Im bit lost with this one, all i want to do is chance font on class and name field of pitbull + chance the health bar texture... but i just cant get it working it seems.
I mean all i can find with google is "Install sharedmedia and you will get everything" so i go and install sharedmedia, read readme and greate that file it says... but still nothing happens. So im totally lost why it doesnt work at all.
OK, let me get this clear: You are trying to use a custom font with PitBull. You are using SharedMedia to import this font. And you are using MyMedia to do so?
1. Did you Create a "MyMedia files" folder and MyMedia.lua?
AddOns\
SharedMedia\
MyMedia files
MyMedia.lua
2. In MyMedia did you use the correct format?
--font
SharedMedia:Register("font", "my font's name", [[Interface\Addons\SharedMedia\MyMedia files\myfont.ttf]])
Replacing myfont.ttf with exact name of the font in question, using the same captializtion as the name of font, as in either example: font1.ttf font2.TTF FonT3.ttf
You did get it partually right, im trying to chance only some of the fonts... Like font is Pitbull Name and Class ( Player > Text > Class ).
Ahh, aka so some Texts in Pitbull have one fonts but the rest have another? Example: Name using Arial.ttf and Class using Impact.tff? If that is the case, then no it can't be done, its all or nothing except for the Combat text (the text that displays hits and heals) font. The Combat text can have a different font from the main PB font. Likely you can use different fonts for different texts IF you are willing to hack the PB code. However that is a nice large chunk of code to sort through.
Thank you for your ansfer. Then i just quess i cant do it. If i remember right Discord did let you chance all fonts inside the config of addon it self... so maybe someday we will have that for pitbull.
Thank you for your ansfer. Then i just quess i cant do it. If i remember right Discord did let you chance all fonts inside the config of addon it self... so maybe someday we will have that for pitbull.
Yah, Discord was the most customizable Unit Frame mod (or other UI related) out there. Pitbull is pretty good however not quite as customizable as Discord. Of course with Discord you did pay the price in memory usage. However a new team is working on the next generation of Discord (Discord UI Builder).
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
So please... step by step how to do this.
---EDIT
It works now... atleast some parts of it.
1. Did you Create a "MyMedia files" folder and MyMedia.lua?
2. In MyMedia did you use the correct format?
Replacing myfont.ttf with exact name of the font in question, using the same captializtion as the name of font, as in either example: font1.ttf font2.TTF FonT3.ttf
Ahh, aka so some Texts in Pitbull have one fonts but the rest have another? Example: Name using Arial.ttf and Class using Impact.tff? If that is the case, then no it can't be done, its all or nothing except for the Combat text (the text that displays hits and heals) font. The Combat text can have a different font from the main PB font. Likely you can use different fonts for different texts IF you are willing to hack the PB code. However that is a nice large chunk of code to sort through.
Yah, Discord was the most customizable Unit Frame mod (or other UI related) out there. Pitbull is pretty good however not quite as customizable as Discord. Of course with Discord you did pay the price in memory usage. However a new team is working on the next generation of Discord (Discord UI Builder).