My goal is to make it so that the curseforge software has a more transparent appeal for smaller projects but scales up to the needs of larger projects. I'll be opening up beta.wowace.com soon for people to mess around with and see what they think. :)
Well, I'm certainly willing to switch again if the new site meets my needs, and do enjoy the great dialog made possible by the forums here. We'll see what it looks like.
I know things are changing and not everyone will be happy with everything. Mind if I ask whats up though? We're open to as much feedback as we can get :)
Well, as someone who's already moved my addons off the SVN here, I can provide my perspective:
The main reason is that the CurseForge project management is incredibly overcomplicated. I'm not supporting a Linux distro here; I'm releasing a 5kb UI mod for an MMO. I just want a place to enter a title, write a description, upload a picture or two, upload new versions, and get feedback from users. I don't need "pages", I just want a single description. I don't need components, milestones, and multi-author project management. I don't want to have to click through 3 pages just to get to the point where I can fix a typo. I don't want to spend 45 minutes looking for documentation, conducting forum searches, and submitting issue tickets to figure out how to edit my addon's description, as I recently had to do after the basic "edit description" function was removed and folded into the "pages" system.
While the CurseForge ticket system and auto-packaging are nice, the rest of the system is just way more than I need, and as a result is far more difficult and time consuming to use than it needs to be. Since I'm already hosting my addons on CurseForge, and have them all set up and ready for 456723-click version pushes, I don't see any reason to do it all over again on WowAceForge. Also, as I understand, it will only be necessary to host an addon on one site, as it will be syndicated to both.
I would agree with you IF the site were planning to require payment for any access to addons. However, that's not what's going on. Essentially you're being given two choices:
1. Update your addons individually, through the site or through the client. You view an ad on each page. You pay nothing. The site makes money from the ad vendor for each ad you view and/or click on.
2. Update your addons all at once through the client. You don't view any ads. You pay a small monthly fee. The site makes money directly from you.
The site has to make money somehow in order to stay in operation. Either you can view ad banners so the ad vendor will pay the site, or you can pay the site directly. Since the site profits more if you pay them directly, they reciprocate by giving you one-click mass updating and an ad-free experience. I see no problem with this.
Should I use the WAU or the CC to install and update Ace mods?
Currently, the Curse client cannot update addons from WowAce. You should continue using WAU (or another WowAce updater) to update your WowAce addons for now. Once the "big change" happens, then you will have to use the Curse client to update from WowAce, as other updaters will no longer be allowed access to the addon repository.
Quote from Saynt »
...a copyright and trade dress infringement lawsuit against Curse Inc...
That's interesting. I didn't know about that, but I did wonder about wowdb being a virtual clone of wowhead.