After reading somewhere that X-Loot wont be maintained anymore i decided lot have a look about and see if i could find a light weight alternative. I came across a couple of addons that seem to be nice and simple replacements (If anyone knows of others please feel free to link them).
Now my question is is this: does anyone know of an addon/Code adjustment that will allow me to increase the scale of the the replaced lootframe and group lootframe to say 150% for example as the defaults for the two addons it far to small for my eyes :(
I've tried getting in touch with the authors with out much success so i thought i would ask here just in case someone here knew a way of making the frames largerand easier to read for my eyes.
Im not trying to step on the authors toes just after an answer to make these 2 addons more usable for me.
or you could just use xloot. 2.4 didn't change any loot events or functions, and no plans have been announced to do so. XLoot should thusly work at least until the next expansion.
and if you think 'load out of date' means something doesn't work, you're a bloody idiot.
or you could just use xloot. 2.4 didn't change any loot events or functions, and no plans have been announced to do so. XLoot should thusly work at least until the next expansion.
and if you think 'load out of date' means something doesn't work, you're a bloody idiot.
LOL Of course i know what 'load out of date' means, i dont appreciate the idiot reference.
Yes i could use X-Loot all i was after was a solution to a problem i was having with a couple of newer lighter weight addons i found.
Tat
Does no one know of a way to make these frames larger?
Tat
this is a guess, but... in teksloot.lua, around line ~87, you'll find this function, add this line "frame:SetScale(1.5)"
local function CreateRollFrame()
local frame = CreateFrame("Frame", nil, UIParent)
frame:SetWidth(300)
frame:SetHeight(26)
frame:SetScale(1.5) --This is the line to add
frame:SetBackdrop(backdrop)
[...etc...]
this is a guess, but... in teksloot.lua, around line ~87, you'll find this function, add this line "frame:SetScale(1.5)"
local function CreateRollFrame()
local frame = CreateFrame("Frame", nil, UIParent)
frame:SetWidth(300)
frame:SetHeight(26)
frame:SetScale(1.5) --This is the line to add
frame:SetBackdrop(backdrop)
[...etc...]
change the 1.5 to ur likings..
Many thanks for the reply Coldfury ive put the suggested line into the code not had chance to test it yet as need a group.
I tried slipping the same line into Butsu at around line 94 and it did make the icons and text bigger (nice and clear) but the icons overlap the background (background didn't scale up) and the text gets shrunk, if there was some way to get background to expand with text and the amount of items displayed it loot window it would be complete for me.
Click image for larger image.
Once again many thanks for the reply all help given very apreciated.
Durcyn Line 94 is what i added was hoping it would allow for auto sizing of the background and title so that text would display properly
frame:SetScale(1.4)
I still get XLoot errors when party/raid members auto-pass on unique items that they already have, but otherwise it works fine. I'd try alternatives but I don't see anything like XLootMonitor.
I still get XLoot errors when party/raid members auto-pass on unique items that they already have, but otherwise it works fine. I'd try alternatives but I don't see anything like XLootMonitor.
Ever since I got XLoot, I've moved the chat text for loot events off to another chat tab called Loot because it fills the chat frame with spam (especially during rolls). XLootMonitor makes it much easier to visualize what's going on with loot, without spamming my chat frames.
Ever since I got XLoot, I've moved the chat text for loot events off to another chat tab called Loot because it fills the chat frame with spam (especially during rolls). XLootMonitor makes it much easier to visualize what's going on with loot, without spamming my chat frames.
Uncheck "Advanced Loot Information" in the Interface options menu and you wont see all roll anymore.
instead of
Joe rolls 56.
Bob rolls 34.
Job rolls 99.
Job received [Super Shiny Item].
you'll see
Job won [Super Shiny Item] (rolled 99).
teksLoot
http://www.wowinterface.com/downloads/info8198-2.3.3.1%20Beta.html
Butsu
http://www.wowinterface.com/downloads/info7976-Butsu.html
Now my question is is this: does anyone know of an addon/Code adjustment that will allow me to increase the scale of the the replaced lootframe and group lootframe to say 150% for example as the defaults for the two addons it far to small for my eyes :(
I've tried getting in touch with the authors with out much success so i thought i would ask here just in case someone here knew a way of making the frames largerand easier to read for my eyes.
Im not trying to step on the authors toes just after an answer to make these 2 addons more usable for me.
Thanks for your time and any help
Tat
Tat
and if you think 'load out of date' means something doesn't work, you're a bloody idiot.
LOL Of course i know what 'load out of date' means, i dont appreciate the idiot reference.
Yes i could use X-Loot all i was after was a solution to a problem i was having with a couple of newer lighter weight addons i found.
Tat
this is a guess, but... in teksloot.lua, around line ~87, you'll find this function, add this line "frame:SetScale(1.5)"
change the 1.5 to ur likings..
Many thanks for the reply Coldfury ive put the suggested line into the code not had chance to test it yet as need a group.
I tried slipping the same line into Butsu at around line 94 and it did make the icons and text bigger (nice and clear) but the icons overlap the background (background didn't scale up) and the text gets shrunk, if there was some way to get background to expand with text and the amount of items displayed it loot window it would be complete for me.
Click image for larger image.
Once again many thanks for the reply all help given very apreciated.
Tat
I'm a complete code nub soz
Tat
frame:SetScale(1.4)
Tat
well the default chat frame is a loot monitor.
...
Ever since I got XLoot, I've moved the chat text for loot events off to another chat tab called Loot because it fills the chat frame with spam (especially during rolls). XLootMonitor makes it much easier to visualize what's going on with loot, without spamming my chat frames.
Uncheck "Advanced Loot Information" in the Interface options menu and you wont see all roll anymore.
instead of
Joe rolls 56.
Bob rolls 34.
Job rolls 99.
Job received [Super Shiny Item].
you'll see
Job won [Super Shiny Item] (rolled 99).
something like that.
I tried adding the same code to Butsu and it only scaled up icons and text and not the window so text gets cut short and icons run down over edge.
Tat
did you try looking trought the code and following just simple logic?
try to find where the backframe is created/handled and look for SetWidth/SetHeight.
same for the fontstring, and the icon.
instead of using SetScale, you should use SetWidth/SetHeight and put a bigger font. this wont cut the text off if you give it the proper width.
Mike