Can't test these at the moment, but hopefully you get the idea at least.
I don't have time to figure these out at the moment, but the first one still doesn't give me a talent tree (I do have LibTalentQuery installed), the second one throws a syntax error on the [~IsFriend?Red] part, and the third throws syntax errors to kingdom come. I'll try to go back over them later.
EDIT: The first one now works sometimes; I'm going to assume that's a LibTalentQuery issue and not a DogTag issue. The targeting one still baffles me.
I used a TinyTip themed cowtip that I didn't create, but had simply copied and pasted. Is there anyway someone could post an updated version using the new tags or point me to a place where someone has already asked and answered this? I can see bits and pieces of these tags in this thread I think, but I admit I don't have the head to put them together.
Here's another one confusing the utter hell out of me.
In my CowTip, I have [(TalentTree ? TalentTree:Hide("None"):ClassColor " ") (IsPlayer ? Class:ClassColor)]. Works fine for other players; if they have a TalentTree, I get "Human Holy Paladin" or "Undead Fury Warrior" or whatever. If they don't, I get "Human Paladin" and "Undead Warrior." However, for myself, I get no TalentTree (neither PitBull nor CowTip recognizes my own tree or spec, in fact) and I get an extra space, so it reads "Human Mage." Highly annoying, and the tag above is my fifth try at getting rid of the extra space, but I haven't managed to get rid of the space and still show TalentTree.
Hi Guys
Just got in from work updated my addons though would relax for hour playing before bed lol and got confronted with messed up pitball / cowtip tags.
Sorry if some of them have been posted before but a little help would be appreciated converting them over to the new dogtags as i have no idea how, had ALOT of help getting them how i wanted before update.
Below is list of my current tags and there results, all help given is VERY appreciated.
I used a TinyTip themed cowtip that I didn't create, but had simply copied and pasted. Is there anyway someone could post an updated version using the new tags or point me to a place where someone has already asked and answered this? I can see bits and pieces of these tags in this thread I think, but I admit I don't have the head to put them together.
Ok well i guess it's just one more prayer for some help, i've tried myself following the examples gives in this topic but those tags still give me Syntax Error, if anyone could help me please:
ok, since (if im right) there is no help/faq for the new DogTag, noone will get answers here in this topic, because noone knows anything about new one syntax
something is wrong, here's what i was working around but it doesn't work correctly:
[(if Status then Name:StatusColor else (if IsPlayer then Name:ClassColor else Name:HostileColor) else (if IsPet and IsFriend then Name:HappyColor else Name:HostileColor) ) ]
Could someone help me fixing this tag please ?
Edit: this seems to be correct:
[if Status then [Name:StatusColor] else [if IsPlayer then Name:ClassColor else [if IsPet then [if IsFriend then Name:HappyColor] else Name:HostileColor] ] ]
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
But I use a fairly easy tip so no problem.
I don't have time to figure these out at the moment, but the first one still doesn't give me a talent tree (I do have LibTalentQuery installed), the second one throws a syntax error on the [~IsFriend?Red] part, and the third throws syntax errors to kingdom come. I'll try to go back over them later.
EDIT: The first one now works sometimes; I'm going to assume that's a LibTalentQuery issue and not a DogTag issue. The targeting one still baffles me.
This is what I had:
Line 1:
[IsPlayer ? [CanAttack ? Name:HostileColor ! Name:ClassColor] ! [IsPet ? [Status ? Name:StatusColor ! [CanAttack ? Name:HostileColor ! Name] ] ! [Status ? Name:StatusColor ! Name:HostileColor] ] ][Realm:Prepend(-)] [Target ? Text(:)] [IsPlayer#mouseovertarget ? [IsUnit#player(MouseOverTarget) ? Text(YOU):Bracket:Fuchsia ! Target:ClassColor#mouseovertarget] ! Target:HostileColor#mouseovertarget]
Line 2:
[Guild?Text([Guild:IsEqual([Guild#player])?Color(0076EC)!Green][Guild])]
Line 3:
[Status ? StatusColor ! [CanAttack ? DifficultyColor] ][Classification:Contains(Boss) ? Text(Level 73) ! Level:Prepend(Level )] [Classification] [~Status ? Color(FEF2C5)][SmartRace:Hide(Not specified):Hide(Unknown)][SmartRace:Contains(Not specified) ? Text(Creature)] [TalentSpec ? TalentTree:Hide(None):ClassColor] [~Status ? ClassColor][PlayerClass]
Line 4:
[~IsPlayerOrPet ? Faction:Hide(Alliance):Hide(Horde):HostileColor]
Line 5:
[IsPlayer ? PvP:Red] [~IsPlayer ? Status:StatusColor ! Status] [AFKDND:Color(FEF2C5)]
lines were:
[1]
[IsPlayer?IsEnemy?PvP?Name:HostileColor!Name:ClassColor!Name:ClassColor!IsPet?Name!~IsPlayerOrPet?Status?Name:StatusColor!Name:HostileColor] [Realm:Prepend(of )]
[2]
[Guild ? [ [Guild = Guild#player] ? Guild:Fuchsia:Angle ! Guild:Angle:Cyan] ]
[3]
[Status ? StatusColor ! [IsEnemy ? HostileColor ! DifficultyColor] ][Level:Prepend()] [Status ? SmartRace:Hide(Not specified):Hide(Unknown):StatusColor ! SmartRace:Hide(Not specified):Hide(Unknown):Color(FEF2C5)] [Status ? PlayerClass:StatusColor ! PlayerClass:ClassColor] [DruidForm:Paren]
[4]
[~IsPlayerOrPet?Faction:HostileColor]
[5]
[~IsPlayer ? Status:StatusColor ! Status][Zone][IsPlayer ? AFKDND]
[6]
[Target ? Text(----> ):Gray] [IsPlayer#mouseovertarget ? [IsUnit#player(MouseOverTarget) ? Text(<<YOU>>):White ! Target:ClassColor#mouseovertarget] ! Target:HostileColor#mouseovertarget]
Is anyone able to convert these two lines into the DT 3.0 syntax?
