The problem, Orionshock, is that you are so-called hardcore, and this change isn't aimed at people like him. It's for so-called casuals. And yes, like it or not, the game is geared towards more casual players. And this is a continuing trend. Blizzard is still trying to provide more hard modes for hardcore players, as yesterday's news about Ulduar show.
We don't always have 25 people on for a raid. People get burned out. People have real-life obligations, have to leave early... etc etc. No we don't always have backups online. We're not that hardcore. Therefore yes, this will help us, when one of the hybrids can simply go respecc heals to help us get a run together (and we don't really need 25 people to clear current content, let's be honest).
Your main argument is that re-speccing mid-raid shows you should reconsider your group make-up if you can't down a boss without it. Whoever said that this was the reason dual-specs came out ? It's there to help people accomplish different things, such as PvP alongside PvE. Such as a tank going dps for a boss where less tanks are needed (Phanx gave a good example). Your argument is the first time I see someone say it was designed to make encounters easier. What made you come up with that ?
Of course we're gonna have people stick to a spec. We're not gonna suddenly allow peolpe to roll on gear for both their specs. I really don't see the complications. Nothing changes, except that if you're in a bind, you can have people switch around easily. It HELPS, it doesn't HURT.
As far as skill goes. Someone who sucks will still sucks. I don't see how that makes it worse. Dual-spec or not, they can only play one at a time. You're not gonna see the population of bad players suddenly skyrocket. And by using this argument, you also conveniently forget the population of good players who are going to be good at both specs. So to counter your "it gives sucky players more opportunities to suck" argument, I'll say "it gives good players more opportunities to be good".
I completely disagree with that, orionshock. I don't know what makes a casual from a hardcore player, nor am I gonna bother listing my reps/achievement points/played time/gear... etc, but the fact of the matter is, there are several aspects to this game and I enjoy several of them. I get tired of seeing so-called hardcore players kick others out of forum discussions because they decided to focus on one thing only and "outsiders" are frowned upon.
I happen to enjoy both PvE and PvP and therefore have a use for dual-spec. That doesn't make me causal. I still try to accomplish as much as I can from both ends. My alt is a healer who would like to level without being specced resto, while at the same time, be able to heal instances. There's another use for dual-spec.
None of this means I don't know where my place is. I know exactly what my toons can do and which spec to use to maximize that. I do want to raid for epics, thank you very much. But you're right on one thing at least: of course I don't want to level up. Honestly, who wants to re-do the same things over and over again ? The only problem is, people don't get to learn the abilities as they were intended if they start at high level right away. Which is why the DK starting area was a genius idea which worked really well. Something like that would be great for every class, specially if they ever allow us to start at higher level.
You say classic wow took forever. Indeed. But does that make it good ? Does that have ANYTHING to do with dual-spec for that matter ? I don't think so. I give props to Blizzard for trying to give us other grinds than the repetitive ones. They're not quite there yet, but it's better. It's not grinding that I mind, it's how it's done. In BC, I got exalted with Consortium before the keys and their quests were introduced to the game. There was only one way to grind it: Zaxxis Insignas. That was NOT what I call fun. Mana-Tombs heroic was another way, but it has a 24 hour lockout. Doing dailies, like for the Sons of Hodir, is at least a little more varied than farming for turn-in items, even though now, it's possible for the Sons too !
Either way, this has nothing to do with dual-specs and is getting off-topic. I think that this variety actually promotes dual-speccing, which, in turn, promotes trying different things. And THAT is a good thing for the game.
i agree. i'm not sure blizzard really wants people to rush to 80, then do all the game content -- even tho, really, it kind of seems like they do at times.
I don't know about that... see DKs starting at 55, and they've said before they're aware that the higher the level cap becomes, the more of a grind it is to level an alt.
I wouldn't be surprised if one day we're allowed to start alts at higher than lvl 1 provided we meet certain conditions, such as having 1 or more toons at max level.
It's funny in a way. While they need to keep releasing content for high-lvl players, it essentially renders older content obsolete. I never understood why in BC, there were no pre-requisites from the old world. Such as must have done certain quests chains or visited certain old-world instances in order to, say, open up Auchindoun instances. Then came LK, and they did it again. There are no ties to anything that happened before. *Shrug*
I disagree with this. There are a number of quests that end in instances, and the instances contain lore that players might want to see. Not doing any instances prior to 68 is generally a bad idea because party play is an integral part of WoW.
True for main toons (aka new players) but I doubt that's the case for alts. And I'm saying this even though I'm Loremaster on my main.
These quests can still be done at higher level though, without major impact on the rest. I think actually Northrend is the first expansion where lore actually matters and it makes sense to do it chronologically, so perhaps that won't hold true in future.
I do agree that party play is an integral part of WoW and new players should experience it before 68. As far as dual-specs go, I don't really have a solution to that, except for the fact that new players will likely end up getting run through by high-lvl guildies (though I know that does not apply to everyone, it still seems to be the way things go).
The 5000g was someone spreading disinformation. They haven't said a word on the price.
Personally, I'd like for it to be available for lvl 68 to 80 characters. 68 because that's when you hit Northrend. There's not really any reason to run dungeons (and therefore have to respec) before then. But it does matter in Northrend before hitting lvl 80.
There are many people revisiting old dungeons for achievements and reputation, but all of this can be done at 80, where it is of course easier (and there's no more penalty on rep gains at higher levels). There's no reason to go there for drops, since the gear gets upgraded in Northrend. And if someone is well and truly intent on farming for something specific, they tend to do it at higher level to make it easier, not at the intended level. I'm sure there are a few people intent on doing dungeons at the level they're designed for, but let's be honest, they are a minority, and Blizzard designs for the majority.
When the next expansion comes around, shift the requirements to lvl 78 to 90.