Although i know flexbar has some memory issues...it's sexy...very very very sexy. I can do so much insane stuff with it it blows my mind. THere's a seperate community dedicated to updating it and fixing its leaks. THey've done pretty well, and are always working harder.
I had just tried mobhealth2 tonight...lag out the wazoo...disabled permanently...kablooeyed from my system :P
Gatherer is a must for me...but I'd love to see it aced.
I used to use itemsmatrix...and liked it more...but had tons and tons of issues with it post 1.7; until the author comes out with his new items system, itemsync, i'll use lootlink.
Thanks for being straight, but a little bit of recommendations wouldn't hurt my feelings a bit. I'd like to destroy sea, but several of my mods bank on it. On a side note, thank you so much for timex! Chronos was freakin evil!
BTW, what causes lag and so forth? I'm not too worried about the size of a 6MB file, but more the cpu resources a mod consumes. In my mind, I should be considered with mods that are processing excessive amounts of events. Is this correct thinking?
Syntoad: rofl thx! disabling reagentinfo now :P. I use auctioneer a ton...does KC_Auction have bidbroker and percentless functionality?