([MissingHP:Short:HPColor]) [~Status?CurHP:Short:HPColor] | [Status:Gray:MaxHP:Short:Color(2A8430)]
[MaxMP:Short:Color(1E57AB)] | [~HasNoMP ? CurMP:Short:Color(81BEF7)] ([MissingMP:Short:Color(81BEF7)])
I get a syntax error from both of them.
Thanks in advance
shows your guildname on all npcs
You need to put your color arguments in quotes, e.g. Color("EEEEDE").
In my CowTip, I have [(TalentTree ? TalentTree:Hide("None"):ClassColor " ") (IsPlayer ? Class:ClassColor)]. Works fine for other players; if they have a TalentTree, I get "Human Holy Paladin" or "Undead Fury Warrior" or whatever. If they don't, I get "Human Paladin" and "Undead Warrior." However, for myself, I get no TalentTree (neither PitBull nor CowTip recognizes my own tree or spec, in fact) and I get an extra space, so it reads "Human Mage." Highly annoying, and the tag above is my fifth try at getting rid of the extra space, but I haven't managed to get rid of the space and still show TalentTree.
Just got in from work updated my addons though would relax for hour playing before bed lol and got confronted with messed up pitball / cowtip tags.
Sorry if some of them have been posted before but a little help would be appreciated converting them over to the new dogtags as i have no idea how, had ALOT of help getting them how i wanted before update.
Below is list of my current tags and there results, all help given is VERY appreciated.
Mana/Power:
[~HasNoMP?Text([TypePower]:)]
Result: Syntax Error
[~HasNoMP ? Text(FractionalMP:Short PercentMP:Percent:Paren)]
Result: Unknown Tag HasNoMP
Threat:
[~HasNoThreat ? Text(FractionalThreat:Short PercentThreat:Percent:Paren)]
Result: Unknown tag HasNoThreat
Guild:
[Guild?Text(Guild:)]
Result: Syntax Error
[Guild:IsEqual([Guild#player])?Guild:Green:Angle!Guild:HostileColor:Angle]
Result: Syntax Error
Faction:
[~IsPlayerOrPet?Faction?Text(Faction:)]
Result: Syntax Error
[~IsPlayerOrPet ? Faction ? Faction:HostileColor]
Result: Blank
Talents:
[if TalentSpec then TalentTree " " TalentSpec:Paren]
Result: (0/0/0) when hovering over self (cowtip)
Tatgeted by:
[NumTargeting:HideZero:Prepend(Targeted by: )]
Result: Syntax Error
[[NumTargeting > 0] ? TargetingList]
Result: Blank
Once again thanks and appreciation to those that can help
Mike
The first one on my player profile, and on the target I get "Unknown Tag SmartClass". The string is as follows:
[Level:ClassColor]-[SmartClass:Race:ClassColor]
The second one is for the cast bar, while it doesn't display any error messages, it doesn't display any text at all either like it used to:
[Alpha((CastStopDuration or 0) + 1) CastStopMessage or (CastName " " CastTarget:Paren)]
The third one is for my target, I get Syntax Error for this:
[Classification:Append(-)][Creature:Hide(Unknown):Hide(Not specified)]
Thanks for the help! If there was a main DogTag 3 post I would post it there, sorry for just tacking this one!
This is my setup which looks a lot like tinytip:
I fixed it using a lot of kevinc's dogtags.
just copy paste these lines:
line 1:
line 2:
line 3:
line 4:
line 5:
if you want specs too as well as the tree, just change line 4 to:
Anyway enjoy.
edit: fixed the Zone one.
I didn't look all the way through your tags, but it's been mentioned before that colors need to be in quotes. ie, Color("A5A05A")
Whats the new 3.0 way to do the above?
anyone?
oki lets go to our studies and try to get it done :))
Thank you CK for this big info :) will do my best to succeed
edit: http://wowace.com/wiki/LibDogTag-3.0 is up
Working but I cant get a space between HP & [HP%]
looks like crap ;) 1200[100%] any one now how to fix it?
I used to have a | between both but that fails best would be
1200 | 100%
Thanks so much! copying this over to my guild boards for sharing now :D
Try:
[Status ? [Name:StatusColor] ! [IsPlayer ? Name:ClassColor ! [IsPet ? [IsFriend ? Name:HappyColor] ! Name:HostileColor] ] ]
something is wrong, here's what i was working around but it doesn't work correctly:
[(if Status then Name:StatusColor else (if IsPlayer then Name:ClassColor else Name:HostileColor) else (if IsPet and IsFriend then Name:HappyColor else Name:HostileColor) ) ]
Could someone help me fixing this tag please ?
Edit: this seems to be correct:
[if Status then [Name:StatusColor] else [if IsPlayer then Name:ClassColor else [if IsPet then [if IsFriend then Name:HappyColor] else Name:HostileColor] ] ]