I'm not familiar enough with the API to realize that Inventory meant equipped items versus carried items.
The API has always had horrible nomenclature. "Container" is specific to items in bags, but "inventory" seems to cover everything including the bags (and bank bags) themselves. "Equipment" would have been a much better name, but meh, it's years too late to fix it now.
Tekk, you can create a equipment set with nothing equipped and have it change to that. As for the spec switching, is the equipment manager's "EquipSetByName()" function protected?
I don't want to use the EM for that. If they break Nudist, I'll find a solution or discontinue the addon. I doubt they'd break the functionality outright (like movement), but rather just complicate things (need a secure frame).
At any rate, hopefully they realized the impact was much wider than they intended. We'll see, we've still got a month or so till this hits live anyway.
This will, however, break Nudist as it is, but I might be able to get around that if there's an "/unequip" macro command. At any rate, it seems stupid to protect the function all-around, in-combat would be all that's needed IF they didn't fix the underlying game mechanic. It'll probably kill Crossdresser as well in it's current state. *le sigh*