No it's more one of those, One thing at a time sort of things. It is better that a new player learn how the game plays before getting into the advanced stuff.
Like riding a bike, you don't give a 6yr old a 10-speed to learn on, unless your into that trial by fire idea.
eh, i don't think dual spec is really "advanced". the 10speed analogy is a good one, tho. i mean, aside from the risk of bodily injury facing a 6yo trying to learn how to ride a 10 speed. instances are like tracks designed for 10 speeds, only they're sprinkled around a world of bmx. sure, you can ride your 10speed in the dirt and you can ride your bmx at a velodrome, but i can guarantee you the people with the proper equipment learn how to ride a lot better.
At least the "bad old days" didn't make me want to gouge my eyes out with an olive fork because I got tired of pressing the EZ button.
see, i think the ez mode is a function of ignoring the low level stuff in favor of more "endgame" content. if they made the leveling process more enjoyable instead of simply easier, then i think you'd have fewer people rushing thru to the end to get all the cookies.
of course, i'm not a billion dollar game company, so what do i know?
people are getting seriously hung up on this whole "need" angle. this is a game. the only thing anybody "needs" is stuff that makes it fun to play. it might come as a surprise to some people, but not everybody thinks the same stuff is fun. personally, i think it's a huge mistake for blizzard to concentrate so heavily on the end-game content that they mostly ignore the rest of the game. a challenging quest at level 20 is as fun as a challenging quest at level 80, imo.
there's this sort of weird unstated theory that the leveling process isn't actually the game, rather it's a chore designed to unlock the ability to play the game. sure, that chore might be easy to chew thru with leveling guides, some energy drink, and a few long weekends by yourself. but do i want to spend what few weekends i might have available on chores? heck no, i'd rather play a fun game.
i think dual specing will be a boon to the folks out there trying to actually enjoy the journey to level 80.
i am a casual player. i'm not in any guilds -- well, except for the guilds composed entirely of rl friends. i have never done a raid. i rarely bother trying to get into a group for a pug instance because the time of day i tend to play makes it hard to find the obligatory tank/healer combo (a rant for another day). i have done quite a bit of pvp tho.
my sense is that providing dual spec for people from early levels would allow people who generally solo to have an alternate spec designed for group quests (if they wanted). hopefully that would add more people to the lfg mix.
I'm not saying it's not nice, but I do believe that it will hardly help because sheer numbers are the problem at least on my, fairly full, server. If you got too few people who want to go an instance - whether they are dual specced or single specced doesn't matter really.
sure. i'm not saying it would solve that particular problem, but i think it certainly could help it. theoretical, tho i suppose.
I don't know about that... see DKs starting at 55, and they've said before they're aware that the higher the level cap becomes, the more of a grind it is to level an alt.
I wouldn't be surprised if one day we're allowed to start alts at higher than lvl 1 provided we meet certain conditions, such as having 1 or more toons at max level.
It's funny in a way. While they need to keep releasing content for high-lvl players, it essentially renders older content obsolete. I never understood why in BC, there were no pre-requisites from the old world. Such as must have done certain quests chains or visited certain old-world instances in order to, say, open up Auchindoun instances. Then came LK, and they did it again. There are no ties to anything that happened before. *Shrug*
yeah, i don't quite get what they're trying to do exactly. a big gripe i have with wow is that they seem to want you to rush to level 80 as tho the leveling process isn't actually a game worth playing and rather a chore you must endure to earn your cookies. if the level grind is boring, the solution is to inject more fun into it not to create ways to skip it, imo.
It's kind of offtopic, but while leveling except for some instances like SM (which twinks seem to run) it's literally impossible to get 5 people to go.
i dunno. i think if people could spec a solo vs group spec, you might find more people willing to group up. right now, if you've specialized to be a healer, you're gonna have a tough time grinding by yourself so there's a built-in disincentive to spec a healer unless you're the designated healer for a guild.
I disagree with this. There are a number of quests that end in instances, and the instances contain lore that players might want to see. Not doing any instances prior to 68 is generally a bad idea because party play is an integral part of WoW.
i agree. i'm not sure blizzard really wants people to rush to 80, then do all the game content -- even tho, really, it kind of seems like they do at times.
Hardly. If you can freely switch between two specs at no cost (other than the initial cost of unlocking the second talent set), there will be a lot less need to actually pay to unlearn your talents, so it won't be an issue.
at level 80 for toons who've been around the block a few times, sure. instead of charging 1000g (let's say) to unlock the 2nd tier, make the fee to wipe a talent spec be based on level (not necessarily linear).
for toons that are leveling up, it's nice to have a spec for soloing and a spec for group quests. or maybe a spec of pve and a spec of pvp. but the ideal specs could still change as you gain level and new talents open up.
if you let all players have two specs and just charged them when they wanted to change one or both of them, you'd basically be keeping the current model but opening up the dual spec to people who could really benefit from it without making it an absolute free-for-all.
if you charged a fixed fee for a 2nd spec "slot" the question is what that fee would be and if it was open to everybody regardless of level, how would a single fee make sense? 1000g for a level 10 toon to have two specs would mean that only players with sugardaddies would be able to dual spec.
Darn, I didn't read it correctly the first time. I thought that the glyph UI was changing only.
But this is a huge problem for Talented, which is already quite a big UI, if I have to add glyphs to it...
i'm sure you got room for 6 little buttons -- you don't really need the big circle thing.
i agree with others when they say it really could be way more useful for leveling -- having a solo spec vs a group spec. but it's something they are going to charge for so then the issue is paying the "level appropriate" amount of gold. it sounds like they're letting you buy a permanent ability to have a 2nd spec.
they really should just allow everybody to dual spec and charge a fixed fee for wiping your talents make that fixed fee based on toon level. the escalating respec fee seems counter to the idea of allowing people to have dual specs.