Yes, I use ItemRack, but we're not talking about ItemRack, are we? :rolleyes:
well when i saw that blzizard was puting in an Itemrack-Look-a-like, first thing i thought of was that they would take the best, common, most useful features and implement them in game. That's what they did with CTRA back in pre-bc days. So a modifier and hover pannel seemed to make sense that they would include that in their implementation.
Heck, they did a transposition on Talented wtih the whole previewing talents thing before application.
So when one of our tanks is out for a week because of sick children, and a hybrid-but-normally-dps raider offers to respec for the specific bosses which need another tank, we're "not competent"? I guess calling off the raid entirely because those dps classes should "know their place" would be better than reassigning spec/roles to make up for players who couldn't attend that evening?
competent meaning "being able to". Also, a good raid group always has alternates to fill in the gaps, it is just good planning. Also i don't appreciate being quoted out of context as a flame.. "knowing their place" is not a derogatory term where i used it. Back then things where simpler, each class had a place and a role to fill and where extreamly good at it. If you wanted to switch roles, you rerolled a different class, learned it well and did the job. Not to say that this was/is the only way.
It gives us flexibility to bring people rather than specs. Multiple specs give us the ability to *not* bring the people who suck at the game, but who -- back in the good ol' days of Molten Snore -- we would have had to bring anyhow because we needed another <fill in the role>.
Sorry i just look at the situation differntly that alot and i get flack for it. I see people as the role they fill, it's simple. When introducing Dual-Spec I, as a raid leader, now have to contend with the multitude of permutations on how the raid is formed. Have to deal with the people that want to come but we have too much of and don't want to switch roles because they don't want to for both the one wanting to go and theose in raid already. The complication get's bad. (re: Murphy's Law "Anything that can go wrong usualy will"). While i might be posting about the worse case senerio, fact is shit happens more often than going according to plan wrt to a raid make up.
Re thinking my opinion and explaining it better :P
I don't like dual spec because it only goes to further the people who can't play to suck at playing a different role. While the vast majority of people that post here know their game, and often very well, i cannot ignore the vast majority of players in WoW that do not.
I don't like encouraging people who can't play to play badly at more things. I'd rather they master one spec before trying to suck at 2 of them similtaniously. ( I do mean the people who can't play, not saying the posters here can't, just most of them don't understand me)
I liked the old days where each class had a place in the raid, they just knew. A pally/druid/priest/shammy healed, end of debate. A warrior tanked, just how it was.. Everyone else DPS'ed as a certain spec.. "and for a time this was good."
While i can see the value of buffing the off specs to do the job they where intended to do as well as the pure classes, it however blurs that line of knowing that you have a specific place in the raid. It just complicates things, and complication usualy is lost on a good number of players (in general, not the elite few). To quote a specifc idea, druids. When druids dps the idiots come out of the wood work with "What? druids can dps, thought they all healed", ad-Infinum. TBH i don't like the idea that off specs get buffed periodically, because each time we move closer to a homoginized class that has little to no variation.
But Allowing Dual-Specs where a player can switch between roles, Mid-Raid, is just over the line. IMO, if your guild / group is not competant to do the encounter w/o anyone respecing.. then you might want to reconsider your group make up. Blizzard has said that they want most of their encounters class netural, respecing should not be nessisary. Any good raid group has about 30 players in total and always a few dps hanging around waiting outside or farming like a good raider should. So swaping out a pair of tanks for dps because the encounter dosn't reqire it should be done instead of respecing or implementing this headache of dual specs.
tbh, it is the failing casuals that gripe with out cause or reason that joined the game in BC, that is runing it. Classic WoW was hard, and just took for ever for things... remember trying to get your T2 pants off of Rag... >.>
Casuals have destroyed this game,
They don't want to grind to level == DK @ 55...
They don't want to raid to get epics == badges / pvp, easy street
They don't want to understand that spec == game, thus dual specs..
Dual spec will hurt the game. Your spec is your game, it is what you do. Everything is / was designed around it. Your spec defines who your char is, you know your place.
If you don't know where your place is, those players tend to suck..