Hi, it's been a couple years since I've worked with code and I was wondering if there was a way to pare this down and also if having something with several nests will have an impact on status updates.
What I'm trying to do is have HP hidden unless I'm holding down Alt or the target's HP is less than MaxHP. If I'm targeting an enemy I want it to show HP, and if it's a friendly it should show MissingHP as I am a healer.
Here she be:
[Status or (if IsEnemy and Alt then
(if IsEnemy then
(if IsFriend and IsMaxHP and Alt then
(if IsFriend then