Part 1. As per the addon when you read over his notes. you will see that Tiggy has set a max of 512x256 per .tga texture. this basically constrains any skins created to those parameters and does not allow for anything beyond those dimensions. Yes you can create these textures beyond those scales, Howver you will have to resize them down with Btex settings. which in turn causes a loss of detail. then you have to resize them again in game using Btex settings to rematch what you created and possibly have inaccurate results. which can be a pain..
Part 2. Btex has several default textures in the skins folder. If you look at them you will that the ones by Tiggy have a small portion on the -4.TGA that will be hidden when loaded. which i think was intentional by Tiggy. However, for anyone who creates custom skins, including myself have to either:
Also add this additional blank area to every skin and then fine tune it so it loads correctly without having to adjust the 512 x 256 settings. which pertains to the first request. 1000's of UIs are out there and to be limited to 256 Height without have to rescale, would be a huge improvement to Btex
Have to adjust the 512 x 256 settings accordingly every skin, for every character, for every layout. so as per my 2nd request as above.
and Yes I have sent multiple messages to Tiggy via wowinterface along with the other authors who have updated it the last couple of times over a month ago and never received a response. I am doing this out of my own to continue this addon and make it usable to the public.
Just to clarify, I have 0% coding experience. I can read it, and make minor adjustments, copy paste what looks like common knowledge stuff. But to actually do more experienced changes and actual code writing, I dont have a clue.
So i am hoping that someone here might be able to tell me what i need to change in the LUA in order to edit the above 2 requests,
This would allow me to move forward and maybe make Btex more enjoyable and more lenient on the eidting parameters for custom skins.