-on are the best to use however in quest-I-on you can setup so much that it becomes a bit bloated, but I like it because the minion is nice and small and it can expand from every direction.
Monkeyquest basically works the same as Quest-I-On but has a frame that is too big, but it's alot smaller in code.
And although it's a bit bloated and you can config way too much then should be needed I stick at this time to Quest-I-On. Which I basically use like it comes out of the box.
Aye, I've tested them all myself. Every single one you've mentioned, and I could *swear* I've tested even more than those. Alas, my testing file was far too large, so I dumped all addons that I didn't plan on working on or studying anytime soon to save space - figuring that the old resources would still retain the addons for some time.
Perhaps this will get looked at soon. Just need more people excited about this besides us geeks and we will get some return on our verbal investments here. :)
It could use a little cleaning up but even as it is, it's beautifully coded and I love it to bits. Aceing it would definitely remove a lot of the 'repeat kludge' its code has (especially in the case of the configuration GUI) but all in all, it's very clean and rather than using a constantly SetText'd tooltip (bad, bad, bad!), it uses Blizzard's own QuestTracker element instead and modifies it to be niftier instead.
I use uberquest, but i dont use a minion... the pane is one key away.. i dont mind.. i can also re-read the quest when i want to when looking at the objectives! handy!
minions FTL :P
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Basically a combination between Monkeyquest and Quest-I-on but then Aced. and removed from idiocy like window customisation, font editing and that kind of weird stuff.
basic features:
- Quests to be opened or collapsed per area
- Seperate movable questframe
- the minimize button to almost hide it when you don't need it
- progession displayed on screen (dunno if this is defaulted by Blizzard anymore :D
- ability to expand from any direction (the major plus of Quest-i-on imo)
- quest levels
- quest coloring by difficulty as well as for progression
- Shift left click to chatbox incl the lvl of the quest
- if complete then hide the quests/objective as an option
- an extra line in the questframe to display the number of completed quests
.. you get the idea.
"Now?" "How bout now?"
I mention this because there is a discussion of Ace'ing a Titan like interface... and this would be one module I would like to see as part of it.
I'm interested to see the AceBar once complete, but sceptical at it's overall using for my personal gameplay style.
I definitly vote for this... besides the window customisation :wink:
Maybe well get lucky and someone will be inspired to do such.
I like QuestIon over MonkeyQuest the most for it functionality and close-ness to QuestMinion (godz I miss that mod).
I did the same thing with BGAssist.... It's a sad, sad time...
Same.
This
and
This
No automatic new quest addon to the questminion.
no zone collapsing/expanding.
Basically Monkeyquest and Quest-I-on are the best to use however in quest-I-on you can setup so much that it becomes a bit bloated, but I like it because the minion is nice and small and it can expand from every direction.
Monkeyquest basically works the same as Quest-I-On but has a frame that is too big, but it's alot smaller in code.
During my playtime I've tried em all
Fastquest
MonkeyQuest
Quest-I-On
QuestMinion
Uberquest
And although it's a bit bloated and you can config way too much then should be needed I stick at this time to Quest-I-On. Which I basically use like it comes out of the box.
Maybe it was added since you tried it, but UberQuest does both of these.
Perhaps this will get looked at soon. Just need more people excited about this besides us geeks and we will get some return on our verbal investments here. :)
It could use a little cleaning up but even as it is, it's beautifully coded and I love it to bits. Aceing it would definitely remove a lot of the 'repeat kludge' its code has (especially in the case of the configuration GUI) but all in all, it's very clean and rather than using a constantly SetText'd tooltip (bad, bad, bad!), it uses Blizzard's own QuestTracker element instead and modifies it to be niftier instead.
[QuestAssist]
minions FTL :P