I believe, it's because the Combatlog-Eventhandling has been rewritten.
The old code was triggered by Tradeskill-Combatlog events, and the new code is triggered on EVERY combatlog event.
The problem with this is, the self:Update() isn't called in the enclosing if-block (and thus only called when necessary), instead it's called every time a combat log event fires.
So, the solution (in theory, not tested) could be to move the self:Update() into the if-block.
SkillsPlusFu, lines 336 to 338:
end
end
self:Update()
[2008/05/20 01:22:39-1954-x1]: FuBar_SkillsPlusFu-2.4.4\SkillsPlusFu.lua:49: AceConsole-2.0: args.frame4: "desc" must be a string
Ace2\AceLibrary\AceLibrary.lua:122: in function `error'
AceConsole-2.0-67789 (Ace2):2354: in function `RegisterChatCommand'
FuBar_SkillsPlusFu-2.4.4\SkillsPlusFu.lua:49: in main chunk
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The old code was triggered by Tradeskill-Combatlog events, and the new code is triggered on EVERY combatlog event.
The problem with this is, the self:Update() isn't called in the enclosing if-block (and thus only called when necessary), instead it's called every time a combat log event fires.
So, the solution (in theory, not tested) could be to move the self:Update() into the if-block.
SkillsPlusFu, lines 336 to 338:
end
end
self:Update()
change to
end
self:Update()
end
Updating as I type.
Are you using the French client? There used to be an issue with the French version reading a different skill.
Tawerner : Yes, I use the French client, before the update, this add on functioned
Can you:
See the skill on the Tooltip?
Activate the skill from the menu?
None of the above?
See the skill on the Tooltip? yes
Activate the skill from the menu? it's activate
but, no safeguard for this skill
Thank you for your assistance.
Hope you had a good holiday :D