Ok I found out that I probably need to draw my own player portrait to make it square. I just can't figure out how blizzard is turning it into a texture?
I'm using CreateFrame("PlayerModel") to create a model of my character but how can I turn it into a texture? (like PlayerPortrait)
Also, how can I stop the animation? I tried StopAnimating() and :SetSequence(0) but it just won't stop. :confused:
How do you change the color of a texture? I got a custom made texture for a bar but the problem is I can't seem to add colors to it. If I use texture:SetTexture(1, 0, 0, 1) the texture will turn solid red. The only thing I can think of is layering my original texture with a solid texture with a different color and alpha at like 0.5.. halp!