i found visor toooooooooooooooooo complicated for simple bars
the problem is i have alot of chars with different classes and setting up every class is alot of work because i am not really familar with visor.. for example i still dont know, how i can build stance buttons, how i define whats happen when i change a my stance or make me stealth
There is VisorGUI and some little scripts to make bars and grids and the like burried in the Visor threads on this site. Try digging a bit and getting your hands dirty instead of just looking at it and saying "That's too complicated.. I don't get it"
I'm still fond of Card_Bars as an end user solution, the thing is that not everyone is going to be the same kind of person. Some people go to the toilet, tear off a piece of the bog roll, scrunch and rub away, others fold carefully and go for a perfectly perpendicular wipe. To each their own.
Things like Card_Bars are great because it's very little code to handle a lot of buttons for people that don't entirely get it. What'd be really awesome though is if someone built a Visor end-user system for actually creating bars. Something that had say, a GUI with a number of buttons that lead to wizards.
So you'd start off with create bar. You'd specify how many rows and columns the bar would have, then you'd specify the scale, the alpha and so on. Then once the wizard was complete, you'd click Finish. The wizard would then pass that information along to Visor and poomf, magic bar.
You could also have a number of drag frames ready made within the wizard, say, 20 wouldn't hurt. Then you could unlock all visible bars that've been created by the wizard and drag them around. This would occur by making the drag button the parent frame and then childing everything off of that with Visor.
The GUI would also contain a destroy system, basically it would be a list of bars, like "Bar 1: 2x8.", "Bar 2: 3x3" and so on. You'd click one of those and then click destroy. What would happen is that Visor:DeleteFrame() would be fed with all the information nessescary to get rid of the frame. The user would then be notified they'd need to ReloadUI.
That way, a player can setup their bars and either have that globally or they could set up sets of bars per-class or even per-character and have a way to quickly get rid of bars they don't need anymore. By using a simple GUI system as I've suggested, we can save on resources because Visor would do all the grunt work.
It'd build off the power of Visor so there wouldn't be a lot of work involved. All a person would have to do is A) make the GUI and B) figure out what information to tell Visor. I can't imagine it'd be that hard though. If I weren't officially gone and done with this, I might give it a shot.
The thing is, what I've described is basically what Card_Bars does, the only bonus that Card_Bars would really have over this is that Card_Bars doesn't need to ReloadUI. As for the pet bar and the bonus action-buttons, just add the options to scale/alpha them from the UI, attach drag buttons to them and call it done.
I never got around the CardBars Warrior bug...where the ActionBar1 would appear all distorted. Tried it on a couple different computers and could not get a working fix, so I switched to Bongos. Not an Ace mod but still very good.
What'd be really awesome though is if someone built a Visor end-user system for actually creating bars.
Yes, please. I'm still "stuck" with using Gypsy, because it is the ONLY bar mod with good Turn On Press functionality I know of. FlexBar has it, but it snips out frames (let's call it lag) every time you use it due to the godload of macros involved. And Discord Action Blows has it too if you install a mod for it (ha, ha...), but DAB is just....DAB. Gypsy is good, and I like the team (Mondinga?), but there's not really that much layout options.
Woe, oh woe, who bringeth the End'usar a light-weight, flexible, toadtally configurable action button / bar solution? My kingdom for a such a system!
I've spent two days trying to learn enough LUA to set-up some scripts for Visor and frankly setting up bars is like programming in machine code... tons of functionality but so few ppl can actually do it (whether it be know-how or time).
I would simply ask that i be able to select how many buttons go in a bar, how many columns the bar has, and define events such as when i shapeshift what bars/buttons i want to have swapped in.
My first bar mod was Flexbar, which i praised for many months until i found that i was spending more time altering flexbar then i spent on all other sections of my UI combined whenever i did a re-design... Not because i wanted to make it perfect or that it was a major or complex set-up... but because i was spending so much time setting up simple little bars which slash command after slash command and having to redo things from the start if i made even a tiny mistake (setting scales for example before setting spacing).
Anyways... from Flexbar i went to discord because it had similar functionality, but was argueably more user friendly. And it was pretty good until DAB 3.0 when Lozareth revamped the entire GUI and again increased functionality that only a few ppl use and decreased accessability for everyone else. Simple changes became cumbersome.
So, i moved over to BipBar... I love bip bar, but i have other addons that i love more that it doesn't play nice with, so since i was using visor already, i decided to look more deeply into the button module of it.
After reading these forums, the wiki, and the VERY limitted (or at least thinly dispearsed) documentation on Visor, it's just not worth my time to bother with it. I was going to start a new topic suggesting a simple GUI would do it a world of good for the addon community out there, but it seems that none of you have time.
I just feel that this addon is being wasted... it has so much potential if it were just accessible. Please make at least a simple GUI for the Bar module.
Very well expressed Blissfulpain!!!!
I believe one of the main problems is a somewhat general idea that things should not be made easy.....???
And the other is that Gui are evil and should not be tolerated.....
But even Rowne eventually posted in a post that maybe visor should have a GUI, I cannot recall if it was Rowne himself who mentioned it could be one of these optional GUI that are turned off after being used, without using resources after it has done the job of setting up the bars.
I believe Cladhaire uses one to set up watchdog.
But it is a thruth that ease of use is a strong selling point for a addon.
I believe that is one of the reasons BossBar(FuBar) is becoming one of the most popular ace addons around.